// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef CL_MAIN_LOOP_H
#define CL_MAIN_LOOP_H
#include "nel/misc/types_nl.h"
class CChatWindow;
const uint NUM_MISSION_OPTIONS = 8;
// Main loop of the application (displayer, input, ...).
bool mainLoop();
// render all
void renderScene();
void renderScene(bool forceFullDetail, bool bloom);
void setDefaultChatWindow(CChatWindow *defaultChatWindow);
// Commit sky scene camera for rendering
void commitCameraSky();
void updateDayNightCycleHour();
enum TScreenshotRequest
{
ScreenshotRequestNone = 0,
ScreenshotRequestTGA,
ScreenshotRequestJPG,
ScreenshotRequestPNG
};
extern TScreenshotRequest ScreenshotRequest;
extern bool ShowInterface; // Do the Chat OSD have to be displayed.
void destroyLoadingBitmap ();
void drawLoadingBitmap (float progress);
void displayDebugUIUnderMouse();
// in-game helper : pop messages to signal that the patch isn't completed yet
void inGamePatchUncompleteWarning();
// active/desactive bloom config interface
void initBloomConfigUI();
#endif // CL_MAIN_LOOP_H
/* End of main_loop.h */