// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . /* Copyright, 2000 Nevrax Ltd. * * This file is part of NEVRAX NEL. * NEVRAX NEL is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * NEVRAX NEL is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * You should have received a copy of the GNU General Public License * along with NEVRAX NEL; see the file COPYING. If not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, * MA 02111-1307, USA. */ #ifndef NL_FIELD_H_ #define NL_FIELD_H_ #include #include "value.h" class INode; class ICondNode; class CRecord; class CField { protected: std::string _Name; std::vector _PossibleValues; public: CField(); CField(std::string); ~CField(); virtual const std::vector &getPossibleValues() const; virtual void addPossibleValue(IValue *); virtual ICondNode *createNode(int, int, std::vector &) = 0; const std::string &getName() const; }; ////////////////////////////////////////////////////////////////// class CBoolField : public CField { public: CBoolField(); CBoolField(std::string); virtual ICondNode *createNode(int, int, std::vector &); }; ////////////////////////////////////////////////////////////////// class CStringField : public CField { public: CStringField(); CStringField(std::string, std::vector &); virtual ICondNode *createNode(int, int, std::vector &); }; ////////////////////////////////////////////////////////////////// class CIntField : public CField { public: CIntField(); CIntField(std::string, std::vector &); virtual ICondNode *createNode(int, int, std::vector &); }; ////////////////////////////////////////////////////////////////// class CRealField : public CField { private: std::vector _Ranges; void computeRanges(); public: CRealField(); CRealField(std::string, std::vector &); virtual ICondNode *createNode(int, int, std::vector &); }; #endif