// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "stdpch.h"
#include "nel/misc/debug.h"
#include "nel/misc/common.h"
#include "item_origin.h"
using namespace std;
using namespace NLMISC;
namespace ITEM_ORIGIN
{
// ***************************************************************************
/* Warning : if you add an enum here, you MUST add it in translation/work/en.uxt prefixed with "io" like this :
ioUnknown [Unknown]
ioCommon [Common]
*/
static const string StringArray[NUM_ITEM_ORIGIN+1]=
{
"Common",
"Fyros",
"Matis",
"Tryker",
"Zorai",
"Refugee",
"Tribe",
"Kami",
"Karavan",
"Unknown",
};
// ***************************************************************************
EItemOrigin stringToEnum(const std::string &str)
{
for(uint i=0;i