// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef RY_CONSTANTS_H
#define RY_CONSTANTS_H
#include "nel/misc/types_nl.h"
#include "nel/misc/entity_id.h"
// define for xp gains calculation
#define MAX_DELTA_LVL 50
#define MIN_DELTA_LVL -50
#define NB_DELTA_LVL 101
#define MIDDLE_DELTA_LVL 50
// define for sheath
#define NB_SHEATH 1
// square of the max talking distance in meters
const sint32 MaxTalkingDistSquare = 64; // 8 m
// same, but for "talking" to outpost building
const sint32 MaxTalkingOutpostBuildingDistSquare= 256; // 16 m
// square of max distance for commands to animals in meters
const sint32 MaxAnimalCommandDistSquare = 900; // 30 m
// raw material source bar speeds
const float DeltaMoveBarPerSec = 60.0f; // 60 units per second
const float DeltaResetBarPerSec = 130.0f; // 130 units per second
const float DeltaTimeBarPerSec = 5.0f; // 5 units per second
// ring editor/animator dynamic channel offset (most significant bit of short id set to 1)
const uint64 RingDynChanOffset = UINT64_CONSTANT(0x8000000000);
#endif