// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdafx.h" #include "..\nel_patch_lib\rpo.h" #include "nel_3dsmax_shared.h" #include "nel/misc/app_context.h" BOOL APIENTRY DllMain( HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved ) { // initialize nel context if (!NLMISC::INelContext::isContextInitialised()) { GetSharedNelContext(); nldebug("NeL 3ds Max Shared: DllMain"); } switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: case DLL_THREAD_ATTACH: case DLL_THREAD_DETACH: case DLL_PROCESS_DETACH: break; } return TRUE; } // ------------------------------------------------------------------------------------------------------------------------------------------------ void init () { } // ------------------------------------------------------------------------------------------------------------------------------------------------ // The static allocator static CPatchAllocator Allocator; NEL_3DSMAX_SHARED_API CPatchAllocator &GetAllocator () { // Init fonction init (); return Allocator; } NEL_3DSMAX_SHARED_API NLMISC::INelContext &GetSharedNelContext() { if (!NLMISC::INelContext::isContextInitialised()) { new NLMISC::CApplicationContext(); NLMISC::createDebug(); } return NLMISC::INelContext::getInstance(); }