// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef GUS_TEXT_H #define GUS_TEXT_H //----------------------------------------------------------------------------- // includes //----------------------------------------------------------------------------- #include "nel/misc/displayer.h" #include "gus_client_manager.h" //----------------------------------------------------------------------------- // GUS namespace //----------------------------------------------------------------------------- namespace GUS { //----------------------------------------------------------------------------- // class CLangText //----------------------------------------------------------------------------- // the text set for a given language class CLangText { public: CLangText(const NLMISC::CSString& languageCode); const NLMISC::CSString& getLanguageCode() const; const ucstring& get(const NLMISC::CSString& tokenName) const; void set(const NLMISC::CSString& tokenName,const ucstring& txt); void set(const NLMISC::CSString& tokenName,const NLMISC::CSString& txt); void display() const; void getTokenNameSet(std::set& result,bool clearResultFirst=true); private: NLMISC::CSString _Code; typedef std::map TTexts; TTexts _Texts; }; //----------------------------------------------------------------------------- // class CTextSet //----------------------------------------------------------------------------- class CText { public: // read a file of text strings bool read(const NLMISC::CSString& fileName); // set the active language void setLanguage(const NLMISC::CSString& languageCode); // lookup a string trying the active lagugage first, and otherwise the default string set const ucstring& get(const NLMISC::CSString& tokenName) const; // lookup a string for a given language const ucstring& get(const NLMISC::CSString& languageCode,const NLMISC::CSString& tokenName) const; // set a string for a given language void set(const NLMISC::CSString& languageCode,const NLMISC::CSString& tokenName,const ucstring& txt); // set a string for the default string set void set(const NLMISC::CSString& tokenName,const ucstring& txt); // display a little info on the set of languages loaded void display() const; // get hold of the set of token names void getTokenNameSet(std::set& result); private: NLMISC::CSString _ActiveLanguage; typedef std::vector TLangTexts; TLangTexts _LangTexts; }; } //----------------------------------------------------------------------------- #endif