// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" ////////////// // INCLUDES // ////////////// // Misc. #include "nel/misc/types_nl.h" #ifdef NL_OS_WINDOWS #include #else #include #endif #include "nel/misc/debug.h" #include "nel/misc/command.h" #include "nel/net/tcp_sock.h" #include "nel/misc/cmd_args.h" //#define TEST_CRASH_COUNTER #ifdef TEST_CRASH_COUNTER #undef FINAL_VERSION #define FINAL_VERSION 1 #endif // TEST_CRASH_COUNTER // Client #include "resource.h" #include "init.h" #include "login.h" #include "login_patch.h" #include "connection.h" #include "init_main_loop.h" #include "main_loop.h" #include "release.h" #include "client_cfg.h" #include "far_tp.h" #include "user_agent.h" #ifdef RZ_USE_STEAM #include "steam_client.h" #endif /////////// // USING // /////////// using namespace std; using namespace NLMISC; using namespace NLNET; // // Macros // // // RYZOM_TRY and RYZOM_CATCH aim is to catch differently in dev and final version // In final version, we catch everything and nlerror the problem to display a NeL message box // In dev version, we just catch EFatalError() and we leave the OS to catch the exception to enable us to cancel/debug it // // We don't catch(...) because these exception are already trapped with the se_translation that generate the NeL message box #define RYZOM_TRY(_block) try { nlinfo(_block" of Ryzom..."); #define RYZOM_CATCH(_block) nlinfo(_block" of Ryzom success"); } catch(const EFatalError &) { return EXIT_FAILURE; } ///////////// // GLOBALS // ///////////// static uint32 Version = 1; // Client Version. string Cookie; string FSAddr; /////////////// // FUNCTIONS // /////////////// static CTcpSock CrashCounterSock; void quitCrashReport () { //if (NLMISC::CFile::fileExists(getLogDirectory() + "ryzom_started")) //CFile::deleteFile (getLogDirectory() + "ryzom_started"); // must disconnect now, else could crash at dtor time because nldebug -> access a new INelContext() contReset(CrashCounterSock); } // make it global if other classes/functions want to access to it NLMISC::CCmdArgs Args; //--------------------------------------------------- // MAIN : // Entry for the Application. //--------------------------------------------------- #ifdef NL_OS_WINDOWS // enable optimus for NVIDIA cards extern "C" { _declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001; } void pump () { // Display the window MSG msg; while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { TranslateMessage(&msg); DispatchMessage(&msg); } } INT_PTR CALLBACK MyDialogProc( HWND hwndDlg, // handle to dialog box UINT uMsg, // message WPARAM wParam, // first message parameter LPARAM lParam // second message parameter ) { return FALSE; } HWND SlashScreen = NULL; HINSTANCE HInstance; int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE /* hPrevInstance */, LPSTR cmdline, int /* nCmdShow */) #else int main(int argc, char **argv) #endif { // init the Nel context CApplicationContext *appContext = new CApplicationContext; // disable nldebug messages in logs in Release #ifdef NL_RELEASE DisableNLDebug = true; #endif // don't create log.log anymore because client.log is used createDebug(NULL, false); INelContext::getInstance().setWindowedApplication(true); #ifndef NL_DEBUG INelContext::getInstance().getDebugLog()->removeDisplayer("DEFAULT_SD"); INelContext::getInstance().getInfoLog()->removeDisplayer("DEFAULT_SD"); INelContext::getInstance().getWarningLog()->removeDisplayer("DEFAULT_SD"); #endif // NL_DEBUG Args.setVersion(getDisplayVersion()); Args.setDescription("Ryzom client"); Args.addArg("p", "profile", "id", "Use this profile to determine what directory to use by default"); Args.addAdditionalArg("login", "Login to use", true, false); Args.addAdditionalArg("password", "Password to use", true, false); Args.addAdditionalArg("shard_id", "Shard ID to use", true, false); #ifdef TEST_CRASH_COUNTER Args.addArg("", "crash", "", "Crash client before init"); Args.addArg("", "break", "", "Create a break point"); Args.addArg("", "release", "", "Crash client after init"); #endif // TEST_CRASH_COUNTER #ifdef NL_OS_WINDOWS if (!Args.parse(cmdline)) return 1; #else if (!Args.parse(argc, argv)) return 1; #endif // extract the 2 or 3 first param (argv[1], argv[2] and argv[3]) it must be [shardId] // no shard id in ring mode std::string sLoginShardId; if (Args.haveAdditionalArg("login")) { LoginLogin = Args.getAdditionalArg("login").front(); if (Args.haveAdditionalArg("password")) { LoginPassword = Args.getAdditionalArg("password").front(); if (Args.haveAdditionalArg("shard_id")) sLoginShardId = Args.getAdditionalArg("shard_id").front(); } } if (sLoginShardId.empty() || !fromString(sLoginShardId, LoginShardId)) LoginShardId = std::numeric_limits::max(); // if client_default.cfg is not in current directory, use application default directory if (Args.haveArg("p") || !CFile::isExists("client_default.cfg")) { std::string currentPath = CPath::getApplicationDirectory("Ryzom"); // create parent directory if (!CFile::isExists(currentPath)) CFile::createDirectory(currentPath); // append profile ID to directory if (Args.haveArg("p")) { currentPath = NLMISC::CPath::standardizePath(currentPath) + Args.getArg("p").front(); if (!CFile::isExists(currentPath)) CFile::createDirectory(currentPath); } if (!CPath::setCurrentPath(currentPath)) return 1; } #ifdef TEST_CRASH_COUNTER if (Args.haveLongArg("crash")) { volatile int toto = *(int*)0; } #endif // TEST_CRASH_COUNTER #if defined(NL_OS_WINDOWS) #ifdef TEST_CRASH_COUNTER if (Args.haveLongArg("break")) { __debugbreak(); } #endif // TEST_CRASH_COUNTER HInstance = hInstance; // Get the bitmap size HRSRC hrsrc = FindResource(HInstance, MAKEINTRESOURCE(IDB_SLASH_SCREEN), RT_BITMAP); nlassert (hrsrc); HGLOBAL hBitmap = LoadResource (HInstance, hrsrc); nlassert (hBitmap); BITMAP *bitmap = (BITMAP*)LockResource(hBitmap); nlassert (bitmap); int width = bitmap->bmWidth; int height = bitmap->bmHeight; // Look the command line to see if we have a cookie and a addr SlashScreen = CreateDialog (hInstance, MAKEINTRESOURCE(IDD_SLASH_SCREEN), NULL, MyDialogProc); RECT rect; RECT rectDesktop; GetWindowRect (SlashScreen, &rect); GetWindowRect (GetDesktopWindow (), &rectDesktop); SetWindowPos (SlashScreen, HWND_TOP, (rectDesktop.right-rectDesktop.left-width)/2, (rectDesktop.bottom-rectDesktop.top-height)/2, width, height, 0); ShowWindow (SlashScreen, SW_SHOW); pump (); // Delete all the .ttf file in the /data directory { vector files; NLMISC::CPath::getPathContent ("data", false, false, true, files, NULL, true); uint i; for (i=0; isetRyzomFilename(Args.getProgramPath() + Args.getProgramName()); ///////////////////////////////// // Initialize the application. // #ifndef TEST_CRASH_COUNTER RYZOM_TRY("Pre-Login Init") prelogInit(); RYZOM_CATCH("Pre-Login Init") // Log the client and choose from shard RYZOM_TRY("Login") if (!ClientCfg.Local && (ClientCfg.TestBrowser || ClientCfg.FSHost.empty())) { if (login() == false) { quitCrashReport (); #if !FINAL_VERSION // display the file access logger stats and clear out memory allocated for the file access logger //ICommand::execute("iFileAccessLogDisplay",*NLMISC::InfoLog); //ICommand::execute("iFileAccessLogStop",*NLMISC::InfoLog); //ICommand::execute("iFileAccessLogClear",*NLMISC::InfoLog); #endif return EXIT_SUCCESS; } } RYZOM_CATCH("Login") // Finish inits RYZOM_TRY("Post-Login Init") postlogInit(); RYZOM_CATCH("Post-Login Init") #endif // TEST_CRASH_COUNTER ////////////////////////////////////////// // The real main loop ////////////////////////////////////////// #ifdef TEST_CRASH_COUNTER bool ok = false; #else // TEST_CRASH_COUNTER bool ok = true; #endif // TEST_CRASH_COUNTER while(ok) { // hulud : memory snapshot to track reconnection memory leak /* static int pass = 0; string filename = "z_mem_connection_" + toString (pass++) + ".csv"; nlverify (NLMEMORY::StatisticsReport (filename.c_str(), true)); */ ////////////////////////////////////////// // Manage the connection to the server. // RYZOM_TRY("Connection") // If the connection return false we just want to quit the game if(!connection(Cookie, FSAddr)) { releaseOutGame(); break; } RYZOM_CATCH("Connection") /////////////////////////////// // Initialize the main loop. // RYZOM_TRY("Main loop initialisation") initMainLoop(); RYZOM_CATCH("Main loop initialisation") ////////////////////////////////////////////////// // Main loop (biggest part of the application). // RYZOM_TRY("Main loop") ok = !mainLoop(); RYZOM_CATCH("Main loop") ///////////////////////////// // Release all the memory. // if (!FarTP.isReselectingChar()) { RYZOM_TRY("Main loop releasing") releaseMainLoop(!ok); RYZOM_CATCH("Main loop releasing") } // Offline client quit now if(ClientCfg.Local) break; } #if !FINAL_VERSION // display the file access logger stats and clear out memory allocated for the file access logger //ICommand::execute("iFileAccessLogDisplay",*NLMISC::InfoLog); //ICommand::execute("iFileAccessLogStop",*NLMISC::InfoLog); //ICommand::execute("iFileAccessLogClear",*NLMISC::InfoLog); #endif //CFile::createEmptyFile(getLogDirectory() + "during_release"); #ifdef TEST_CRASH_COUNTER if (Args.haveLongArg("release")) { volatile int toto = *(int*)0; } #endif // TEST_CRASH_COUNTER // Final release RYZOM_TRY("Releasing") release(); RYZOM_CATCH("Releasing") #if FINAL_VERSION || defined (TEST_CRASH_COUNTER) quitCrashReport (); #endif // FINAL_VERSION // delete the Nel context delete appContext; #ifdef NL_OS_WINDOWS /// always do a sanity check for early (in the sense of production days) memory coruption detection // _CrtCheckMemory(); #endif // EXIT of the Application. return EXIT_SUCCESS; } // main/WinMain