// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" #include "ai_outpost.h" #include "continent.h" #include "ai_grp_npc.h" #include "game_share/people.h" #include "ai_profile_npc.h" #include "continent_inline.h" #include "dyn_grp_inline.h" using namespace std; using namespace NLMISC; using namespace AITYPES; CFileDisplayer OutpostDisplayer("outposts.log"); CLog OutpostDbgLog(CLog::LOG_DEBUG), OutpostInfLog(CLog::LOG_INFO), OutpostWrnLog(CLog::LOG_WARNING), OutpostErrLog(CLog::LOG_ERROR); namespace OUTPOSTHELPERS { static std::map outpostFactions; bool isAttackingFaction(uint32 factionIndex, CAIEntityPhysical const* player) { std::map::const_iterator it = outpostFactions.find(player->outpostAlias()); return it!=outpostFactions.end() && it->second==factionIndex; } } ////////////////////////////////////////////////////////////////////////////// // COutpost // ////////////////////////////////////////////////////////////////////////////// //std::set ChangedOutposts; //COutpost::TOutpostIndex COutpost::_Outposts; COutpost::COutpost(CContinent* owner, uint32 alias, std::string const& name, std::string const& filename) : CAliasChild(owner, alias, name) , CAliasTreeRoot(filename) , _OwnerAllianceId(InvalidAllianceId) , _AttackerAllianceId(InvalidAllianceId) , _State(OUTPOSTENUMS::UnknownOutpostState) { static bool logInitDone = false; if ( ! logInitDone ) { OutpostDbgLog.addDisplayer( &OutpostDisplayer ); OutpostInfLog.addDisplayer( &OutpostDisplayer ); OutpostWrnLog.addDisplayer( &OutpostDisplayer ); logInitDone = true; } OUTPOST_DBG("Creating outpost %s' (%s)", name.c_str(), getAliasFullName().c_str()); if (LogOutpostDebug) OUTPOST_DBG("Creating outpost '%s'", getAliasFullName().c_str()); _OutpostName = getName(); COutpostManager* manager = NULL; // Create default squad manager manager = new COutpostSquadManager(this, 0, "default_squad_manager", filename); if (manager) { _Managers.addChild(manager); manager->init(); } // Create default building manager manager = new COutpostManager(this, 0, "default_building_manager", filename); if (manager) { _Managers.addChild(manager); manager->init(); CGroupNpc* group = new CGroupNpc(manager, NULL, /*AStarFlag*/RYAI_MAP_CRUNCH::Nothing); if (group) { manager->groups().addAliasChild(group); group->setAutoSpawn(false); group->setName("default_building_group"); group->clearParameters(); group->setPlayerAttackable(false); group->setBotAttackable(false); group->setBotsAreNamedFlag(); } } } COutpost::~COutpost() { if (LogOutpostDebug) OUTPOST_DBG("Deleting outpost '%s'", getAliasFullName().c_str()); _SpawnZones.clear(); } std::string COutpost::getOneLineInfoString() const { return std::string("Outpost '") + getName() + "' " + getAliasString() + ", State=" + OUTPOSTENUMS::toString(_State); } std::string COutpost::getFullName() const { return std::string(getOwner()->getFullName() +":"+ getName()); } std::string COutpost::getIndexString() const { return getOwner()->getIndexString()+NLMISC::toString(":o%u", getChildIndex()); } /* std::string COutpost::getPlaceOwnerFullName() const { return getFullName(); } std::string COutpost::getPlaceOwnerIndexString() const { return getIndexString(); } */ CAIInstance* COutpost::getAIInstance() const { return getOwner()->getAIInstance(); } std::string COutpost::getManagerIndexString(CManager const* manager) const { return getIndexString()+NLMISC::toString(":m%u", manager->getChildIndex()); } IAliasCont* COutpost::getAliasCont(TAIType type) { switch (type) { case AITypeOutpostSquadFamily: OUTPOST_WRN( "Obsolete squad family node under outpost %s", getName().c_str() ); return NULL; case AITypeOutpostSpawnZone: return &_SpawnZones; case AITypeManager: return &_Managers; case AITypeOutpostManager: return &_Managers; case AITypeOutpostBuilding: return getBuildingGroup()->getAliasCont(AITypeBot); default: return NULL; } } CAliasTreeOwner* COutpost::createChild(IAliasCont* cont, CAIAliasDescriptionNode* aliasTree) { if (!cont) return NULL; CAliasTreeOwner* child = NULL; switch(aliasTree->getType()) { // create the child and adds it to the corresponding position. case AITypeOutpostSpawnZone: child = new COutpostSpawnZone(this, aliasTree); break; case AITypeManager: child = new COutpostSquadManager(this, aliasTree->getAlias(), aliasTree->getName()); break; case AITypeOutpostManager: child = new COutpostSquadManager(this, aliasTree->getAlias(), aliasTree->getName()); break; case AITypeOutpostBuilding: return getBuildingGroup()->createChild(cont, aliasTree); } if (child) cont->addAliasChild(child); return child; } CGroup* COutpost::getBuildingGroup() { COutpostManager* manager = _Managers.getChildByName("default_building_manager"); return manager->groups().getChildByName("default_building_group"); } void COutpost::setTribe(const std::string &tribeName) { // The tribe is only populated by the NPCs of the squads _Tribe = tribeName; if (LogOutpostDebug) OUTPOST_DBG("setting tribe '%s' in '%s' as owner for outpost '%s'", tribeName.c_str(), getOwner()->getName().c_str(), getAliasFullName().c_str()); } void COutpost::setOwnerAlliance( TAllianceId ownerAllianceId ) { if (_OwnerAllianceId!=ownerAllianceId) { // if the old owner was a tribe if (_OwnerAllianceId==InvalidAllianceId) { triggerSpecialEvent(OUTPOSTENUMS::TribeOwnershipEnd); OUTPOSTHELPERS::outpostFactions.erase(getAlias()); } else triggerSpecialEvent(OUTPOSTENUMS::GuildOwnershipEnd); } std::swap(_OwnerAllianceId, ownerAllianceId); // 'ownerAllianceId' contains old owner alliance id if (_OwnerAllianceId!=ownerAllianceId) { triggerSpecialEvent(OUTPOSTENUMS::OwnerChanged); // if the new owner is a tribe if (_OwnerAllianceId==InvalidAllianceId) { OUTPOSTHELPERS::outpostFactions.insert(make_pair(getAlias(), CStaticFames::getInstance().getFactionIndex(_Tribe))); triggerSpecialEvent(OUTPOSTENUMS::TribeOwnershipBegin); } else triggerSpecialEvent(OUTPOSTENUMS::GuildOwnershipBegin); } } void COutpost::setAttackerAlliance( TAllianceId attackerAllianceId ) { std::swap(_AttackerAllianceId, attackerAllianceId); // 'attackerAllianceId' contains old attacker alliance id if (_AttackerAllianceId!=attackerAllianceId) { triggerSpecialEvent(OUTPOSTENUMS::AttackerChanged); } // Update the enemies of the current squads of the outpost FOREACH( im, CAliasCont, _Managers ) im->setEnemies( _AttackerAllianceId ); } void COutpost::setState( OUTPOSTENUMS::TOutpostState state ) { if (_State!=state) { if (_State==OUTPOSTENUMS::Peace) triggerSpecialEvent(OUTPOSTENUMS::PeaceStateEnd); } std::swap(_State, state); // 'state' contains old _State if (_State!=state) { triggerSpecialEvent(OUTPOSTENUMS::StateChanged); if (_State==OUTPOSTENUMS::Peace) triggerSpecialEvent(OUTPOSTENUMS::PeaceStateBegin); } } void COutpost::update() { // FOREACH(it, CAliasCont, _SquadFamilies) it->update(); // FOREACH(it, CAliasCont, _SpawnZones) it->update(); FOREACH(it, CAliasCont, _Managers) it->update(); } void COutpost::addZone(COutpostSpawnZone* zone) { #if !FINAL_VERSION if (_ZoneList.find(NLMISC::CStringMapper::map(zone->getName()))!=_ZoneList.end()) OUTPOST_WRN("this OutpostSpawnZone have the same name than another: %s", zone->getName().c_str()); #endif _ZoneList[NLMISC::CStringMapper::map(zone->getName())] = zone; } void COutpost::removeZone(COutpostSpawnZone* zone) { _ZoneList.erase(NLMISC::CStringMapper::map(zone->getName())); } COutpostSpawnZone* COutpost::getZone(NLMISC::TStringId zoneName) { return _ZoneList[zoneName]; } void COutpost::serviceEvent(CServiceEvent const& info) { if (info.getServiceName()=="EGS" && info.getEventType()==CServiceEvent::SERVICE_DOWN) { // Delete all the squad groups COutpostManager* manager = _Managers.getChildByName("default_squad_manager"); if (manager) manager->groups().clear(); } FOREACH(itManager, CAliasCont, _Managers) { COutpostManager* manager = *itManager; manager->serviceEvent(info); } } bool COutpost::spawn() { // Spawn outpost managers CCont::iterator itManager, itManagerEnd(_Managers.end()); for (itManager=_Managers.begin(); itManager!=itManagerEnd; ++itManager) { COutpostManager* manager = *itManager; manager->spawn(); } // We should check individual errors, but fake success here :) return true; } bool COutpost::despawn() { // Despawn instance managers CCont::iterator itManager, itManagerEnd(_Managers.end()); for (itManager=_Managers.begin(); itManager!=itManagerEnd; ++itManager) { COutpostManager* manager = *itManager; manager->despawnMgr(); } // We should check individual errors, but fake success here :) return true; } //----------------------------------------------------------------------------- std::string COutpost::getStateName() const { return OUTPOSTENUMS::toString(_State); } ////////////////////////////////////////////////////////////////////////////// // COutpostSquadFamily // ////////////////////////////////////////////////////////////////////////////// IAliasCont* COutpostSquadFamily::getAliasCont(TAIType type) { switch (type) { case AITypeGroupTemplate: case AITypeGroupTemplateMultiLevel: return &_GroupDescs; default: return NULL; } } CAliasTreeOwner* COutpostSquadFamily::createChild(IAliasCont* cont, CAIAliasDescriptionNode* aliasTree) { if (!cont) return NULL; CAliasTreeOwner* child = NULL; switch (aliasTree->getType()) { case AITypeSquadTemplateVariant: child = new CGroupDesc(this, aliasTree->getAlias(), aliasTree->getParent()->getName()+":"+aliasTree->getName()); break; case AITypeGroupTemplate: case AITypeGroupTemplateMultiLevel: child = new CGroupDesc(this, aliasTree->getAlias(), aliasTree->getName()); break; } if (child) cont->addAliasChild(child); return child; } std::string COutpostSquadFamily::getFullName() const { // return std::string(getOwner()->getFullName() +":"+ getName()); return getName(); } std::string COutpostSquadFamily::getIndexString() const { return getOwner()->getIndexString()+NLMISC::toString(":sf%u", getChildIndex()); } ////////////////////////////////////////////////////////////////////////////// // CGroupDesc // ////////////////////////////////////////////////////////////////////////////// template <> size_t const CGroupDesc::_MultiLevelSheetCount = 20; ////////////////////////////////////////////////////////////////////////////// // CBotDesc // ////////////////////////////////////////////////////////////////////////////// template <> size_t const CBotDesc::_MultiLevelSheetCount = 20; ////////////////////////////////////////////////////////////////////////////// // COutpostSpawnZone // ////////////////////////////////////////////////////////////////////////////// COutpostSpawnZone::COutpostSpawnZone(COutpost* owner, CAIAliasDescriptionNode* adn) : CAIPlaceXYR(owner, adn) { owner->addZone(this); } COutpostSpawnZone::~COutpostSpawnZone() { static_cast(getOwner())->removeZone(this); } std::string COutpostSpawnZone::getFullName() const { return std::string(getOwner()->getFullName() +":"+ getName()); } std::string COutpostSpawnZone::getIndexString() const { return getOwner()->getIndexString()+NLMISC::toString(":%u", getChildIndex()); } ////////////////////////////////////////////////////////////////////////////// // COutpostManager // ////////////////////////////////////////////////////////////////////////////// COutpostManager::COutpostManager(COutpost* parent, uint32 alias, std::string const& name, std::string const& filename) : CMgrNpc(parent, alias, name, filename) , _AutoSpawn(false) { registerEvents(); } COutpostManager::~COutpostManager() { unregisterEvents(); // need be called otherwise the state manager will be unhappy when the CAIEvent objects are destroyed } std::string COutpostManager::getOneLineInfoString() const { return std::string("Outpost manager '") + getName() + "'"; } void COutpostManager::update() { CMgrNpc::update(); } IAliasCont* COutpostManager::getAliasCont(TAIType type) { // IAliasCont* cont = NULL; // switch (type) // { // default: // break; // } // if (cont) // return cont; // else return CMgrNpc::getAliasCont(type); } CAliasTreeOwner* COutpostManager::createChild(IAliasCont* cont, CAIAliasDescriptionNode* aliasTree) { // CAliasTreeOwner* child = NULL; // switch (aliasTree->getType()) // { // default: // break; // } // if (child) // cont->addAliasChild(child); // if (child) // return child; // else return CMgrNpc::createChild(cont, aliasTree); } void COutpostManager::registerEvents() { _StateMachine.addEvent( "outpost_peace_state_begin", EventOutpostPeaceStateBegin ); _StateMachine.addEvent( "outpost_peace_state_end", EventOutpostPeaceStateEnd ); _StateMachine.addEvent( "outpost_tribe_ownership_begin", EventOutpostTribeOwnershipBegin ); _StateMachine.addEvent( "outpost_tribe_ownership_end", EventOutpostTribeOwnershipEnd ); _StateMachine.addEvent( "outpost_guild_ownership_begin", EventOutpostGuildOwnershipBegin ); _StateMachine.addEvent( "outpost_guild_ownership_end", EventOutpostGuildOwnershipEnd ); _StateMachine.addEvent( "outpost_owner_changed", EventOutpostOwnerChanged ); _StateMachine.addEvent( "outpost_attacker_changed", EventOutpostAttackerChanged ); _StateMachine.addEvent( "outpost_state_changed", EventOutpostStateChanged ); } void COutpostManager::unregisterEvents() { _StateMachine.delEvent( "outpost_peace_state_begin" ); _StateMachine.delEvent( "outpost_peace_state_end" ); _StateMachine.delEvent( "outpost_tribe_ownership_begin" ); _StateMachine.delEvent( "outpost_tribe_ownership_end" ); _StateMachine.delEvent( "outpost_guild_ownership_begin" ); _StateMachine.delEvent( "outpost_guild_ownership_end" ); _StateMachine.delEvent( "outpost_owner_changed" ); _StateMachine.delEvent( "outpost_attacker_changed" ); _StateMachine.delEvent( "outpost_state_changed" ); } void COutpostManager::autoSpawnBegin() { if (!_AutoSpawn) return; FOREACH(itGroup, CCont, groups()) { CGroupNpc* group = static_cast(*itGroup); if (group) { CSpawnGroupNpc* spawn = group->getSpawnObj(); if (spawn) spawn->spawnBots(); } } } void COutpostManager::autoSpawnEnd() { if (!_AutoSpawn) return; FOREACH(itGroup, CCont, groups()) { CGroupNpc* group = static_cast(*itGroup); if (group) { CSpawnGroupNpc* spawn = group->getSpawnObj(); if (spawn) spawn->despawnBots(1); } } } void COutpostManager::setEnemies( TAllianceId attackerAllianceId ) { FOREACH( ig, CAliasCont, _Groups ) { // Attack only the declared ennemies of the outpost CGroupNpc *grp = static_cast(*ig); grp->ennemyFaction().clearExtra(); grp->ennemyFaction().addExtraProperty(attackerAllianceId); } } ////////////////////////////////////////////////////////////////////////////// // COutpostSquadManager // ////////////////////////////////////////////////////////////////////////////// COutpostSquadManager::COutpostSquadManager(COutpost* parent, uint32 alias, std::string const& name, std::string const& filename) : COutpostManager(parent, alias, name, filename) { // Create init state CAIState* state = new CAIStatePositional(getStateMachine(), 0, "outpost_squad_init"); IAIProfileFactory* aiProfile = lookupAIGrpProfile("squad"); state->setActivityProfile(aiProfile); getStateMachine()->states().addChild(state); CAIEventDescription eventDescription; CAIEventActionNode::TSmartPtr eventAction; CAIEventReaction* event; // Create event handler for start of state eventDescription.EventType = "start_of_state"; // eventDescription.StateKeywords.push_back(""); // eventDescription.NamedStates.push_back(""); // eventDescription.GroupKeywords.push_back(""); // eventDescription.NamedGroups.push_back(""); // Create event action eventAction = new CAIEventActionNode; eventAction->Action = "code"; eventAction->Weight = 1; eventAction->Args.push_back("print(\"CREATING A SQUAD\");"); // eventAction->Args.push_back("()setFactionProp(\"faction\", \"foo\");"); // eventAction->Args.push_back("()setFactionProp(\"ennemyFaction\", \"bar\");"); // eventAction->Args.push_back("()setFactionProp(\"friendFaction\", \"baf\");"); eventAction->Args.push_back("()setHealer(1);"); // Register event action eventDescription.Action = eventAction; eventAction = NULL; // Register event handler event = new CAIEventReaction(getStateMachine(), 0, eventDescription.EventType); event->processEventDescription(&eventDescription, getStateMachine()); getStateMachine()->eventReactions().addChild(event); event = NULL; // Create event handler for group death eventDescription.EventType = "group_eliminated"; // eventDescription.StateKeywords.push_back(""); // eventDescription.NamedStates.push_back(""); // eventDescription.GroupKeywords.push_back(""); // eventDescription.NamedGroups.push_back(""); // Create event action eventAction = new CAIEventActionNode; eventAction->Action = "outpost_report_squad_death"; eventAction->Weight = 1; // eventAction->Args.push_back(""); // Register event action eventDescription.Action = eventAction; eventAction = NULL; // Register event handler event = new CAIEventReaction(getStateMachine(), 0, eventDescription.EventType); event->processEventDescription(&eventDescription, getStateMachine()); getStateMachine()->eventReactions().addChild(event); event = NULL; // Create event handler for bot death eventDescription.EventType = "bot_killed"; // eventDescription.StateKeywords.push_back(""); // eventDescription.NamedStates.push_back(""); // eventDescription.GroupKeywords.push_back(""); // eventDescription.NamedGroups.push_back(""); // Create event action eventAction = new CAIEventActionNode; eventAction->Action = "outpost_send_squad_status"; eventAction->Weight = 1; // eventAction->Args.push_back(""); // Register event action eventDescription.Action = eventAction; eventAction = NULL; // Register event handler event = new CAIEventReaction(getStateMachine(), 0, eventDescription.EventType); event->processEventDescription(&eventDescription, getStateMachine()); getStateMachine()->eventReactions().addChild(event); event = NULL; // Create event handler for bot death eventDescription.EventType = "squad_leader_killed"; // eventDescription.StateKeywords.push_back(""); // eventDescription.NamedStates.push_back(""); // eventDescription.GroupKeywords.push_back(""); // eventDescription.NamedGroups.push_back(""); // Create event action eventAction = new CAIEventActionNode; eventAction->Action = "multi_actions"; eventAction->Weight = 1; eventAction->Children.resize(2); eventAction->Children[0] = new CAIEventActionNode; eventAction->Children[0]->Action = "outpost_report_squad_leader_death"; eventAction->Children[0]->Weight = 1; // eventAction->Children[0]->Args.push_back(""); eventAction->Children[1] = new CAIEventActionNode; eventAction->Children[1]->Action = "code"; eventAction->Children[1]->Weight = 1; eventAction->Children[1]->Args.push_back("()setAutoSpawn(0);"); #ifdef NL_DEBUG eventAction->Children[1]->Args.push_back("print(\"INFINITE RESPAWN TIME FOR SQUAD\");"); #endif // Register event action eventDescription.Action = eventAction; eventAction = NULL; // Register event handler event = new CAIEventReaction(getStateMachine(), 0, eventDescription.EventType); event->processEventDescription(&eventDescription, getStateMachine()); getStateMachine()->eventReactions().addChild(event); event = NULL; } ////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// void COutpost::createSquad(string const& dynGroupName, string const& stateMachineName, string const& initialStateName, string const& zoneName, uint32 spawnOrder, uint32 respawTimeGC, OUTPOSTENUMS::TPVPSide side) { IManagerParent* const managerParent = getOwner()->getOwner(); CAIInstance* const aiInstance = dynamic_cast(managerParent); if (!aiInstance) return; COutpostSpawnZone const* spawnZone = getZone(CStringMapper::map(zoneName)); if (!spawnZone) { OUTPOST_WRN("newNpcChildGroup failed : spawnZone Not Found ! for StateMachine : %s", stateMachineName.c_str()); return; } CGroupDesc const* groupDesc = NULL; FOREACH(itGroupDesc, CSquadLinks, _SquadLinks) { if ((*itGroupDesc).second->getName()==dynGroupName) { groupDesc = (*itGroupDesc).second; goto groupFound; } } groupFound: if (!groupDesc) { OUTPOST_WRN("createSquad failed: No Group Found"); return; } // Find the state machine as a manager CManager* manager = NULL; FOREACH(itCont, CCont, aiInstance->managers()) { if (itCont->getName()==stateMachineName) { manager = *itCont; break; } } if (!manager) { FOREACH(itCont, CCont, managers()) { if (itCont->getName()==stateMachineName) { manager = *itCont; break; } } } if (!manager) { OUTPOST_WRN("createSquad failed : Unknown stateMachine %s", stateMachineName.c_str()); return; } // Find the state machine as a npc manager COutpostSquadManager* outpostManager = dynamic_cast(manager); if (!outpostManager) { OUTPOST_WRN("createSquad failed : Not an outpost state machine !: ", stateMachineName.c_str()); return; } createSquad(groupDesc, outpostManager, initialStateName, spawnZone, spawnOrder, respawTimeGC, side); } void COutpost::createSquad(uint32 dynGroupAlias, uint32 zoneAlias, uint32 spawnOrder, uint32 respawTimeGC, OUTPOSTENUMS::TPVPSide side) { IManagerParent* const managerParent = getOwner()->getOwner(); CAIInstance* const aiInstance = dynamic_cast(managerParent); if (!aiInstance) return; COutpostSpawnZone const* spawnZone = spawnZones().getChildByAlias(zoneAlias); if (!spawnZone) { OUTPOST_WRN("createSquad failed: spawn zone %s not found", LigoConfig.aliasToString(zoneAlias).c_str()); return; } CGroupDesc const* groupDesc = NULL; // Find the group template. // :TODO: Replace it with a faster map access. groupDesc = getSquad( dynGroupAlias ); if (!groupDesc) { OUTPOST_WRN("createSquad failed: group %s not found", LigoConfig.aliasToString(dynGroupAlias).c_str()); return; } // Find the state machine as a manager COutpostSquadManager* manager = dynamic_cast(managers().getChildByName("default_squad_manager")); if (!manager) { OUTPOST_WRN("createSquad failed: default state machine not found! (<- this is a code bug)"); return; } createSquad(groupDesc, manager, "", spawnZone, spawnOrder, respawTimeGC, side); } void COutpost::createSquad(CGroupDesc const* groupDesc, COutpostSquadManager* manager, string const& initialStateName, COutpostSpawnZone const* spawnZone, uint32 createOrder, uint32 respawTimeGC, OUTPOSTENUMS::TPVPSide side) { OUTPOST_DBG("Creating a squad"); CAIVector const& spawnPosition = spawnZone->midPos(); sint32 baseLevel = -1; double dispersionRadius = spawnZone->getRadius(); // Save the creator state bool const savePlayerAttackable = groupDesc->getGDPlayerAttackable(); bool const saveBotAttackable = groupDesc->getGDBotAttackable(); // PlayerAttackable must be false as it it sent to the EGS in BotDescriptionMessage to set the // property 'Attackable'. Squads are not attackable unless a player is in war with the owner of // the outpost (using botchatprogram instead of the property 'Attackable'). // BotAttackable must be true, otherwise the EGS sets it as invulnerable (not attackable). groupDesc->setGDPlayerAttackable(false); groupDesc->setGDBotAttackable(true); // Create the group CGroupNpc* const grp = groupDesc->createNpcGroup(manager, spawnPosition, dispersionRadius, baseLevel, false); // Restore the creator state groupDesc->setGDPlayerAttackable(savePlayerAttackable); groupDesc->setGDBotAttackable(saveBotAttackable); // Verify that the group was created if (!grp) { OUTPOST_WRN("createSquad failed: group %s cannot spawn", LigoConfig.aliasToString(groupDesc->getAlias()).c_str()); return; } // Set the new group parameters // Let the EGS destroys squads explicitely because when a group is destroyed in the AIS its groupId can be reused // and 2 squads would have the same groupId in the EGS (it asserts) grp->autoDestroy(false); grp->setAutoSpawn(true); // grp->getPersistentStateInstance()->setParentStateInstance(entity->getPersistentStateInstance()); grp->initDynGrp(groupDesc, NULL); // Set color uint8 color = (uint8)(grp->getChildIndex() % 8); grp->setColour(color); // Get the state machine CStateMachine const* stateMachine = manager->getStateMachine(); #if !FINAL_VERSION // Verify that we have a state in the state machine if (stateMachine->cstStates().size()==0) nlerror("no state defined for StateMachine in Manager %s", manager->getFullName().c_str()); #endif // Set the group in that state CAIState* initialState = NULL; if (!initialStateName.empty()) { // FOREACH(itState, CCont, stateMachine->states()) for (size_t i=0; icstStates().size(); ++i) { CAIState* state = stateMachine->cstStates()[(uint32)i]; if (state->getName()==initialStateName) initialState = state; } } if (initialState==NULL) initialState = stateMachine->cstStates()[0]; // sets the first state (must exist!). grp->setStartState(initialState); // Do not assist friends because it would lead to exploits /*if ( _OwnerGuild != InvalidGuildId ) { //grp->faction().addExtraProperty(_OwnerGuild); // TODO: set the GuildId for the squad npcs? //grp->friendFaction().addExtraProperty(_OwnerGuild); // will be defended by the squad } else { // A tribe owns the outpost and all players are ennemies // CPropertyId tribeFaction(CGrpProfileFaction::fameFactionToScriptFaction(_OwnerTribe)); //grp->faction().addProperty(tribeFaction); //grp->friendFaction().addProperty(tribeFaction); // will be defended by the squad //grp->ennemyFaction().addProperty(CPropertyId("Player")); }*/ // Set guild id of members of the squad (for the tribe case, these *are* the tribe as well) // This was removed because CBotNpc::spawn() now uses getOwner()->getOwner()->getOwner() to access the outpsot /*FOREACH(ib, CAliasCont, grp->bots()) { CBotNpc *bot = static_cast(*ib); bot->setOwnerOutpost(this); }*/ grp->setOutpostSide(side); // Attack only the declared ennemies of the outpost if (side==OUTPOSTENUMS::OutpostOwner) { // grp->faction ().addProperty(NLMISC::toString("outpost:%s:defender", getAliasString().c_str())); // grp->friendFaction().addProperty(NLMISC::toString("outpost:%s:defender", getAliasString().c_str())); grp->ennemyFaction().addProperty(NLMISC::toString("outpost:%s:attacker", getAliasString().c_str())); } if (side==OUTPOSTENUMS::OutpostAttacker) { // grp->faction ().addProperty(NLMISC::toString("outpost:%s:attacker", getAliasString().c_str())); // grp->friendFaction().addProperty(NLMISC::toString("outpost:%s:attacker", getAliasString().c_str())); grp->ennemyFaction().addProperty(NLMISC::toString("outpost:%s:defender", getAliasString().c_str())); } grp->_AggroRange = 25; grp->_UpdateNbTicks = 10; grp->respawnTime() = respawTimeGC; grp->updateStateInstance(); // Directly call his first state (to retrieve associated params). if (createOrder!=0) { COutpostSquadCreatedMsg params; params.Outpost = this->getAlias(); params.CreateOrder = createOrder; // Bug #847: Just downcast the pointer to make the groupId, the collision in 64b is negligible //params.GroupId = reinterpret_cast(grp); params.GroupId = (uint32)(size_t)(void*)grp; sendOutpostMessage("OUTPOST_SQUAD_CREATED", params); } OUTPOST_DBG( "Outpost %s: squad created defending 0x%x against 0x%x, respawnTime=%u gc", getName().c_str(), _OwnerAllianceId, _AttackerAllianceId, respawTimeGC ); } void COutpost::spawnSquad(uint32 groupId) { OUTPOST_DBG( "Outpost %s: Spawning squad 0x%08x", getName().c_str(), groupId ); FOREACH(itManager, CAliasCont, _Managers) { COutpostManager* manager = *itManager; FOREACH(itGroup, CAliasCont, manager->groups()) { CGroup* group = *itGroup; CGroupNpc* groupNpc = static_cast(group); // Bug #847: Just downcast the pointer to make the groupId, the collision in 64b is negligible //uint32 thisGroupId = reinterpret_cast(groupNpc); uint32 thisGroupId = (uint32)(size_t)(void*)groupNpc; if (groupId==thisGroupId) { group->getSpawnObj()->spawnBots(); COutpostSquadSpawnedMsg params; params.Outpost = this->getAlias(); params.GroupId = groupId; sendOutpostMessage("OUTPOST_SQUAD_SPAWNED", params); OUTPOST_DBG( "\t\tSpawned" ); return; } } } OUTPOST_WRN("No squad to spawn with group id 0x%08x. Valid group ids are:", groupId); FOREACH(itManager, CAliasCont, _Managers) { COutpostManager* manager = *itManager; FOREACH(itGroup, CAliasCont, manager->groups()) { CGroup* group = *itGroup; CGroupNpc* groupNpc = static_cast(group); // Bug #847: Just downcast the pointer to make the groupId, the collision in 64b is negligible //uint32 thisGroupId = reinterpret_cast(groupNpc); uint32 thisGroupId = (uint32)(size_t)(void*)groupNpc; OUTPOST_WRN("- 0x%08x", thisGroupId); } } } void COutpost::despawnSquad(uint32 groupId) { OUTPOST_DBG( "Outpost %s: Despawning squad 0x%08x", getName().c_str(), groupId ); FOREACH(itManager, CAliasCont, _Managers) { COutpostManager* manager = *itManager; FOREACH(itGroup, CAliasCont, manager->groups()) { CGroup* group = *itGroup; CGroupNpc* groupNpc = static_cast(group); // Bug #847: Just downcast the pointer to make the groupId, the collision in 64b is negligible //uint32 thisGroupId = reinterpret_cast(groupNpc); uint32 thisGroupId = (uint32)(size_t)(void*)groupNpc; if (groupId==thisGroupId) { group->despawnBots(); COutpostSquadDespawnedMsg params; params.Outpost = this->getAlias(); params.GroupId = groupId; sendOutpostMessage("OUTPOST_SQUAD_DESPAWNED", params); return; } } } OUTPOST_WRN("No squad to despawn"); } void COutpost::deleteSquad(uint32 groupId) { OUTPOST_DBG( "Outpost %s: deleting squad 0x%08x", getName().c_str(), groupId ); FOREACH(itManager, CAliasCont, _Managers) { COutpostManager* manager = *itManager; FOREACH(itGroup, CAliasCont, manager->groups()) { CGroup* group = *itGroup; CGroupNpc* groupNpc = static_cast(group); // Bug #847: Just downcast the pointer to make the groupId, the collision in 64b is negligible //uint32 thisGroupId = reinterpret_cast(groupNpc); uint32 thisGroupId = (uint32)(size_t)(void*)groupNpc; if (groupId==thisGroupId) { manager->groups().removeChildByIndex(group->getChildIndex()); // No message here since this is called by squad destructor in EGS return; } } } OUTPOST_WRN("No squad to delete"); } void COutpost::sendOutpostSquadStatus(CGroupNpc* group) { uint32 alias = this->getAlias(); // Bug #847: Just downcast the pointer to make the groupId, the collision in 64b is negligible //uint32 groupId = reinterpret_cast(group); uint32 groupId = (uint32)(size_t)(void*)group; bool groupAlive = false; bool leaderAlive = group->getSquadLeader()!=NULL; uint32 botCount = 0; // Persistent status // Spawn dependent status CSpawnGroup* spawnGroup = group->getSpawnObj(); if (spawnGroup) { groupAlive = spawnGroup->isGroupAlive(); } NLNET::CMessage msgout("OUTPOST_SQUAD_STATUS"); msgout.serial(alias); msgout.serial(groupId); msgout.serial(groupAlive); msgout.serial(leaderAlive); msgout.serial(botCount); sendMessageViaMirror("EGS", msgout); } void COutpost::squadLeaderDied(CGroupNpc* group) { uint32 alias = this->getAlias(); // Bug #847: Just downcast the pointer to make the groupId, the collision in 64b is negligible //uint32 groupId = reinterpret_cast(group); uint32 groupId = (uint32)(size_t)(void*)group; NLNET::CMessage msgout("OUTPOST_SQUAD_LEADER_DIED"); msgout.serial(alias); msgout.serial(groupId); sendMessageViaMirror("EGS", msgout); } void COutpost::squadDied(CGroupNpc* group) { uint32 alias = this->getAlias(); // Bug #847: Just downcast the pointer to make the groupId, the collision in 64b is negligible //uint32 groupId = reinterpret_cast(group); uint32 groupId = (uint32)(size_t)(void*)group; NLNET::CMessage msgout("OUTPOST_SQUAD_DIED"); msgout.serial(alias); msgout.serial(groupId); sendMessageViaMirror("EGS", msgout); } void COutpost::triggerSpecialEvent(OUTPOSTENUMS::TSpecialOutpostEvent eventId) { // Managers handlers FOREACH(itManager, CCont, _Managers) { COutpostManager* manager = *itManager; if (manager) { CAIEvent* event = NULL; switch (eventId) { case OUTPOSTENUMS::PeaceStateBegin: event = &manager->EventOutpostPeaceStateBegin; break; case OUTPOSTENUMS::PeaceStateEnd: event = &manager->EventOutpostPeaceStateEnd; break; case OUTPOSTENUMS::TribeOwnershipBegin: event = &manager->EventOutpostTribeOwnershipBegin; break; case OUTPOSTENUMS::TribeOwnershipEnd: event = &manager->EventOutpostTribeOwnershipEnd; break; case OUTPOSTENUMS::GuildOwnershipBegin: event = &manager->EventOutpostGuildOwnershipBegin; break; case OUTPOSTENUMS::GuildOwnershipEnd: event = &manager->EventOutpostGuildOwnershipEnd; break; case OUTPOSTENUMS::OwnerChanged: event = &manager->EventOutpostOwnerChanged; break; case OUTPOSTENUMS::AttackerChanged: event = &manager->EventOutpostAttackerChanged; break; case OUTPOSTENUMS::StateChanged: event = &manager->EventOutpostStateChanged; break; } if (event) { FOREACH(itGroup, CCont, manager->groups()) { CGroupNpc* group = static_cast(*itGroup); if (group) group->processStateEvent(*event); } } } } // Special handlers switch (eventId) { case OUTPOSTENUMS::TribeOwnershipBegin: { FOREACH(itManager, CCont, _Managers) { COutpostManager* manager = *itManager; if (manager) manager->autoSpawnBegin(); } break; } case OUTPOSTENUMS::TribeOwnershipEnd: { FOREACH(itManager, CCont, _Managers) { COutpostManager* manager = *itManager; if (manager) manager->autoSpawnEnd(); } break; } } } void COutpost::setBuildingBotSheet(uint32 buildingAlias, NLMISC::CSheetId sheetId, bool autoSpawnDespawn, const std::string & customName) { CBot * bot = getBuildingBotByAlias(buildingAlias); if (bot == NULL) { OUTPOST_WRN( "cannot find building bot %s", LigoConfig.aliasToString( buildingAlias ).c_str() ); return; } AISHEETS::ICreatureCPtr const sheet = AISHEETS::CSheets::getInstance()->lookup(sheetId); if (sheetId!=NLMISC::CSheetId::Unknown && !sheet.isNull()) { bot->setCustomName(customName); bot->triggerSetSheet(sheet); if (autoSpawnDespawn && !bot->isSpawned()) bot->spawn(); } else { if (autoSpawnDespawn && bot->isSpawned()) bot->despawnBot(); } } void COutpost::despawnAllSquads() { FOREACH(itManager, CAliasCont, _Managers) { COutpostManager* manager = *itManager; COutpostSquadManager* sqManager = dynamic_cast(manager); if (sqManager) { FOREACH(itGroup, CAliasCont, sqManager->groups()) { CGroup* group = *itGroup; group->despawnBots(); } } } } template void COutpost::sendOutpostMessage(std::string const& msgName, T& paramStruct) { NLNET::CMessage msgout(msgName); msgout.serial(paramStruct); sendMessageViaMirror(std::string("EGS"), msgout); } ////////////////////////////////////////////////////////////////////////////// // Commands // ////////////////////////////////////////////////////////////////////////////// NLMISC_COMMAND(displayOutposts, "list the available outpost", "") { if (args.size() > 0) return false; uint32 instanceNumber = ~0; for (uint i=0; icontinents().size(); ++i) { CContinent *const continent = aii->continents()[i]; if ( !continent || ( !continentName.empty() && continentName!=continent->getName())) continue; log.displayNL("Outposts in continent '%s':", continent->getName().c_str()); for (uint j=0; joutposts().size(); ++j) { COutpost const* outpost = continent->outposts()[j]; if (!outpost) continue; log.displayNL(" %s", outpost->getOneLineInfoString().c_str()); log.displayNL(" - %d group descs", outpost->squadLinks().size()); for (COutpost::CSquadLinks::const_iterator isl=outpost->squadLinks().begin(); isl!=outpost->squadLinks().end(); ++isl ) { CGroupDesc const* gd = (*isl).second; if (!gd) continue; log.displayNL(" Group desc '%s' %s", gd->getName().c_str(), gd->getAliasString().c_str()); } log.displayNL(" - %d spawn zones", outpost->spawnZones().size()); for (uint j=0; jspawnZones().size(); ++j) { COutpostSpawnZone const* sz = outpost->spawnZones()[j]; if (!sz) continue; log.displayNL(" SpawnZone '%s' %s (%s)", sz->getName().c_str(), sz->getAliasString().c_str(), sz->midPos().toString().c_str()); } log.displayNL(" - %d state machines", outpost->managers().size()); for (uint j=0; jmanagers().size(); ++j) { COutpostManager* manager = outpost->managers()[j]; if (!manager) continue; log.displayNL(" State machine '%s' %s", manager->getName().c_str(), manager->getAliasString().c_str()); log.displayNL(" - %d states", manager->getStateMachine()->states().size()); for (uint j=0; jgetStateMachine()->states().size(); ++j) { CAIState const* state = manager->getStateMachine()->states()[j]; if (!state) continue; log.displayNL(" State '%s' %s", state->getName().c_str(), state->getAliasString().c_str()); } log.displayNL(" - %d groups", manager->groups().size()); for (uint j=0; jgroups().size(); ++j) { CGroup const* group = manager->groups()[j]; if (group) { log.displayNL(" Group '%s' %s", group->getName().c_str(), group->getAliasString().c_str()); log.displayNL(" - %d bots", group->bots().size()); for (uint k=0; kbots().size(); ++k) { CBot const* bot = group->bots()[k]; if (bot) log.displayNL(" Bot '%s' %s", bot->getName().c_str(), bot->getAliasString().c_str()); else log.displayNL(" Bot "); } } else log.displayNL(" Group "); } } } } } return true; } // outpostSpawnSquad 1 fyros outpost group machine zone NLMISC_COMMAND(outpostSpawnSquad, "Spawns a squad in an outpost", " [=5*60]") { if (args.size() != 6) return false; uint32 instanceNumber = ~0; fromString(args[0], instanceNumber); string continentName = args[1]; string outpostName = args[2]; string dynGroupName = args[3]; string stateMachineName = args[4]; string zoneName = args[5]; uint32 respawnTimeGC = 5*60*10; if ( args.size() > 6 ) respawnTimeGC = atoi( args[6].c_str() ) * 10; for (size_t i=0; i<5; ++i) if (args[i]=="") return false; bool done = false; bool instanceFound = false; bool continentFound = false; bool outpostFound = false; if (instanceNumbercontinents().size() && !done; ++i) { CContinent* const continent = aiinstance->continents()[i]; if (!continent || continentName!=continent->getName()) continue; continentFound = true; for (uint j=0; joutposts().size() && !done; ++j) { COutpost* const outpost = continent->outposts()[j]; if (!outpost || outpostName!=outpost->getName()) continue; outpostFound = true; outpost->createSquad(dynGroupName, stateMachineName, "", zoneName, 0, respawnTimeGC, OUTPOSTENUMS::UnknownPVPSide); done = true; } } } } if (!done) { OUTPOST_WRN("Could not spawn a new squad"); log.displayNL("Could not spawn a new squad"); if (!instanceFound) log.displayNL( "Instance not found" ); if (!continentFound) log.displayNL( "Continent not found" ); if (!outpostFound) log.displayNL( "Outpost not found" ); } return true; } /* * Return the outpost corresponding to the alias, or NULL if not found (with a nlwarning) */ COutpost* COutpost::getOutpostByAlias( TAIAlias outpostAlias ) { bool instanceFound = false; bool continentFound = false; bool outpostFound = false; for (uint i=0; icontinents().size(); ++i) { CContinent* const continent = aiinstance->continents()[i]; if (!continent) continue; continentFound = true; for (uint j=0; joutposts().size(); ++j) { COutpost* outpost = continent->outposts()[j]; if (!outpost || outpostAlias!=outpost->getAlias()) continue; return outpost; } } } } if (!instanceFound) OUTPOST_WRN( "Instance not found" ); if (!continentFound) OUTPOST_WRN( "Continent not found" ); if (!outpostFound) OUTPOST_WRN( "Outpost %s not found", LigoConfig.aliasToString( outpostAlias ).c_str() ); return NULL; } /* void outpostCreateSquad(uint32 outpostAlias, uint32 dynGroupAlias, uint32 zoneAlias, uint32 spawnOrder) { COutpost *outpost = COutpost::getOutpostByAlias( outpostAlias ); if ( outpost ) outpost->createSquad(dynGroupAlias, zoneAlias, spawnOrder); } void outpostSpawnSquad(uint32 outpostAlias, uint32 groupId) { COutpost *outpost = COutpost::getOutpostByAlias( outpostAlias ); if ( outpost ) outpost->spawnSquad(groupId); } void outpostDespawnSquad(uint32 outpostAlias, uint32 groupId) { COutpost *outpost = COutpost::getOutpostByAlias( outpostAlias ); if ( outpost ) outpost->despawnSquad(groupId); } void outpostDeleteSquad(uint32 outpostAlias, uint32 groupId) { COutpost *outpost = COutpost::getOutpostByAlias( outpostAlias ); if ( outpost ) outpost->deleteSquad(groupId); } void outpostDespawnAllSquads(uint32 outpostAlias) { COutpost *outpost = COutpost::getOutpostByAlias( outpostAlias ); if ( outpost ) outpost->despawnAllSquads(); } */ NLMISC_COMMAND(outpostAliasSpawnSquad, "Spawns a squad in an outpost (respawn time = 5 min)", " ") { if (args.size()!=3) return false; for (size_t i=0; i<3; ++i) if (args[i]=="") return false; uint32 outpostAlias = LigoConfig.aliasFromString(args[0]); uint32 dynGroupAlias = LigoConfig.aliasFromString(args[1]); uint32 zoneAlias = LigoConfig.aliasFromString(args[2]); string stateMachineName = "default_squad_manager"; COutpost *outpost = COutpost::getOutpostByAlias(outpostAlias); if (outpost) outpost->createSquad(dynGroupAlias, zoneAlias, 0, 5*60*10, OUTPOSTENUMS::UnknownPVPSide); return true; } CBot* COutpost::getBuildingBotByAlias(TAIAlias alias) { CGroup* group = getBuildingGroup(); if (group) return group->bots().getChildByAlias(alias); else return NULL; } NLMISC_COMMAND(outpostSetBuildingBotSheet, "Set the sheet of an outpost building", " ") { if (args.size()!=3) return false; for (size_t i=0; i<3; ++i) if (args[i]=="") return false; uint32 outpostAlias = LigoConfig.aliasFromString(args[0]); uint32 buildingAlias = LigoConfig.aliasFromString(args[1]); NLMISC::CSheetId buildingBotSheet = NLMISC::CSheetId(args[2]);; COutpost* outpost = COutpost::getOutpostByAlias(outpostAlias); if (outpost) outpost->setBuildingBotSheet(buildingAlias, buildingBotSheet, true, ""); return true; } // Call this macro, then do the code that will must done only if the outpost is found in this instance // The data you have access to after this macro: // - COutpost *outpost // - msgStruct params; #define IF_GET_OUTPOST_FOR_MSG( msgStruct ) \ msgStruct params; \ msgin.serial( params ); \ COutpost *outpost = COutpost::getOutpostByAlias( params.Outpost ); \ if ( outpost ) void cbOutpostCreateSquad( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId ) { IF_GET_OUTPOST_FOR_MSG( COutpostCreateSquadMsg ) outpost->createSquad(params.Group, params.Zone, params.CreateOrder, params.RespawnTimeS*10, params.Side); } void cbOutpostSpawnSquad( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId ) { IF_GET_OUTPOST_FOR_MSG( COutpostSpawnSquadMsg ) outpost->spawnSquad(params.GroupId); } void cbOutpostDespawnSquad( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId ) { IF_GET_OUTPOST_FOR_MSG( COutpostDespawnSquadMsg ) outpost->despawnSquad(params.GroupId); } void cbOutpostDeleteSquad( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId ) { IF_GET_OUTPOST_FOR_MSG( COutpostDeleteSquadMsg ) outpost->deleteSquad(params.GroupId); } void cbOutpostDespawnAllSquads( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId ) { IF_GET_OUTPOST_FOR_MSG( COutpostDespawnAllSquadsMsg ) outpost->despawnAllSquads(); } void cbOutpostSetOwner( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId ) { IF_GET_OUTPOST_FOR_MSG( CSetOutpostOwner ) outpost->setOwnerAlliance( params.Owner ); } void cbOutpostSetAttacker( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId ) { IF_GET_OUTPOST_FOR_MSG( CSetOutpostAttacker ) outpost->setAttackerAlliance( params.Attacker ); } void cbOutpostSetState( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId ) { IF_GET_OUTPOST_FOR_MSG( COutpostSetStateMsg ) outpost->setState( params.State ); } void cbOutpostEvent( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId ) { IF_GET_OUTPOST_FOR_MSG( COutpostEventMsg ) outpost->triggerSpecialEvent(params.Event); } void cbOutpostSetBuildingBotSheet( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId ) { IF_GET_OUTPOST_FOR_MSG( COutpostSetBuildingBotSheetMsg ) outpost->setBuildingBotSheet(params.Building, params.SheetId, params.AutoSpawnDespawn, params.CustomName); } #include "event_reaction_include.h"