// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef __PROGRESS__H #define __PROGRESS__H #include #include "../nel_mesh_lib/export_nel.h" // --------------------------------------------------------------------------- class CProgressBar : public IProgress { public: bool bCancelCalculation; float rRatioCalculated; double rTimeBegin; uint32 nNbTotalMeshes; std::string sInfoProgress[14]; HWND hWndProgress; public: CProgressBar(); ~CProgressBar(); void initProgressBar (sint32 nNbMesh, Interface &ip); void uninitProgressBar(); void updateProgressBar( sint32 NMeshNb ); bool isCanceledProgressBar(); // Interface implemenation virtual void setLine (uint32 LineNumber, std::string &LineText); virtual void update(); }; // --------------------------------------------------------------------------- #endif