// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdafx.h" #include "vertex_neighborhood.h" #define AVERAGE_NUM_POINT 1000 // ********************************************************************** CVertexNeighborhood vertexNeighborhoodGlobal; // ********************************************************************** CVertexNeighborhood::CVertexNeighborhood() { // Reserve a table for 1000 points _VectorIndex.reserve (2*AVERAGE_NUM_POINT+AVERAGE_NUM_POINT*5); } // ********************************************************************** void CVertexNeighborhood::build (const PatchMesh& patch) { // Resize the table for the index entry _VectorIndex.resize (patch.numVerts*2, 0); // Count number of neighbor by vertex int i; for (i=0; i