// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef RY_MSG_CLIENT_SERVER_H #define RY_MSG_CLIENT_SERVER_H ///////////// // INCLUDE // ///////////// #include "nel/misc/types_nl.h" #include "nel/misc/bit_mem_stream.h" #include "nel/misc/sheet_id.h" #include "nel/misc/ucstring.h" #include "game_share/characteristics.h" #include "game_share/character_summary.h" #include "game_share/starting_point.h" #include "game_share/base_types.h" #include "game_share/chat_group.h" #include "game_share/pvp_clan.h" #include "game_share/far_position.h" /////////// // CLASS // /////////// /** * Message for the Target from a slot. * \author PUZIN Guillaume (GUIGUI) * \author Nevrax France * \date 2002 */ class CTargetSlotMsg { public: uint32 Slot; void serial(NLMISC::CBitMemStream &f) { // Serialize 8bits. f.serial(Slot, 8); } }; /** * Message for the Target from a slot. * \author PUZIN Guillaume (GUIGUI) * \author Nevrax France * \date 2002 */ class CTargetPosMsg { public: sint32 X; sint32 Y; sint32 Z; void serial(NLMISC::CBitMemStream &f) { // Serialize the position. f.serial(X); f.serial(Y); f.serial(Z); } }; /** * Message to ask server for a name * \author Matthieu 'TRAP' Besson * \author Nevrax France * \date 2003 */ class CCheckNameMsg { public: ucstring Name; TSessionId HomeSessionId; void serialBitMemStream(NLMISC::CBitMemStream &f) { f.serial( Name ); f.serial( HomeSessionId ); } void serial(NLMISC::CMemStream &f) { f.serial( Name ); f.serial( HomeSessionId ); } }; /** * Message to create a character. * \author PUZIN Guillaume (GUIGUI) * \author Nevrax France * \date 2002 */ class CCreateCharMsg { public: uint8 Slot; NLMISC::CSheetId SheetId; TSessionId Mainland; //mainland where char is ucstring Name; //character name choose by player uint8 People; //use people.h enum uint8 Sex; //use gender.h enum //nb points allocated to role (0 not get, else between 1 to 3) uint8 NbPointFighter; uint8 NbPointCaster; uint8 NbPointCrafter; uint8 NbPointHarvester; RYZOM_STARTING_POINT::TStartPoint StartPoint; //enum of starting point choosing by player sint8 GabaritHeight; sint8 GabaritTorsoWidth ; sint8 GabaritArmsWidth; sint8 GabaritLegsWidth; sint8 GabaritBreastSize; sint8 MorphTarget1; // 0 - 7 sint8 MorphTarget2; sint8 MorphTarget3; sint8 MorphTarget4; sint8 MorphTarget5; sint8 MorphTarget6; sint8 MorphTarget7; sint8 MorphTarget8; sint8 EyesColor; // 0 - 7 sint8 Tattoo; // 0 = neutral, 1 - 15 Tattoo // hair sint8 HairType; // 0 - 3 sint8 HairColor; // 0 - 5 // color for equipement slots (Only for pre-equiped perso created with sheet) sint8 JacketColor; sint8 TrousersColor; sint8 HatColor; sint8 ArmsColor; sint8 HandsColor; sint8 FeetColor; // ----------------------------------------------------------------------------------------------------------- // get reference to morph taget 0-7 sint8 &getMorphTarget(uint index) { switch(index) { case 0: return MorphTarget1; case 1: return MorphTarget2; case 2: return MorphTarget3; case 3: return MorphTarget4; case 4: return MorphTarget5; case 5: return MorphTarget6; case 6: return MorphTarget7; case 7: return MorphTarget8; default: nlassert(0); break; } return MorphTarget1; } void setupFromCharacterSummary (const CCharacterSummary &cs) { Slot = 0; SheetId = NLMISC::CSheetId::Unknown; Mainland= cs.Mainland; Name = cs.Name; People = cs.People; Sex = cs.VisualPropA.PropertySubData.Sex; HairType = cs.VisualPropA.PropertySubData.HatModel; HairColor = cs.VisualPropA.PropertySubData.HatColor; GabaritHeight = cs.VisualPropC.PropertySubData.CharacterHeight; GabaritTorsoWidth = cs.VisualPropC.PropertySubData.TorsoWidth; GabaritArmsWidth = cs.VisualPropC.PropertySubData.ArmsWidth; GabaritLegsWidth = cs.VisualPropC.PropertySubData.LegsWidth; GabaritBreastSize = cs.VisualPropC.PropertySubData.BreastSize; // color for equipement slots JacketColor = cs.VisualPropA.PropertySubData.JacketColor; TrousersColor = cs.VisualPropA.PropertySubData.TrouserColor; HatColor = cs.VisualPropA.PropertySubData.HatColor; ArmsColor = cs.VisualPropA.PropertySubData.ArmColor; HandsColor = cs.VisualPropB.PropertySubData.HandsColor; FeetColor = cs.VisualPropB.PropertySubData.FeetColor; // blend shapes MorphTarget1 = cs.VisualPropC.PropertySubData.MorphTarget1; MorphTarget2 = cs.VisualPropC.PropertySubData.MorphTarget2; MorphTarget3 = cs.VisualPropC.PropertySubData.MorphTarget3; MorphTarget4 = cs.VisualPropC.PropertySubData.MorphTarget4; MorphTarget5 = cs.VisualPropC.PropertySubData.MorphTarget5; MorphTarget6 = cs.VisualPropC.PropertySubData.MorphTarget6; MorphTarget7 = cs.VisualPropC.PropertySubData.MorphTarget7; MorphTarget8 = cs.VisualPropC.PropertySubData.MorphTarget8; // eyes color EyesColor = cs.VisualPropC.PropertySubData.EyesColor; // tattoo number Tattoo = cs.VisualPropC.PropertySubData.Tattoo; } void serialBitMemStream(NLMISC::CBitMemStream &f) { f.serial(Slot); // Serialise SheetId, used for create character with sheet for tests f.serial( SheetId ); // Serialize the user character. f.serial( Mainland ); f.serial( Name ); f.serial( People ); f.serial( Sex ); f.serial( NbPointFighter ); f.serial( NbPointCaster ); f.serial( NbPointCrafter ); f.serial( NbPointHarvester ); f.serialEnum( StartPoint ); f.serial( HairType ); f.serial( HairColor ); f.serial( GabaritHeight ); // 0 - 15 f.serial( GabaritTorsoWidth ); f.serial( GabaritArmsWidth ); f.serial( GabaritLegsWidth ); f.serial( GabaritBreastSize ); f.serial( MorphTarget1 ); // 0 - 7 f.serial( MorphTarget2 ); f.serial( MorphTarget3 ); f.serial( MorphTarget4 ); f.serial( MorphTarget5 ); f.serial( MorphTarget6 ); f.serial( MorphTarget7 ); f.serial( MorphTarget8 ); f.serial( EyesColor ); // 0 - 7 f.serial( Tattoo ); // 0 = neutral, 1 - 64 Tattoo // color for equipement slots (Only for pre-equiped perso created with sheet) f.serial( JacketColor ); f.serial( TrousersColor ); f.serial( HatColor ); f.serial( ArmsColor ); f.serial( HandsColor ); f.serial( FeetColor ); } void serial(NLMISC::CMemStream &f) { f.serial(Slot); // Serialise SheetId, used for create character with sheet for tests f.serial( SheetId ); // Serialize the user character. f.serial( Mainland ); f.serial( Name ); f.serial( People ); f.serial( Sex ); f.serial( NbPointFighter ); f.serial( NbPointCaster ); f.serial( NbPointCrafter ); f.serial( NbPointHarvester ); f.serialEnum( StartPoint ); f.serial( HairType ); f.serial( HairColor ); f.serial( GabaritHeight ); // 0 - 14 f.serial( GabaritTorsoWidth ); f.serial( GabaritArmsWidth ); f.serial( GabaritLegsWidth ); f.serial( GabaritBreastSize ); f.serial( MorphTarget1 ); // 0 - 7 f.serial( MorphTarget2 ); f.serial( MorphTarget3 ); f.serial( MorphTarget4 ); f.serial( MorphTarget5 ); f.serial( MorphTarget6 ); f.serial( MorphTarget7 ); f.serial( MorphTarget8 ); f.serial( EyesColor ); // 0 - 7 f.serial( Tattoo ); // 0 = neutral, 1 - 15 Tattoo // color for equipement slots (Only for pre-equiped perso created with sheet) f.serial( JacketColor ); f.serial( TrousersColor ); f.serial( HatColor ); f.serial( ArmsColor ); f.serial( HandsColor ); f.serial( FeetColor ); } void dump() { nlinfo("Slot = %d", Slot); nlinfo("SheetId = %d", SheetId.asInt()); nlinfo("Mainland= %d", Mainland.asInt()); nlinfo("Name = %s", Name.toString().c_str()); nlinfo("People = %d", People); nlinfo("Sex = %d", Sex); nlinfo("StartPoint = %d", StartPoint); nlinfo("Nb Point allocated to Fighter Role: %d", NbPointFighter ); nlinfo("Nb Point allocated to Caster Role: %d", NbPointCaster ); nlinfo("Nb Point allocated to Crafter Role: %d", NbPointCrafter ); nlinfo("Nb Point allocated to Harvester Role: %d", NbPointHarvester ); nlinfo("GabaritHeight = %d", GabaritHeight); nlinfo("GabaritTorsoWidth = %d", GabaritTorsoWidth); nlinfo("GabaritArmsWidth = %d", GabaritArmsWidth); nlinfo("GabaritLegsWidth = %d", GabaritLegsWidth); nlinfo("GabaritBreastSize = %d", GabaritBreastSize); nlinfo("MorphTarget1 = %d", MorphTarget1); nlinfo("MorphTarget2 = %d", MorphTarget2); nlinfo("MorphTarget3 = %d", MorphTarget3); nlinfo("MorphTarget4 = %d", MorphTarget4); nlinfo("MorphTarget5 = %d", MorphTarget5); nlinfo("MorphTarget6 = %d", MorphTarget6); nlinfo("MorphTarget7 = %d", MorphTarget7); nlinfo("MorphTarget8 = %d", MorphTarget8); nlinfo("EyesColor = %d", EyesColor); nlinfo("Tattoo = %d", Tattoo); nlinfo("HairType = %d", HairType); nlinfo("HairColor = %d", HairColor); nlinfo("JacketColor = %d", JacketColor); nlinfo("TrousersColor = %d", TrousersColor); nlinfo("HatColor = %d", HatColor); nlinfo("ArmsColor = %d", ArmsColor); nlinfo("HandsColor = %d", HandsColor); nlinfo("FeetColor = %d", FeetColor); } }; /** * Error Message to create a character. * All field not true is an error * \author Alain Saffray * \author Nevrax France * \date 2002 */ class CCreateCharErrorMsg { public: bool Slot; bool Mainland; bool Name; bool People; bool Role; bool Sex; bool StartPoint; bool Characteristics[ CHARACTERISTICS::NUM_CHARACTERISTICS ]; bool GabaritHeight; bool GabaritTorsoWidth ; bool GabaritLegsWidth; bool GabaritArmsWidth; // color for equipement slots bool JacketColor; bool TrousersColor; bool HatColor; bool ArmsColor; bool HandsColor; bool FeetColor; // hair bool HairType; bool HairColor; // Facial detail bool FacialMorphDetail; // 24 lower bits is used void serialBitMemStream(NLMISC::CBitMemStream &f) { // Serialize the user character. f.serial( Slot ); f.serial( Mainland ); f.serial( Name ); f.serial( People ); f.serial( Role ); f.serial( Sex ); f.serial( StartPoint ); for( int i = 0; i < CHARACTERISTICS::NUM_CHARACTERISTICS; ++i ) { f.serial( Characteristics[ i ] ); } f.serial( HairType ); f.serial( HairColor ); f.serial( GabaritHeight ); f.serial( GabaritTorsoWidth ); f.serial( GabaritLegsWidth ); f.serial( GabaritArmsWidth ); f.serial( JacketColor ); f.serial( TrousersColor ); f.serial( HatColor ); f.serial( ArmsColor ); f.serial( HandsColor ); f.serial( FeetColor ); f.serial( FacialMorphDetail ); } void serial(NLMISC::CMemStream &f) { // Serialize the user character. f.serial( Slot ); f.serial( Mainland ); f.serial( Name ); f.serial( People ); f.serial( Role ); f.serial( Sex ); f.serial( StartPoint ); for( int i = 0; i < CHARACTERISTICS::NUM_CHARACTERISTICS; ++i ) { f.serial( Characteristics[ i ] ); } f.serial( HairType ); f.serial( HairColor ); f.serial( GabaritHeight ); f.serial( GabaritTorsoWidth ); f.serial( GabaritLegsWidth ); f.serial( GabaritArmsWidth ); f.serial( JacketColor ); f.serial( TrousersColor ); f.serial( HatColor ); f.serial( ArmsColor ); f.serial( HandsColor ); f.serial( FeetColor ); f.serial( FacialMorphDetail ); } CCreateCharErrorMsg() { Slot = true; Mainland = true; Name = true; People = true; Role = true; Sex = true; StartPoint = true; for( int i = 0; i < CHARACTERISTICS::NUM_CHARACTERISTICS; ++i ) { Characteristics[ i ] = true; } HairType = true; HairColor = true; GabaritHeight = true; GabaritTorsoWidth = true; GabaritLegsWidth = true; GabaritArmsWidth = true; JacketColor = true; TrousersColor = true; HatColor = true; ArmsColor = true; HandsColor = true; FeetColor = true; FacialMorphDetail = true; } }; /** * Message for select a existing character. * \author Alain Saffray * \author Nevrax France * \date 2002 */ class CSelectCharMsg { public: uint8 c; void serial(NLMISC::CBitMemStream &f) { // Serialize the selected character. f.serial(c); } }; /** * Message for the character information at the beginning. * \author PUZIN Guillaume (GUIGUI) * \author Nevrax France * \date 2002 */ class CUserCharMsg { public: static void write(NLMISC::CBitMemStream &s, const COfflineEntityState& state, uint8 season, uint32 userRole, bool isInRingSession, TSessionId highestMainlandSessionId, uint32 firstConnectedTime, uint32 playedTime) { nlWrite( s, serial, state ); uint32 v = (uint32)season; // can be 0 for "auto" s.serial( v, 3 ); v = (uint32)userRole & 0x3; // bits 0-1 v |= (((uint32)isInRingSession) << 2); // bit 2 s.serial( v, 3 ); s.serial( highestMainlandSessionId ); s.serial( firstConnectedTime ); s.serial( playedTime ); } static void read(NLMISC::CBitMemStream &s, COfflineEntityState& state, uint8& season, uint32& userRole, bool& isInRingSession, TSessionId& highestMainlandSessionId, uint32& firstConnectedTime, uint32& playedTime) { nlRead( s, serial, state ); uint32 v = 0; s.serial( v, 3 ); season = (uint8)v; v = 0; s.serial( v, 3 ); userRole = (v & 0x3); // bits 0-1 isInRingSession = ((v & 0x4) != 0); // bit 2 s.serial( highestMainlandSessionId ); s.serial( firstConnectedTime ); s.serial( playedTime ); } }; /** * Message for the position. * \author PUZIN Guillaume (GUIGUI) * \author Nevrax France * \date 2002 */ class CPositionMsg { public: sint32 X; sint32 Y; sint32 Z; float Heading; void serial(NLMISC::CBitMemStream &f) { // Serialize the user character. f.serial(X); f.serial(Y); f.serial(Z); f.serial(Heading); } }; /** * Message to select a memorised phrase. * \author PUZIN Guillaume (GUIGUI) * \author Nevrax France * \date 2002 */ class CMemPhraseMsg { public: uint8 NumPhrase; void serial(NLMISC::CBitMemStream &f) { // Serialize the number of the phrase to select. f.serial(NumPhrase); } }; /** * CNewDynamicStringMsg * Message to add a dynamic string in string database * * \author Stephane Coutelas * \author Nevrax France * \date 2002 */ class CNewDynamicStringMsg { public: uint32 DynamicStringIndex; std::string DynamicString; void serial(NLMISC::CBitMemStream &f) { f.serial( DynamicStringIndex ); f.serial( DynamicString ); } }; /** * CChatMsg * Message to chat * * \author Stephane Coutelas * \author Nevrax France * \date 2002 */ class CChatMsg { public: TDataSetIndex CompressedIndex; uint32 SenderNameId; uint8 ChatMode; // uint32 DynChatChanID; NLMISC::CEntityId DynChatChanID; ucstring Content; CChatMsg() { CompressedIndex = INVALID_DATASET_INDEX; SenderNameId = 0; ChatMode = 0; DynChatChanID = NLMISC::CEntityId::Unknown; } void serial(NLMISC::CBitMemStream &f) { f.serial( CompressedIndex ); f.serial( SenderNameId ); f.serial( ChatMode ); if(ChatMode==CChatGroup::dyn_chat) f.serial(DynChatChanID); f.serial( Content ); } }; /** * CChatMsg2 * Message to chat * * \author Boris Boucher * \author Nevrax France * \date 2002 */ class CChatMsg2 { public: TDataSetIndex CompressedIndex; uint32 SenderNameId; uint8 ChatMode; uint32 PhraseId; ucstring CustomTxt; CChatMsg2() { CompressedIndex = INVALID_DATASET_INDEX; SenderNameId = 0; ChatMode = 0; PhraseId = 0; CustomTxt = ""; } void serial(NLMISC::CBitMemStream &f) { f.serial( CompressedIndex ); f.serial( SenderNameId ); f.serial( ChatMode ); f.serial( PhraseId ); f.serial( CustomTxt ); } }; /** * CFarTell * Message for far tell * * \author Boris Boucher * \author Nevrax France * \date 2006 */ class CFarTellMsg { public: ucstring SenderName; ucstring Text; void serial(NLMISC::CBitMemStream &f) { f.serial( SenderName); f.serial( Text ); } }; /** * CRespawnPointsMsg * Message from server to client indicating all valid respawn points. * The local vector of points is reseted if the flag need reset is set. * The respawn points are added to the local vector of points. * * \author Matthieu 'Trap' Besson * \author Nevrax France * \date December 2003 */ class CRespawnPointsMsg { public: struct SRespawnPoint { sint32 x, y; SRespawnPoint() { x = y = 0; } SRespawnPoint(sint32 nX, sint32 nY) { x = nX; y = nY;} void serial(NLMISC::IStream &f) { f.serial(x); f.serial(y); } }; bool NeedToReset; std::vector RespawnPoints; // ---------------------------------------- CRespawnPointsMsg() { NeedToReset = false; } void serial(NLMISC::CBitMemStream &f) { f.serial(NeedToReset); f.serialCont(RespawnPoints); } }; /** * CFactionWarsMsg * Message from server to client indicating all faction wars. * * \author Stephane Coutelas * \author Nevrax France * \date December 2005 */ class CFactionWarsMsg { public: /// faction wars std::vector FactionWarOccurs; void serial(NLMISC::CBitMemStream &f) { f.serialCont(FactionWarOccurs); } }; namespace NPC_ICON { /** * State of a NPC Mission Giver regarding icons */ enum TNPCMissionGiverState { AwaitingFirstData, NotAMissionGiver, ListHasOutOfReachMissions, ListHasAlreadyTakenMissions, ListHasAvailableMission, AutoHasUnavailableMissions, AutoHasAvailableMission, NbMissionGiverStates }; const NLMISC::TGameCycle DefaultClientNPCIconRefreshTimerDelayGC = 60*10; // 1 min } #endif // RY_MSG_CLIENT_SERVER_H /* End of msg_client_server.h */