// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef NL_ACTION_DISCONNECTION_H
#define NL_ACTION_DISCONNECTION_H
#include "nel/misc/types_nl.h"
#include "action.h"
namespace CLFECOMMON {
/**
* This action means the entity Id has left the game.
* Note: No more data or processing than in CAction.
* \author Olivier Cado
* \author Nevrax France
* \date 2001
*/
class CActionDisconnection : public CActionImpulsion
{
public:
static CAction *create () { return new CActionDisconnection(); }
protected:
friend class CActionFactory;
/// This method intialises the action with a default state
virtual void reset()
{
AllowExceedingMaxSize = false;
}
};
}
#endif // NL_ACTION_DISCONNECTION_H
/* End of action_disconnection.h */