// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef CL_MAIN_LOOP_H #define CL_MAIN_LOOP_H #include "nel/misc/types_nl.h" class CChatWindow; const uint NUM_MISSION_OPTIONS = 8; // Main loop of the application (displayer, input, ...). bool mainLoop(); // render all void renderScene(); void renderScene(bool forceFullDetail, bool bloom); void setDefaultChatWindow(CChatWindow *defaultChatWindow); // Commit sky scene camera for rendering void commitCameraSky(); void updateDayNightCycleHour(); enum TScreenshotRequest { ScreenshotRequestNone = 0, ScreenshotRequestTGA, ScreenshotRequestJPG, ScreenshotRequestPNG }; extern TScreenshotRequest ScreenshotRequest; extern bool ShowInterface; // Do the Chat OSD have to be displayed. void destroyLoadingBitmap (); void drawLoadingBitmap (float progress); void displayDebugUIUnderMouse(); // in-game helper : pop messages to signal that the patch isn't completed yet void inGamePatchUncompleteWarning(); // active/desactive bloom config interface void initBloomConfigUI(); #endif // CL_MAIN_LOOP_H /* End of main_loop.h */