// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_SUCCESS_TABLE_SHEET_H #define NL_SUCCESS_TABLE_SHEET_H #include "entity_sheet.h" // *************************************************************************** /** * * \author Lionel Berenguier * \author Nevrax France * \date 2003 */ class CSuccessTableSheet : public CEntitySheet { public: /// The Difficulty Table struct CSuccessEntry { sint32 RelativeLevel; sint32 SuccessProbability; sint32 PartialSuccessProbability; void serial(NLMISC::IStream &f) { f.serialVersion(0); f.serial(RelativeLevel); f.serial(SuccessProbability); f.serial(PartialSuccessProbability); } }; std::vector SuccessTable; public: /// Constructor CSuccessTableSheet() { Type = SUCCESS_TABLE; } /// destructor virtual ~CSuccessTableSheet() {} virtual void build(const NLGEORGES::UFormElm &root); /// serialize virtual void serial(class NLMISC::IStream &f) throw(NLMISC::EStream) { f.serialCont(SuccessTable); } }; #endif // NL_SUCCESS_TABLE_SHEET_H /* End of success_table_sheet.h */