// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef RY_ENTITY_DISPLAY_INFO_H #define RY_ENTITY_DISPLAY_INFO_H #include "../../../../common/src/game_share/ryzom_entity_id.h" #include "nel/misc/rgba.h" // Icon for an entity, may be NULL icon is X is -1 or Y is -1 class CEntityIcon { public: CEntityIcon(sint x = -1, sint y = -1) : X(x), Y(y) {} sint X; // unit is ENTITY_ICON_SIZE pixels sint Y; }; // various display mode for entities enum TEntityDisplayMode { EntityType = 0, EntityAlive, EntityHitPoints, EntityMode, EntityDisplayModeCount }; class CEntityDisplayInfo { public: uint Value; const char *Name; CEntityIcon Icon; NLMISC::CRGBA Color; bool Visible; CEntityDisplayInfo() {} CEntityDisplayInfo(uint value, const char *name, NLMISC::CRGBA color, sint iconX = -1, sint iconY = -1) : Value(value), Name(name), Color(color), Visible(true), Icon(iconX, iconY) {} }; typedef std::vector TEntityDisplayInfoVect; const std::string ENTITY_ICONS_BITMAP = "entity_icons.tga"; const uint ENTITY_ICON_SIZE = 24; #endif