// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef RY_PACT_H #define RY_PACT_H ///////////// // INCLUDE // ///////////// #include "nel/misc/types_nl.h" #include // Name space People in game share namespace GSPACT { // All different people enum EPactNature { Unknown = 0, Kamique, Caravane, NUM_PACT_NATURE = Caravane // 2 }; enum EPactType { Type1 = 0, Type2, Type3, Type4, Type5, Type6, UnknownType, NUM_PACT_TYPE = UnknownType // 6 }; /// Return a string according to the enum parameter const std::string& toString (EPactNature pactNature); /// Return a string according to the enum parameter const std::string& toString (EPactType pactType); };// namespace GSPACT #endif // RY_PACT_H /* End of pact.h */