// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef NL_BITMAP_BASE_H
#define NL_BITMAP_BASE_H
/////////////
// Include //
/////////////
// Misc.
#include "nel/misc/types_nl.h"
#include "nel/misc/rgba.h"
// 3D Interface.
#include "nel/3d/u_driver.h"
///////////
// Using //
///////////
using NLMISC::CRGBA;
/**
*
* \author Guillaume PUZIN
* \author Nevrax France
* \date 2001
*/
class CBitmapBase
{
protected:
uint _TextureId;
NL3D::UTextureFile * _Texture;
CRGBA _RGBA;
public:
/// Constructor
CBitmapBase();
CBitmapBase(uint texture, const CRGBA &rgba);
/// Set the texture.
void texture(uint texture);
/// get the texture.
uint textureId() const;
/// Set the rgba.
void rgba(const CRGBA &rgba);
/// get the rgba.
const CRGBA &rgba() const;
/// set the mode of the bitmap, either tiled (true) or stretched (false)
inline void tiled(bool tiled = true) { _Tiled = tiled; }
private:
inline void init(uint texture, const CRGBA &rgba);
// variables used to store internal datas
protected:
/// bool indicating if the bitmap is to be displayed tiled or stretched (default = false = stretched)
bool _Tiled;
mutable std::string _TexturePath;
mutable uint32 _TextureWidth;
mutable uint32 _TextureHeight;
};
#endif // NL_BITMAP_BASE_H
/* End of bitmap_base.h */