// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef __TILE_UTILITY__H #define __TILE_UTILITY__H #pragma conform(forScope, push) #pragma conform(forScope, off) #define _CRT_SECURE_NO_DEPRECATE #include #include #include #include #include #include #include #undef _CRT_SECURE_NO_DEPRECATE #pragma conform(forScope, pop) #undef min #undef max #include "resource.h" extern TCHAR *GetString(int id); extern HINSTANCE hInstance; #define RGBAddClassID (Class_ID(0x5621932, 0x565a6387)) #endif // __TILE_UTILITY__H