// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef UTILS_H #define UTILS_H //------------------------------------------------------------------------------------------------- // includes //------------------------------------------------------------------------------------------------- #include "nel/misc/types_nl.h" #include "nel/misc/common.h" #include "nel/misc/debug.h" #include "nel/misc/sstring.h" #include //------------------------------------------------------------------------------------------------- // UTILITY FUNCTIONS //------------------------------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline std::string capitalize(const std::string & s) { if ( s.empty() ) return s; return NLMISC::toUpper( s.substr(0,1) ) + NLMISC::toLower( s.substr(1,std::string::npos) ); } inline ucstring capitalize(const ucstring & s) { if ( s.empty() ) return s; return NLMISC::toUpper( s.substr(0,1) ) + NLMISC::toLower( s.substr(1,std::string::npos) ); } //------------------------------------------------------------------------------------------------- // HANDY MACROS - For forcing the pre-preprocessor to evaluate concatenation operations nicely //------------------------------------------------------------------------------------------------- // a Few examples: // --------------- // // #define TOTO TATA // MACRO_CONCAT(a,TOTO) => aTOTO // MACRO_CONCAT2(a,TOTO) => aTATA // MACRO_TOTXT(TOTO) => "TOTO" // MACRO_TOTXT2(TOTO) => "TATA" // /// MACRO_CONCAT(a,__LINE__) => a__LINE__ // MACRO_CONCAT2(a,__LINE__) => a123 // MACRO_TOTXT(__LINE__) => "__LINE__" // MACRO_TOTXT2(__LINE__) => "123" // // __FILE_LINE__ => "utils.h:123:" #define MACRO_CONCAT(a,b) a##b #define MACRO_CONCAT2(a,b) CONCAT(a,b) #define MACRO_TOTXT(a) #a #define MACRO_TOTXT2(a) TOTXT(a) #define __FILE_LINE__ __FILE__ ":"TOTXT2(__LINE__)":" //------------------------------------------------------------------------------------------------- // LOGGING / DEBUGGING MACROS //------------------------------------------------------------------------------------------------- #ifdef NL_DEBUG #define DEBUG_STOP nlstop; #define nlassertd(a) nlassert(a) #else #define DEBUG_STOP \ std::string stack; \ NLMISC::getCallStack(stack); \ std::vector contexts;\ NLMISC::explode(stack, std::string("\n"), contexts);\ nldebug("Dumping callstack :"); \ for (uint i=0; i>test.cpp:21: Call Stack: // INF 3980: >>test.cpp:17 // INF 3980: >>test.cpp:17 // INF 3980: >>test.cpp:17 // INF 3980: >>test.cpp:26: foo // INF 3980: // INF 3980: >>test.cpp:33: Call Stack: // INF 3980: >>test.cpp:31: i=[0] // INF 3980: >>test.cpp:30: i=>[1] // INF 3980: >>test.cpp:26: foo // INF 3980: // WRN 3980: >>test.cpp:35: Call Stack: // WRN 3980: >>test.cpp:26: foo // WRN 3980: //------------------------------------------------------------------------------------------------- // A Little CallStack system - MACROS //------------------------------------------------------------------------------------------------- // CSTRACE - displays source file and line number // CSTRACE_MSG(msg) - as with trace but with additional simple text message eg TRACE_MSG("hello world") // CSTRACE_VAL(type,name) - displays a value (calculated at the moment that the trace is created) // CSTRACE_VAR(type,name) - displays the value of the given variable at the moment that callstack is displayed // SHOW_CALLSTACK - displays the callstack using NLMISC::InfoLog // WARN_CALLSTACK - displays the callstack using NLMISC::WarningLog #define CSTRACE\ class __CCallStackEntry##__LINE__: public ICallStackEntry\ {\ public:\ virtual void displayEntry(NLMISC::CLog& log) const\ {\ log.displayNL(">>"__FILE__":%d",__LINE__);\ }\ }\ __callStackEntry##__LINE__; #define CSTRACE_MSG(msg)\ class __CCallStackEntry##__LINE__: public ICallStackEntry\ {\ public:\ virtual void displayEntry(NLMISC::CLog& log) const\ {\ log.displayNL(">>"__FILE__":%d: %s",__LINE__,msg);\ }\ }\ __callStackEntry##__LINE__; #define CSTRACE_VAL(type,var)\ class __TraceVal_##var: public ICallStackEntry\ {\ public:\ __TraceVal_##var(const type& var): _Val(var) \ {\ }\ virtual void displayEntry(NLMISC::CLog& log) const\ {\ log.displayNL(">>"__FILE__":%d: %s=[%s]",__LINE__,#var,NLMISC::toString(_Val).c_str());\ }\ const type _Val;\ }\ __traceVal_##var(var); #define CSTRACE_VAR(type,var)\ class __TraceVar_##var: public ICallStackEntry\ {\ public:\ __TraceVar_##var(const type& var): _Var(var) \ {\ }\ virtual void displayEntry(NLMISC::CLog& log) const\ {\ log.displayNL(">>"__FILE__":%d: %s=>[%s]",__LINE__,#var,NLMISC::toString(_Var).c_str());\ }\ const type& _Var;\ }\ __traceVar_##var(var); #define SHOW_CALLSTACK { CSTRACE_MSG("Call Stack:"); CCallStackSingleton::display(NLMISC::InfoLog); } #define WARN_CALLSTACK { CSTRACE_MSG("Call Stack:"); CCallStackSingleton::display(NLMISC::WarningLog); } //------------------------------------------------------------------------------------------------- // A Little CallStack system - Private stack entry base class //------------------------------------------------------------------------------------------------- class ICallStackEntry { public: ICallStackEntry(); ~ICallStackEntry(); void displayStack(NLMISC::CLog& log) const; virtual void displayEntry(NLMISC::CLog& log) const=0; private: ICallStackEntry* _Next; }; //------------------------------------------------------------------------------------------------- // A Little CallStack system - Public Singleton Class //------------------------------------------------------------------------------------------------- class CCallStackSingleton { public: static ICallStackEntry* getTopStackEntry(); static void setTopStackEntry(ICallStackEntry* newEntry); static void display(NLMISC::CLog *log=NLMISC::InfoLog); private: // this is a singleton so prohibit public construction CCallStackSingleton() {} // encapsulation of a variable to make it a singleton static ICallStackEntry*& topStackEntry(); }; //------------------------------------------------------------------------------------------------- // A Little CallStack system - Public Singleton inlines //------------------------------------------------------------------------------------------------- inline ICallStackEntry* CCallStackSingleton::getTopStackEntry() { return topStackEntry(); } inline void CCallStackSingleton::setTopStackEntry(ICallStackEntry* newEntry) { topStackEntry()= newEntry; } inline void CCallStackSingleton::display(NLMISC::CLog *log) { nlassert(log!=NULL); getTopStackEntry()->displayStack(*log); log->displayNL(""); } inline ICallStackEntry*& CCallStackSingleton::topStackEntry() { static ICallStackEntry* stackEntry=NULL; return stackEntry; } //------------------------------------------------------------------------------------------------- // A Little CallStack system - Private stack entry base inlines //------------------------------------------------------------------------------------------------- inline ICallStackEntry::ICallStackEntry() { // add self to the call stack _Next=CCallStackSingleton::getTopStackEntry(); CCallStackSingleton::setTopStackEntry(this); } inline ICallStackEntry::~ICallStackEntry() { // if this object is in the call stack then pop items off the top of the stack // until this object is no longer in the stack while (_Next!=this) { // get a pointer to the top object on the call stack ICallStackEntry* entry= CCallStackSingleton::getTopStackEntry(); nlassertd(entry!=NULL); // pop the object off the callstack CCallStackSingleton::setTopStackEntry(entry->_Next); // mark object as no longer in callstack entry->_Next=entry; } } inline void ICallStackEntry::displayStack(NLMISC::CLog& log) const { // stop recursing when we reach a NULL object // (this is implemented in this way in order to ximplify call code) if (this==NULL) return; // display this entry displayEntry(log); // recurse through call stack _Next->displayStack(log); } //------------------------------------------------------------------------------------------------- // HANDY Utility methods... //------------------------------------------------------------------------------------------------- inline NLMISC::CVectorSString& operator<<(NLMISC::CVectorSString& vect,const NLMISC::CSString s) { vect.push_back(s); return vect; } template inline T& vectAppend(std::vector& vect) { vect.resize(vect.size()+1); return vect.back(); } template inline void vectInsert(std::vector& vect,const T1& value) { for (uint32 i=0;i inline T& listAppend(std::list& list) { list.resize(list.size()+1); return list.back(); } inline NLMISC::CSString popString(NLMISC::IStream& stream) { std::string s; stream.serial(s); return s; } inline sint32 popSint(NLMISC::IStream& stream) { sint32 val; stream.serial(val); return val; } inline uint32 popUint(NLMISC::IStream& stream) { uint32 val; stream.serial(val); return val; } inline bool popBool(NLMISC::IStream& stream) { bool val; stream.serial(val); return val; } template inline void pushToStream(NLMISC::IStream& stream,const T& value) { stream.serial(const_cast(value)); } inline void pushToStream(NLMISC::IStream& stream,const char* txt) { std::string s(txt); stream.serial(s); } //------------------------------------------------------------------------------------------------- // HANDY IPtr and IConstPtr CLASSES //------------------------------------------------------------------------------------------------- // This class gives a base that can be specialised in order to make pointer encapsulation classes // it offers the basic standard methods that you have to define every time in the normal way... template class IPtr { public: IPtr() { _Ptr= NULL; } IPtr(C* p) { operator=(p); } IPtr& operator=(C* p) { _Ptr=p; return *this; } IPtr& operator=(IPtr& other) { _Ptr=other._Ptr; return *this; } IPtr& operator++() { ++_Ptr; return *this; } IPtr& operator--() { --_Ptr; return *this; } const C* operator->() const { return _Ptr; } const C& operator*() const { return *_Ptr; } operator C const *() const { return _Ptr; } C* operator->() { return _Ptr; } C& operator*() { return *_Ptr; } operator C*() { return _Ptr; } bool operator==(const IPtr& other) const { return _Ptr==other._Ptr; } bool operator!=(const IPtr& other) const { return _Ptr!=other._Ptr; } bool operator==(const C* p) const { return _Ptr==p; } bool operator!=(const C* p) const { return _Ptr!=p; } private: C * _Ptr; }; template class IConstPtr { public: IConstPtr() { _Ptr= NULL; } IConstPtr(const C* p) { operator=(p); } IConstPtr& operator=(const C* p) { _Ptr=p; return *this; } IConstPtr& operator=(const IConstPtr& other) { _Ptr=other._Ptr; return *this; } IConstPtr& operator++() { ++_Ptr; return *this; } IConstPtr& operator--() { --_Ptr; return *this; } const C* operator->() const { return _Ptr; } const C& operator*() const { return *_Ptr; } operator C const *() const { return _Ptr; } bool operator==(const IConstPtr& other) const { return _Ptr==other._Ptr; } bool operator!=(const IConstPtr& other) const { return _Ptr!=other._Ptr; } bool operator==(const C* p) const { return _Ptr==p; } bool operator!=(const C* p) const { return _Ptr!=p; } private: C const * _Ptr; }; //------------------------------------------------------------------------------------------------- // HANDY cleanPath() method for cleaning file system paths //------------------------------------------------------------------------------------------------- // Clean a path performing the following operations: // - convert '\\' characters to '/' // - replace '//' strings in the middle of the path with '/' // - remove '.' directory entries // - colapse '..' directory entries (removing parent entries) // - append a final '/' (optionally) // // examples: // - a:/bcd/efg/ => a:/bcd/efg/ (no change) // - a:\bcd\efg => a:/bcd/efg/ // - \bcd\\efg => /bcd/efg/ // - \\bcd\efg => //bcd/efg/ // - \bcd\.\efg => /bcd/efg/ // - \bcd\..\efg => /efg/ // - bcd\..\efg => efg/ // - bcd\..\..\efg => ../efg/ // - \bcd\..\..\efg => /efg/ (NOTE: the redundant '..' entry is lost due to leading '\') // NLMISC::CSString cleanPath(const NLMISC::CSString& path,bool addTrailingSlash); template struct TTypeLimits { static T max(); static T min(); static T floor(T value); }; template <> struct TTypeLimits { static uint8 max() { return (uint8)0xff; } static uint8 min() { return 0; } enum { IsSigned = 0, IsInteger = 1, }; static uint8 floor(uint8 value) { return value; } }; template <> struct TTypeLimits { static uint16 max() { return (uint16)0xffff; } static uint16 min() { return 0; } enum { IsSigned = 0, IsInteger = 1, }; static uint16 floor(uint16 value) { return value; } }; template <> struct TTypeLimits { static uint32 max() { return 0xffffffffu; } static uint32 min() { return 0; } enum { IsSigned = 0, IsInteger = 1, }; static uint32 floor(uint32 value) { return value; } }; /* #ifdef NL_OS_WINDOWS template <> struct TTypeLimits : public TTypeLimits { }; #endif */ template <> struct TTypeLimits { static uint64 max() { return UINT64_CONSTANT(0xffffffffffffffff); } static uint64 min() { return 0; } enum { IsSigned = 0, IsInteger = 1, }; static uint64 floor(uint64 value) { return value; } }; template <> struct TTypeLimits { static sint8 max() { return (sint8)0x7f; } static sint8 min() { return (sint8)0x80; } enum { IsSigned = 1, IsInteger = 1, }; static sint8 floor(sint8 value) { return value; } }; template <> struct TTypeLimits { static sint16 max() { return (sint16)0x7fff; } static sint16 min() { return (sint16)0x8000; } enum { IsSigned = 1, IsInteger = 1, }; static sint16 floor(sint16 value) { return value; } }; template <> struct TTypeLimits { static sint32 max() { return (sint32)0x7fffffff; } static sint32 min() { return (sint32)0x80000000; } enum { IsSigned = 1, IsInteger = 1, }; static sint32 floor(sint32 value) { return value; } }; /*#ifdef NL_OS_WINDOWS template <> struct TTypeLimits : public TTypeLimits { }; #endif*/ template <> struct TTypeLimits { static sint64 max() { return SINT64_CONSTANT(0x7fffffffffffffff); } static sint64 min() { return SINT64_CONSTANT(0x8000000000000000); } enum { IsSigned = 1, IsInteger = 1, }; static sint64 floor(sint64 value) { return value; } }; template <> struct TTypeLimits { static float max() { return FLT_MAX; } static float min() { return FLT_MIN; } enum { IsSigned = 1, IsInteger = 0, }; static float floor(float f) { return f < 0 ? (float)::ceil(f) : (float)::floor(f); } }; template <> struct TTypeLimits { static double max() { return DBL_MAX; } static double min() { return DBL_MIN; } enum { IsSigned = 1, IsInteger = 0, }; static double floor(double d) { return d < 0 ? ::ceil(d) : ::floor(d); } }; template inline T checkedCast(U val) { typedef TTypeLimits TLimitIn; typedef TTypeLimits TLimitOut; // Only allow checked cast to integer type ! nlctassert(TLimitOut::IsInteger); T dest = (T) val; U check = (U) dest; if (val < 0) { BOMB_IF(check != TLimitIn::floor(val), "checkedCast : Value "<