// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" #include "nel/misc/debug.h" #include "nel/misc/common.h" #include "item_origin.h" using namespace std; using namespace NLMISC; namespace ITEM_ORIGIN { // *************************************************************************** /* Warning : if you add an enum here, you MUST add it in translation/work/en.uxt prefixed with "io" like this : ioUnknown [Unknown] ioCommon [Common] */ static const string StringArray[NUM_ITEM_ORIGIN+1]= { "Common", "Fyros", "Matis", "Tryker", "Zorai", "Refugee", "Tribe", "Kami", "Karavan", "Unknown", }; // *************************************************************************** EItemOrigin stringToEnum(const std::string &str) { for(uint i=0;i