Thu Aug 22 19:09:44 2002 (receveur) .basics.family = melee weapon Thu Aug 22 19:09:44 2002 (receveur) .basics.name = staff Thu Aug 22 19:09:44 2002 (receveur) .basics.quality level = $filename Thu Aug 22 19:56:36 2002 (receveur) .melee weapon.damage type = Blunt Thu Aug 22 19:56:36 2002 (receveur) .melee weapon.latency = 6 Thu Aug 22 19:56:36 2002 (receveur) .melee weapon.rate of fire = 2 Thu Aug 22 19:57:03 2002 (receveur) .melee weapon.category = light Thu Aug 22 19:59:30 2002 (receveur) .melee weapon.skill = Stick Tue Aug 27 14:55:05 2002 (wuibout) .3d.icon = MW_staff.tga Thu Oct 03 15:15:09 2002 (receveur) .basics.weight = light Thu Oct 03 15:15:39 2002 (receveur) .basics.hit points = very low Tue Dec 10 11:22:28 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Right Hand Tue Dec 10 11:22:28 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = right hand Tue Dec 10 11:22:28 2002 (receveur) formName Pasted = Tue Dec 10 11:22:28 2002 (receveur) formName Resized = 1 Fri Jan 03 15:54:10 2003 (receveur) .melee weapon.skill = stick Thu Feb 20 18:02:56 2003 (favre) .faber.Career = faber Thu Feb 20 18:02:56 2003 (favre) .faber.Skill = make melee weapons Thu Feb 20 18:02:56 2003 (favre) .faber.Specialization = make lance Wed Feb 26 17:37:08 2003 (favre) .faber.Tool type = Sharpener Wed Feb 26 17:37:16 2003 (favre) .crafting tool.type = Sharpener Thu Feb 27 17:15:00 2003 (receveur) .faber.Create.MP 1 = bones.item Mon Mar 03 15:28:15 2003 (receveur) .melee weapon.latency = Mon Mar 03 15:28:15 2003 (receveur) .melee weapon.rate of fire = Thu Sep 18 11:41:19 2003 (coutelas) .AsBrick.Client.Icon = MW_staff.tga Thu Sep 18 11:41:19 2003 (coutelas) .basics.ItemType = Staff Thu Sep 18 11:41:19 2003 (coutelas) .faber.Create.MP 1 = Raw Material for Shaft Thu Sep 18 11:41:19 2003 (coutelas) .faber.Create.MP 1 Property = Stiff Thu Sep 18 11:41:19 2003 (coutelas) .faber.Create.MP 2 = Raw Material for Grip Thu Sep 18 11:41:19 2003 (coutelas) .faber.Create.MP 2 Property = Grip Thu Sep 18 11:41:19 2003 (coutelas) .faber.Create.Quantity 2 = 1 Thu Sep 18 11:41:19 2003 (coutelas) .melee weapon.skill = staff Thu Sep 18 18:57:22 2003 (coutelas) .AsBrick.Basics.FamilyId = RootFaber Fri Sep 19 11:39:15 2003 (coutelas) .AsBrick.Client.IconOver = item_plan_over.tga Tue Sep 23 17:18:10 2003 (coutelas) .faber.Skill = craft Fri Jan 30 11:11:04 2004 (coutelas) .basics.Bulk = 20 Fri Feb 06 17:29:55 2004 (coutelas) .basics.Time to Equip In Ticks = 20 Wed Jun 16 15:40:36 2004 (coutelas) .basics.EquipmentInfo.EquipmentSlots[0] = Two Hands Wed Jun 16 15:40:36 2004 (coutelas) .basics.name = magic staff Wed Jun 16 15:41:13 2004 (coutelas) .melee weapon.skill = SFM2 Wed Jun 16 15:41:37 2004 (coutelas) .3d.anim_set = 2HLance Fri Jun 18 11:04:42 2004 (fleury) .basics.ItemType = Magician Staff Fri Jun 18 15:52:00 2004 (coutelas) .basics.EquipmentInfo.EquipmentSlots[0] = Two Hands Fri Jun 18 15:55:15 2004 (coutelas) .3d.anim_set = 1H Mon Jun 21 17:09:31 2004 (coutelas) .basics.EquipmentInfo.WearEquipmentMalus = 0.0 Wed Aug 25 10:21:37 2004 (coutelas) .3d.icon = MG_Glove.tga Mon Aug 30 14:58:50 2004 (coutelas) .3d.anim_set = Mon Aug 30 17:31:48 2004 (coutelas) .3d.shape = GE_HOF_Acc_Gauntlet.shape Mon Aug 30 17:31:48 2004 (coutelas) .3d.shape_female = GE_HOM_Acc_Gauntlet.shape Thu Sep 23 16:24:21 2004 (coutelas) .3d.never hide when equiped = true Thu Apr 21 14:32:10 2005 (peloille) .basics.RequiredCharac = Strength Thu Apr 21 14:32:10 2005 (peloille) .basics.RequiredCharacQualityFactor = 1 Thu Apr 21 14:32:10 2005 (peloille) .basics.RequiredCharacQualityOffset = -10 Thu Apr 21 14:45:55 2005 (peloille) .basics.RequiredCharac = Intelligence