// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_EXPORT_RADIAL_NORMAL_H #define NL_EXPORT_RADIAL_NORMAL_H #include "export_appdata.h" class CExportNel; class CRadialVertices { public: CRadialVertices (); void init (INode *node, Mesh *mesh, TimeValue time, Interface &ip, CExportNel &nelExport); bool isUsingRadialNormals (uint face); Point3 getLocalNormal (uint vertex, uint face); private: uint32 _SmoothingGroupMask; NLMISC::CVector _Pivot[NEL3D_RADIAL_NORMAL_COUNT]; INode *_NodePtr; Mesh *_MeshPtr; }; #endif // NL_EXPORT_RADIAL_NORMAL_H