// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . // PageComtext.cpp : implementation file // #include "std_sound_plugin.h" #include "georges_plugin_sound.h" #include #include "PageComtext.h" #include "resource.h" using namespace std; uint EDIT_ARG_ID [] = { IDC_EDIT_ARG_0, IDC_EDIT_ARG_1, IDC_EDIT_ARG_2, IDC_EDIT_ARG_3, IDC_EDIT_ARG_4, IDC_EDIT_ARG_5, IDC_EDIT_ARG_6, IDC_EDIT_ARG_7, IDC_EDIT_ARG_8, IDC_EDIT_ARG_9 }; map EDIT_ARG_IDX; ///////////////////////////////////////////////////////////////////////////// // CPageComtext property page #undef new IMPLEMENT_DYNCREATE(CPageComtext, CPageBase) #define new NL_NEW CPageComtext::CPageComtext(NLGEORGES::CSoundDialog *soundDialog) : CPageBase(soundDialog, CPageComtext::IDD) { AFX_MANAGE_STATE(AfxGetStaticModuleState()); //{{AFX_DATA_INIT(CPageComtext) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT for (uint i =0; i<10; ++i) { EDIT_ARG_IDX.insert(make_pair(EDIT_ARG_ID[i], i)); // init the context sound vars SoundContext.Args[i] = 0; } } CPageComtext::~CPageComtext() { } void CPageComtext::DoDataExchange(CDataExchange* pDX) { CPropertyPage::DoDataExchange(pDX); //{{AFX_DATA_MAP(CPageComtext) // NOTE: the ClassWizard will add DDX and DDV calls here //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CPageComtext, CPropertyPage) //{{AFX_MSG_MAP(CPageComtext) // NOTE: the ClassWizard will add message map macros here //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CPageComtext message handlers BOOL CPageComtext::OnCommand(WPARAM wParam, LPARAM lParam) { if (lParam != 0 && HIWORD(wParam) == EN_CHANGE) { int id = ::GetDlgCtrlID(HWND(lParam)); // command come from a control if (EDIT_ARG_IDX.find(id) != EDIT_ARG_IDX.end()) { // need to update the var. TCHAR tmp[1024]; GetDlgItem(id)->GetWindowText(tmp, 1024); SoundContext.Args[EDIT_ARG_IDX[id]] = atoi(nlTStrToUtf8(tmp)); } } return CPropertyPage::OnCommand(wParam, lParam); }