ZFar                = 200.000000;
LandscapeTileNear   = 20.000000;
LandscapeThreshold  = 100.0;
SkinNbMaxPoly       = 10000;
FxNbMaxPoly         = 2500;
NbMaxSkeletonNotCLod= 10;
Width				= 800;
Height				= 600;