When a step
is failed (due to a timer, or any other condition), the last step_failure that
have been reached is executed. It contains a list of actions to be done. The
feature that allows the last of these steps to be considered as the active
step_failure allows to execute different actions according to the stage of the
mission when it fails. Executing a step_failure doesn’t imply that the mission
itself fails, but unless specified otherwise, it will end with an automatic
fail action.
Note on
Jump_to : The active step_failure is emptied when executed, so if you use a
jump_to in it, don’t forget to put another step_failure if you don’t want the
active step_failure to remain empty.
More
information about mission script structure can be found in the script guidelines reference document.
name : Name of the step, can be used as
Jump_to destination and should thus be named as a C++ object (no blank, no
special character …)