// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . /* Copyright, 2000 Nevrax Ltd. * * This file is part of NEVRAX NEL. * NEVRAX NEL is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * NEVRAX NEL is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * You should have received a copy of the GNU General Public License * along with NEVRAX NEL; see the file COPYING. If not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, * MA 02111-1307, USA. */ #ifndef NL_VALUE_H_ #define NL_VALUE_H_ #include class IValue { public: virtual void getValue(IValue &) = 0; virtual void setValue(IValue &) = 0; virtual bool operator==(IValue *) const = 0 ; virtual bool operator<(IValue &) = 0; virtual bool operator>(IValue &) = 0; }; template class CValue : public IValue { private: T _Value; public: CValue(); CValue(T); CValue(const CValue &); virtual void getValue(IValue &); virtual void setValue(IValue &); // virtual CValue &operator=(T); virtual bool operator==(IValue *) const; bool operator<(IValue &); bool operator>(IValue &); virtual T getValue(); virtual void setValue(T); }; template CValue::CValue() { } template CValue::CValue(T value) { _Value = value; } template CValue::CValue(const CValue &value) { _Value = value.getValue(); } template void CValue::getValue(IValue &value) { ( (CValue &)value)._Value = _Value; } template void CValue::setValue(IValue &value) { _Value = ( ( (CValue &)value ).getValue() ); } template bool CValue::operator==(IValue *value) const { return ( _Value == ( ( (CValue *)value )->getValue() ) ); } template bool CValue::operator<(IValue &value) { if ( _Value < ( ( (CValue &)value ).getValue() ) ) return true; else return false; } template bool CValue::operator>(IValue &value) { if ( _Value > ( ( (CValue &)value ).getValue() ) ) return true; else return false; } template void CValue::setValue(T value) { _Value = value; } template T CValue::getValue() { return _Value; } #endif