// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef RY_INVENTORIES_H #define RY_INVENTORIES_H #include "nel/misc/types_nl.h" #include #include "nel/misc/bit_mem_stream.h" #include "nel/misc/time_nl.h" #include "nel/misc/enum_bitset.h" #include "nel/net/service.h" /* ****** define for pet animal WARNING!!!!! If you change MAX_INVENTORY_ANIMAL value, you'll have to: - change code around all nlctassert that should raise because of change - search in file MAX_INVENTORY_ANIMAL in all XML (including database.xml AND local_database.xml) to do correct changes * ******/ #define MAX_PACK_ANIMAL 3 #define MAX_MEKTOUB_MOUNT 1 #define MAX_OTHER_PET 0 #define MAX_INVENTORY_ANIMAL ( MAX_PACK_ANIMAL + MAX_MEKTOUB_MOUNT ) // This give by which value the WEIGHT in database must be divided to get the value in Kg // valueKg= valueDb / DB_WEIGHT_SCALE #define DB_WEIGHT_SCALE 100 namespace INVENTORIES { /** Domain wide unique id for item (on 64 bits) * Use a combination of unix time, shardId and current second serial number. */ struct TItemId { /// create a new item id TItemId() { uint32 now = NLMISC::CTime::getSecondsSince1970(); if (now != _LastCreation) { _LastCreation = now; _SerialNumber = 0; } _CreateTime = now; _SerialNumber = _NextSerialNumber++; _ShardId = NLNET::IService::getInstance()->getShardId(); } /// Build from a raw id value TItemId(uint64 rawId) { _RawId = rawId; } /// build an item id from a string TItemId(const std::string &idStr) { _RawId = 0; uint32 shardId = 0; uint32 serialNum = 0; if (sscanf(idStr.c_str(), "[%u:%x:%u]", &shardId, &_CreateTime, &serialNum) == 3) { _ShardId = shardId; _SerialNumber = serialNum; } } /// Get the raw id value uint64 getRawId() const { return _RawId; } /// hum... serial void serial(NLMISC::IStream &s) { s.serial(_RawId); } /// convert to a standard string representation (that can be parsed back as itemId) std::string toString() const { return NLMISC::toString("[%u:0x%x:%u]", _ShardId, _CreateTime, _SerialNumber); } bool operator == (const TItemId &other) const { return _RawId == other._RawId; } bool operator < (const TItemId &other) const { return _RawId < other._RawId; } private: union { // the 64 bits row ID uint64 _RawId; struct { // creation date in unix time uint32 _CreateTime; // the serial number (during the creation second) uint32 _SerialNumber : 24; // the shard id uint32 _ShardId : 8; }; }; /// Static counter to remember the date of the current serial static uint32 _LastCreation; /// The serial number in the current second static uint32 _NextSerialNumber; }; enum THandSlot { right = 0, left, NB_HAND_SLOT }; enum TInventory { // TODO : remove handling, merge it with equipement handling = 0, temporary, // 1 equipment, // 2 bag, // 3 pet_animal, // 4 Character can have 5 pack animal pet_animal1 = pet_animal, // for toString => TInventory convertion pet_animal2, pet_animal3, pet_animal4, max_pet_animal, // 8 NUM_INVENTORY = max_pet_animal, // 8 UNDEFINED = NUM_INVENTORY, // 8 exchange, // 9 This is not a bug : exchange is a fake inventory exchange_proposition, // 10 and should not count in the number of inventory // same for botChat trading. trading, // 11 reward_sharing, // 12 fake inventory, not in database.xml. Used by the item info protocol only guild, // 13 (warning: number stored in guild saved file) player_room, // 14 NUM_ALL_INVENTORY // warning: distinct from NUM_INVENTORY }; /** * Convert an inventory name to a TInventory enum * \param str the input string * \return the TInventory associated to this string (UNDEFINED if the string cannot be interpreted) */ TInventory toInventory(const std::string &str); /** * Return inventory name * \param inv TInventory identify * \return name of inventory (or unknown if nit exist ) */ const std::string& toString( TInventory inv ); /** * get the name of an inventory in the data base. Use this API to fill the user database * \return if the specified inventory is supported * \param inventory : the inventory enum * \param retValue ; the returned string */ //bool getDatabaseString( std::string & retValue,TInventory inventory ); extern const char *DatabaseStringFromEInventory [NUM_ALL_INVENTORY]; const uint MaxNbPackers = MAX_INVENTORY_ANIMAL; class CInventoryCategoryForCharacter { public: enum TInventoryId { Bag, Packers, Room=Packers+MaxNbPackers, InvalidInvId, NbInventoryIds=InvalidInvId }; static const char *InventoryStr [NbInventoryIds]; static const uint InventoryNbSlots [NbInventoryIds]; enum TSlotBitSize { SlotBitSize = 10 }; static std::string getDbStr( TInventoryId invId ); static bool needPlainInfoVersionTransfer() { return false; } // incrementation is sufficient }; class CInventoryCategoryForGuild { public: enum TInventoryId { GuildInvId, InvalidInvId, NbInventoryIds=InvalidInvId }; static const char *InventoryStr [NbInventoryIds]; static const uint InventoryNbSlots [NbInventoryIds]; enum TSlotBitSize { SlotBitSize = 10 }; static std::string getDbStr( TInventoryId invId ); static bool needPlainInfoVersionTransfer() { return true; } // incrementation is not sufficient because can incremented when player offline, and some values are skipped }; //const uint NbBitsForInventoryId = 3; // must include InvalidInvId /* ****** WARNING!!!!! If you change those value, you'll have to: - change database.xml AND local_database.xml - change slotids server<->client sizes * *******/ const uint NbBagSlots = 500; const uint NbPackerSlots = 500; const uint NbRoomSlots = 1000; const uint NbGuildSlots = 1000; const uint NbTempInvSlots = 16; enum TItemPropId { Sheet, Quality, Quantity, UserColor, Locked, Weight, NameId, Enchant, ItemClass, ItemBestStat, Price, ResaleFlag, PrerequisitValid, Worned, NbItemPropId }; const uint NbBitsForItemPropId = 4; // TODO: replace this constant by an inline function using NbItemPropId const uint LowNumberBound = 7; const uint LowNumberBits = 3; const uint InfoVersionBitSize = 8; extern const char *InfoVersionStr; /// toString(), alternate version for TInventoryId inline const std::string toString( CInventoryCategoryForCharacter::TInventoryId invId ) { return std::string(CInventoryCategoryForCharacter::InventoryStr[invId]); } /// toString(), alternate version for TInventoryId inline const std::string toString( CInventoryCategoryForGuild::TInventoryId invId ) { return std::string(CInventoryCategoryForGuild::InventoryStr[invId]); } /// Return the inventory db root string inline std::string CInventoryCategoryForCharacter::getDbStr( TInventoryId invId ) { return std::string("INVENTORY:") + INVENTORIES::toString( invId ); } /// Return the inventory db root string inline std::string CInventoryCategoryForGuild::getDbStr( TInventoryId invId ) { return INVENTORIES::toString( invId ) + ":INVENTORY"; } /** * Slot in inventory (bag, room, etc.) * * TODO: Check version at client startup */ class CItemSlot { public: static const uint DataBitSize [NbItemPropId]; static const char *ItemPropStr [NbItemPropId]; /// Return the version static uint16 getVersion() { return 0; } /// Default constructor CItemSlot() {} /// Constructor. Warning: does not reset the values! explicit CItemSlot( uint32 slotIndex ) : _SlotIndex(slotIndex) {} /// Change the slot index void setSlotIndex( uint32 slotIndex ) { _SlotIndex = slotIndex; } /// Return the slot index uint32 getSlotIndex() const { return _SlotIndex; } /// Set all properties to 0 void reset() { for ( uint i=0; i!=NbItemPropId; ++i ) _ItemProp[i] = 0; } /// Set a property void setItemProp( TItemPropId id, sint32 value ) { _ItemProp[id] = value; } /// Get a property sint32 getItemProp( TItemPropId id ) const { return _ItemProp[id]; } /// Serial from/to bit stream template void serialAll( NLMISC::CBitMemStream& bms, const CInventoryCategoryTemplate *templ=0 ) { bms.serial( _SlotIndex, CInventoryCategoryTemplate::SlotBitSize ); uint i; // SHEET, QUALITY, QUANTITY and USER_COLOR never require compression for (i = 0; i < 4; ++i) bms.serial((uint32&)_ItemProp[i], DataBitSize[i]); // For all other the compression is simple the first bit indicates if the value is zero if (bms.isReading()) { for (; i < NbItemPropId; ++i) { bool b; bms.serialBit(b); if (b) _ItemProp[i] = 0; else bms.serial((uint32&)_ItemProp[i], DataBitSize[i]); } } else { for (; i != NbItemPropId; ++i) { bool b = (_ItemProp[i] == 0); bms.serialBit(b); if (!b) bms.serial((uint32&)_ItemProp[i], DataBitSize[i]); } } } /// Serial from/to bit stream template void serialOneProp( NLMISC::CBitMemStream& bms, const CInventoryCategoryTemplate *templ=0 ) { bms.serial( _SlotIndex, CInventoryCategoryTemplate::SlotBitSize ); bms.serial( _OneProp ); } /// Set all properties from another object void copyFrom( const CItemSlot& src ) { for ( uint i=0; i!=NbItemPropId; ++i ) { _ItemProp[i] = src._ItemProp[i]; } } // Assignment operator CItemSlot& operator=( const CItemSlot& src ) { copyFrom( src ); _SlotIndex = src._SlotIndex; return *this; } private: struct COneProp { TItemPropId ItemPropId; sint32 ItemPropValue; void serial( NLMISC::CBitMemStream& bms ) { bms.serial( (uint32&)ItemPropId, NbBitsForItemPropId ); bms.serial( (uint32&)ItemPropValue, CItemSlot::DataBitSize[ItemPropId] ); } }; union { /// All item properties sint32 _ItemProp [NbItemPropId]; /// Only one prop (needs to be here because a CItemSlot can't be stored in an union because of the constructors) COneProp _OneProp; }; /// Slot number uint32 _SlotIndex; public: // Accessors (for internal use only) COneProp& getOneProp() { return _OneProp; } }; // Define constants for inventory modification flag (TODO: add ic_slot_count) enum TInventoryChange { ic_total_bulk = 1<<0, ic_total_weight = 1<<1, ic_item_list = 1<<2, ic_other = 1<<3, }; typedef NLMISC::CEnumBitset TInventoryChangeFlags; // Define constants for item modification callback flag enum TItemChange { itc_bulk = 1<<0, itc_weight = 1<<1, itc_enchant = 1<<2, itc_hp = 1<<3, itc_inserted = 1<<4, itc_removed = 1<<5, itc_lock_state = 1<<6, itc_info_version = 1<<7, itc_worned = 1<<8, }; typedef NLMISC::CEnumBitset TItemChangeFlags; enum // for pseudo constants { INSERT_IN_FIRST_FREE_SLOT = 0xFFFFFFFF, REMOVE_MAX_STACK_QUANTITY = 0xFFFFFFFF, INVALID_INVENTORY_SLOT = INSERT_IN_FIRST_FREE_SLOT, }; } // namespace INVENTORIES #endif // RY_INVENTORIES_H /* End of inventories.h */