// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #if !defined(AFX_LOCATED_TARGET_DLG_H__FA197835_AE71_4057_88A4_48F28A01E367__INCLUDED_) #define AFX_LOCATED_TARGET_DLG_H__FA197835_AE71_4057_88A4_48F28A01E367__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #include "nel/3d/ps_located.h" #include "nel/3d/ps_force.h" #include "dialog_stack.h" #include "ps_wrapper.h" #include "particle_workspace.h" class CParticleDlg; ///////////////////////////////////////////////////////////////////////////// // CLocatedTargetDlg dialog class CLocatedTargetDlg : public CDialog, public CDialogStack { // Construction public: CLocatedTargetDlg(CParticleWorkspace::CNode *ownerNode, NL3D::CPSTargetLocatedBindable *blTarget, CParticleDlg *particleDlg); // standard constructor // init the dialog with the given parent void init(CWnd* pParent); // Dialog Data //{{AFX_DATA(CLocatedTargetDlg) enum { IDD = IDD_LOCATED_TARGET_DLG }; CListBox m_AvailableTargets; CListBox m_Targets; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CLocatedTargetDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // the target we're focusing on NL3D::CPSTargetLocatedBindable *_LBTarget; CParticleDlg *_ParticleDlg; CParticleWorkspace::CNode *_Node; // Generated message map functions //{{AFX_MSG(CLocatedTargetDlg) afx_msg void OnAddTarget(); afx_msg void OnRemoveTarget(); virtual BOOL OnInitDialog(); //}}AFX_MSG DECLARE_MESSAGE_MAP() ////////////////////////////////////////////// // wrapper to tune the intensity of a force // ////////////////////////////////////////////// struct CForceIntensityWrapper : public IPSWrapperFloat, IPSSchemeWrapperFloat { NL3D::CPSForceIntensity *F; float get(void) const { return F->getIntensity(); } void set(const float &value) {F->setIntensity(value); } scheme_type *getScheme(void) const { return F->getIntensityScheme(); } void setScheme(scheme_type *s) {F->setIntensityScheme(s); } } _ForceIntensityWrapper; /////////////////////////////////////////////////////// // wrapper to tune the radial viscosity for vortices // /////////////////////////////////////////////////////// struct CRadialViscosityWrapper : public IPSWrapperFloat { NL3D::CPSCylindricVortex *V; float get(void) const { return V->getRadialViscosity(); } void set(const float &value) { V->setRadialViscosity(value); } } _RadialViscosityWrapper; /////////////////////////////////////////////////////// // wrapper to tune the tangential viscosity for vortices // /////////////////////////////////////////////////////// struct CTangentialViscosityWrapper : public IPSWrapperFloat { NL3D::CPSCylindricVortex *V; float get(void) const { return V->getTangentialViscosity(); } void set(const float &value) { V->setTangentialViscosity(value); } } _TangentialViscosityWrapper; //////////////////////////////////// // wrappers to tune the direction // //////////////////////////////////// struct CDirectionWrapper : public IPSWrapper<NLMISC::CVector> { NL3D::CPSDirection *E; NLMISC::CVector get(void) const { return E->getDir(); } void set(const NLMISC::CVector &d){ E->setDir(d); } } _DirectionWrapper; ////////////////////////////////////////////////////////////// // wrappers to tune the parametric factor of brownian force // ////////////////////////////////////////////////////////////// struct CParamFactorWrapper : public IPSWrapperFloat { NL3D::CPSBrownianForce *F; float get(void) const { return F->getParametricFactor(); } void set(const float &f){ F->setParametricFactor(f); } } _ParamFactorWrapper; void updateModifiedFlag() { if (_Node) _Node->setModified(true); } }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_LOCATED_TARGET_DLG_H__FA197835_AE71_4057_88A4_48F28A01E367__INCLUDED_)