// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef _OWNERS_ #define _OWNERS_ #include "ai_entity_physical.h" #include "ai_entity_physical_inline.h" #include "ai_instance.h" #include "ai_grp_pet.h" // used to allow entity to handle pets. class CPetOwner { public: explicit CPetOwner () : _petGroup(NULL) { } virtual ~CPetOwner (); virtual CAIEntityPhysical &getPhysical()=0; inline CGrpPet *getPetGroup() { return _petGroup; } inline void setPetGroup(CGrpPet *petGroup) { nlassert(!getPetGroup()); _petGroup=petGroup; } inline void removePetGroup() { _petGroup=NULL; } private: NLMISC::CSmartPtr _petGroup; }; #endif