// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "std3d.h" #include "nel/3d/texture_grouped.h" #include "nel/3d/texture_file.h" #include "nel/misc/common.h" #include "nel/misc/path.h" #include namespace NL3D { std::map CTextureGrouped::_NameToSize; ///===================================================================================================== /// This is used to get the size of a texture, with an optimisation in the case of texture files static inline void GetTextureSize(ITexture *tex, uint &width, uint &height) { if (tex->getClassName() == "CTextureFile") { CTextureFile *tf = static_cast(tex); uint32 srcWidth, srcHeight; if (!tf->getFileName().empty()) { try { CBitmap::loadSize(NLMISC::CPath::lookup(tf->getFileName()), srcWidth, srcHeight); if (srcWidth == 0 || srcHeight == 0) { nlinfo("Unable to get size of texture : %s", tf->getFileName().c_str()); width = height = 0; return; } width = srcWidth; height = srcHeight; } catch (NLMISC::EPathNotFound &e) { nlinfo("%s", e.what()); width = height = 0; } catch (NLMISC::EStream &e) { nlinfo("unable to load size from a bitmap ! name = %s", tf->getFileName().c_str()); nlinfo("reason = %s", e.what()); width = height = 0; } } else { width = height = 0; } } else // we must generate the texture to get its size { tex->generate(); width = tex->getWidth(); height = tex->getHeight(); if (tex->getReleasable()) { tex->release(); } } } ///===================================================================================================== CTextureGrouped::CTextureGrouped() : _NbTex(0) { setFilterMode(Linear, LinearMipMapOff); } ///===================================================================================================== CTextureGrouped::CTextureGrouped(const CTextureGrouped &src) : ITexture(src) { // copy the part associated with us; duplicate(src); } ///===================================================================================================== void CTextureGrouped::duplicate(const CTextureGrouped &src) { _NbTex = src._NbTex; TTexList texCopy(src._Textures.begin(), src._Textures.end()); _Textures.swap(texCopy); TFourUVList uvCopy(_TexUVs.begin(), _TexUVs.end()); _TexUVs.swap(uvCopy); } ///===================================================================================================== CTextureGrouped &CTextureGrouped::operator=(const CTextureGrouped &src) { ITexture::operator=(src); // copy parent part duplicate(src); return *this; } ///===================================================================================================== bool CTextureGrouped::areValid(CSmartPtr *textureTab, uint nbTex) { bool result = true; uint k; for(k = 0; k < nbTex; ++k) { textureTab[k]->generate(); if (textureTab[k]->getWidth() != textureTab[0]->getWidth() || textureTab[k]->getHeight() != textureTab[0]->getHeight() || textureTab[k]->getPixelFormat() != textureTab[0]->getPixelFormat() ) { result = false; break; } } for (k = 0; k < nbTex; ++k) { if (textureTab[k]->getReleasable()) textureTab[k]->release(); } return result; } ///===================================================================================================== void CTextureGrouped::setTextures(CSmartPtr *textureTab, uint nbTex, bool checkValid) { nlassert(nbTex > 0); if (checkValid) { if (!areValid(textureTab, nbTex)) { displayIncompatibleTextureWarning(textureTab, nbTex); makeDummies(textureTab, nbTex); } } _Textures.resize(nbTex); std::copy(textureTab, textureTab + nbTex, _Textures.begin()); _TexUVs.resize(nbTex); for(uint k = 0; k < nbTex; ++k) { // real uvs are generated during doGenerate _TexUVs[k].uv0.set(0.f, 0.f); _TexUVs[k].uv1.set(0.f, 0.f); _TexUVs[k].uv2.set(0.f, 0.f); _TexUVs[k].uv3.set(0.f, 0.f); } _DeltaUV.set(0.f, 0.f); _NbTex = nbTex; touch(); // the texture need regeneration nlassert(_NbTex == _Textures.size()); } ///===================================================================================================== void CTextureGrouped::doGenerate(bool async) { nlassert(_NbTex == _Textures.size()); if (_NbTex == 0) { makeDummy(); } else { // Generate the first texture to get the size _Textures[0]->generate(); const uint width = _Textures[0]->getWidth(), height = _Textures[0]->getHeight(); const uint totalHeight = height * _NbTex; const uint realHeight = NLMISC::raiseToNextPowerOf2(totalHeight); resize(width, realHeight, _Textures[0]->getPixelFormat()); uint k; sint32 currY = 0; for(k = 0; k < _NbTex; ++k) { _Textures[k]->generate(); if (_Textures[k]->getWidth() != width || _Textures[k]->getHeight() != height || _Textures[k]->getPixelFormat() != _Textures[0]->getPixelFormat()) { makeDummy(); break; } this->blit(_Textures[k], 0, currY); currY += height; } for(k = 0; k < _NbTex; ++k) { if ( _Textures[k]->getReleasable()) { _Textures[k]->release(); } } // save sub bitmap size so that bitmaps won't be reloaded to get their size the next time _NameToSize[getShareName()] = height; // compute the uvs genUVs(height); } } ///===================================================================================================== void CTextureGrouped::forceGenUVs() { // retrieve size of sub-bitmap std::string shareName = getShareName(); std::map::const_iterator it = _NameToSize.find(shareName); if (it == _NameToSize.end()) { doGenerate(); // this will retrieve size of sub-bitmaps // TODO : only load the size... not a problem for now because textures can be cached at startup release(); it = _NameToSize.find(getShareName()); if (it == _NameToSize.end()) { _TexUVs.resize(_NbTex); // generate default uvs for(uint k = 0; k < _NbTex; ++k) { TFourUV &uvs = _TexUVs[k]; uvs.uv0.set(0.f, 0.f); uvs.uv1.set(1.f, 0.f); uvs.uv2.set(1.f, 1.f); uvs.uv3.set(0.f, 1.f); } return; } } genUVs(it->second); } ///===================================================================================================== void CTextureGrouped::genUVs(uint subBitmapHeight) { _TexUVs.resize(_NbTex); // const uint totalHeight = subBitmapHeight * _NbTex; // *it contains the height of bitmap const uint realHeight = NLMISC::raiseToNextPowerOf2(totalHeight); // TODO : better ordering of sub-bitmaps const float deltaV = realHeight ? (float(totalHeight) / float(realHeight)) * (1.0f / _NbTex) : 0.f; _DeltaUV = CUV(1, deltaV); CUV currentUV(0, 0); for(uint k = 0; k < _NbTex; ++k) { TFourUV &uvs = _TexUVs[k]; uvs.uv0 = currentUV; uvs.uv1 = currentUV + CUV(1, 0); uvs.uv2 = currentUV + _DeltaUV; uvs.uv3 = currentUV + CUV(0, deltaV); currentUV.V += deltaV; } } ///===================================================================================================== void CTextureGrouped::getTextures(CSmartPtr *textureTab) const { CSmartPtr *dest = textureTab; for(TTexList::const_iterator it = _Textures.begin(); it != _Textures.end(); ++it, ++dest) { *dest = *it; } } ///===================================================================================================== bool CTextureGrouped::supportSharing() const { // all textures in this group must support sharing for this one to support it for(TTexList::const_iterator it = _Textures.begin(); it != _Textures.end(); ++it) { if (!(*it)->supportSharing()) return false; } return true; } ///===================================================================================================== std::string CTextureGrouped::getShareName() const { nlassert(supportSharing()); std::string shareName("groupedTex:"); for(TTexList::const_iterator it = _Textures.begin(); it != _Textures.end(); ++it) { shareName += (*it)->getShareName() + std::string("|"); } return shareName; } ///===================================================================================================== void CTextureGrouped::serial(NLMISC::IStream &f) throw(NLMISC::EStream) { f.serialVersion(1); if (f.isReading()) { TTexList texList; /// read the number of textures uint32 nbTex; f.serial(nbTex); /// cerate a vector of textures ITexture *ptTex = NULL; texList.reserve(nbTex); for (uint k = 0; k < nbTex; ++k) { f.serialPolyPtr(ptTex); texList.push_back(ptTex); } // setup the textures setTextures(&texList[0], nbTex, false); forceGenUVs(); touch(); } else { f.serial(_NbTex); ITexture *ptTex; for (TTexList::iterator it = _Textures.begin(); it != _Textures.end(); ++it) { ptTex = *it; f.serialPolyPtr(ptTex); } } } ///===================================================================================================== void CTextureGrouped::release() { ITexture::release(); for(uint k = 0; k < _NbTex; ++k) { if ( _Textures[k]->getReleasable()) { _Textures[k]->release(); } } } ///===================================================================================================== void CTextureGrouped::makeDummies(CSmartPtr *textureTab,uint nbTex) { for(uint k = 0; k < nbTex; ++k) { textureTab[k] = new CTextureFile("DummyTex"); // well this shouldn't exist.. } } ///===================================================================================================== void CTextureGrouped::displayIncompatibleTextureWarning(CSmartPtr *textureTab,uint nbTex) { nlwarning("======================================================="); nlwarning("CTextureGrouped : found incompatible textures, that differs by size or format :" ); for(uint k = 0; k < nbTex; ++k) { if (textureTab[k]) { nlwarning((textureTab[k]->getShareName()).c_str()); } else { nlwarning("NULL Texture found"); } } nlwarning("======================================================="); } } // NL3D