// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" #include "character_title.h" #include "nel/misc/common.h" #include "nel/misc/string_conversion.h" namespace CHARACTER_TITLE { NL_BEGIN_STRING_CONVERSION_TABLE (ECharacterTitle) NL_STRING_CONVERSION_TABLE_ENTRY(Refugee) NL_STRING_CONVERSION_TABLE_ENTRY(Homin) NL_STRING_CONVERSION_TABLE_ENTRY(Novice_Artisan) NL_STRING_CONVERSION_TABLE_ENTRY(Novice_Warrior) NL_STRING_CONVERSION_TABLE_ENTRY(Novice_Harvester) NL_STRING_CONVERSION_TABLE_ENTRY(Novice_Magician) NL_STRING_CONVERSION_TABLE_ENTRY(Artisan_Apprentice) NL_STRING_CONVERSION_TABLE_ENTRY(Magician_Apprentice) NL_STRING_CONVERSION_TABLE_ENTRY(Defensive_Magician) NL_STRING_CONVERSION_TABLE_ENTRY(Offensive_Magician) NL_STRING_CONVERSION_TABLE_ENTRY(Mentalist) NL_STRING_CONVERSION_TABLE_ENTRY(Summoner) NL_STRING_CONVERSION_TABLE_ENTRY(Master_Of_Illusion) NL_STRING_CONVERSION_TABLE_ENTRY(Mind_Lord) NL_STRING_CONVERSION_TABLE_ENTRY(Healer) NL_STRING_CONVERSION_TABLE_ENTRY(Priest) NL_STRING_CONVERSION_TABLE_ENTRY(Master_Of_Life) NL_STRING_CONVERSION_TABLE_ENTRY(Celestial_Guardian) NL_STRING_CONVERSION_TABLE_ENTRY(Disturber) NL_STRING_CONVERSION_TABLE_ENTRY(Affliction_Bringer) NL_STRING_CONVERSION_TABLE_ENTRY(Master_Of_Torment) NL_STRING_CONVERSION_TABLE_ENTRY(Avatar_Of_Sorrow) NL_STRING_CONVERSION_TABLE_ENTRY(Destroyer) NL_STRING_CONVERSION_TABLE_ENTRY(Archmage) NL_STRING_CONVERSION_TABLE_ENTRY(Master_Of_Pain) NL_STRING_CONVERSION_TABLE_ENTRY(Avatar_Of_Destruction) NL_STRING_CONVERSION_TABLE_ENTRY(Elementalist) NL_STRING_CONVERSION_TABLE_ENTRY(Alchemist) NL_STRING_CONVERSION_TABLE_ENTRY(Biomancer) NL_STRING_CONVERSION_TABLE_ENTRY(Master_Of_Energies) NL_STRING_CONVERSION_TABLE_ENTRY(Chosen_Of_Atys) NL_STRING_CONVERSION_TABLE_ENTRY(Warrior_Apprentice) NL_STRING_CONVERSION_TABLE_ENTRY(Melee_Warrior) NL_STRING_CONVERSION_TABLE_ENTRY(Range_Fighter) NL_STRING_CONVERSION_TABLE_ENTRY(Light_Armsman) NL_STRING_CONVERSION_TABLE_ENTRY(Heavy_Armsman) NL_STRING_CONVERSION_TABLE_ENTRY(Close_Fighter) NL_STRING_CONVERSION_TABLE_ENTRY(Gunman) NL_STRING_CONVERSION_TABLE_ENTRY(Heavy_Gunman) NL_STRING_CONVERSION_TABLE_ENTRY(Advanced_Gunman) NL_STRING_CONVERSION_TABLE_ENTRY(Advanced_Heavy_Gunman) NL_STRING_CONVERSION_TABLE_ENTRY(Bludgeoner) NL_STRING_CONVERSION_TABLE_ENTRY(Skewerer) NL_STRING_CONVERSION_TABLE_ENTRY(Slasher) NL_STRING_CONVERSION_TABLE_ENTRY(Smasher) NL_STRING_CONVERSION_TABLE_ENTRY(Impaler) NL_STRING_CONVERSION_TABLE_ENTRY(Cleaver) NL_STRING_CONVERSION_TABLE_ENTRY(Advanced_Close_Fighter) NL_STRING_CONVERSION_TABLE_ENTRY(Maceman) NL_STRING_CONVERSION_TABLE_ENTRY(Brute) NL_STRING_CONVERSION_TABLE_ENTRY(Spearman) NL_STRING_CONVERSION_TABLE_ENTRY(Axeman) NL_STRING_CONVERSION_TABLE_ENTRY(Swordsman) NL_STRING_CONVERSION_TABLE_ENTRY(Heavy_Maceman) NL_STRING_CONVERSION_TABLE_ENTRY(Pikeman) NL_STRING_CONVERSION_TABLE_ENTRY(Heavy_Axeman) NL_STRING_CONVERSION_TABLE_ENTRY(Heavy_Swordsman) NL_STRING_CONVERSION_TABLE_ENTRY(Knifeman) NL_STRING_CONVERSION_TABLE_ENTRY(Hand_To_Hand_Fighter) NL_STRING_CONVERSION_TABLE_ENTRY(Bowman) NL_STRING_CONVERSION_TABLE_ENTRY(Pistoleer) NL_STRING_CONVERSION_TABLE_ENTRY(Heavy_Bowman) NL_STRING_CONVERSION_TABLE_ENTRY(Artilleryman) NL_STRING_CONVERSION_TABLE_ENTRY(Rifleman) NL_STRING_CONVERSION_TABLE_ENTRY(Master_Maceman) NL_STRING_CONVERSION_TABLE_ENTRY(Master_Brute) NL_STRING_CONVERSION_TABLE_ENTRY(Master_Spearman) NL_STRING_CONVERSION_TABLE_ENTRY(Master_Axeman) NL_STRING_CONVERSION_TABLE_ENTRY(Master_Swordsman) NL_STRING_CONVERSION_TABLE_ENTRY(Master_Heavy_Maceman) NL_STRING_CONVERSION_TABLE_ENTRY(Master_Pikeman) NL_STRING_CONVERSION_TABLE_ENTRY(Master_Heavy_Axeman) NL_STRING_CONVERSION_TABLE_ENTRY(Master_Heavy_Swordsman) NL_STRING_CONVERSION_TABLE_ENTRY(Master_Knifeman) NL_STRING_CONVERSION_TABLE_ENTRY(Master_Hand_To_Hand_Fighter) NL_STRING_CONVERSION_TABLE_ENTRY(Master_Bowman) NL_STRING_CONVERSION_TABLE_ENTRY(Master_Pistoleer) NL_STRING_CONVERSION_TABLE_ENTRY(Master_Heavy_Bowman) NL_STRING_CONVERSION_TABLE_ENTRY(Master_Artilleryman) NL_STRING_CONVERSION_TABLE_ENTRY(Master_Rifleman) NL_STRING_CONVERSION_TABLE_ENTRY(Armorer_Apprentice) NL_STRING_CONVERSION_TABLE_ENTRY(Jeweler_Apprentice) NL_STRING_CONVERSION_TABLE_ENTRY(Melee_Weapon_Smith_Apprentice) NL_STRING_CONVERSION_TABLE_ENTRY(Range_Weapon_Smith_Apprentice) NL_STRING_CONVERSION_TABLE_ENTRY(Heavy_Armorer) NL_STRING_CONVERSION_TABLE_ENTRY(Light_Armorer) NL_STRING_CONVERSION_TABLE_ENTRY(Medium_Armorer) NL_STRING_CONVERSION_TABLE_ENTRY(Shield_Smith) NL_STRING_CONVERSION_TABLE_ENTRY(Jeweler) NL_STRING_CONVERSION_TABLE_ENTRY(Melee_Weapon_Smith) NL_STRING_CONVERSION_TABLE_ENTRY(Melee_Heavy_Weapon_Smith) NL_STRING_CONVERSION_TABLE_ENTRY(Melee_Light_Weapon_Smith) NL_STRING_CONVERSION_TABLE_ENTRY(Range_Weapon_Smith) NL_STRING_CONVERSION_TABLE_ENTRY(Range_Heavy_Weapon_Smith) NL_STRING_CONVERSION_TABLE_ENTRY(Advanced_Heavy_Armorer) NL_STRING_CONVERSION_TABLE_ENTRY(Advanced_Light_Armorer) NL_STRING_CONVERSION_TABLE_ENTRY(Advanced_Medium_Armorer) NL_STRING_CONVERSION_TABLE_ENTRY(Advanced_Shield_Smith) NL_STRING_CONVERSION_TABLE_ENTRY(Advanced_Jeweler) NL_STRING_CONVERSION_TABLE_ENTRY(Advanced_Melee_Weapon_Smith) NL_STRING_CONVERSION_TABLE_ENTRY(Advanced_Melee_Heavy_Weapon_Smith) NL_STRING_CONVERSION_TABLE_ENTRY(Advanced_Melee_Light_Weapon_Smith) NL_STRING_CONVERSION_TABLE_ENTRY(Advanced_Range_Weapon_Smith) NL_STRING_CONVERSION_TABLE_ENTRY(Advanced_Range_Heavy_Weapon_Smith) NL_STRING_CONVERSION_TABLE_ENTRY(Expert_Heavy_Armorer) NL_STRING_CONVERSION_TABLE_ENTRY(Expert_Light_Armorer) NL_STRING_CONVERSION_TABLE_ENTRY(Expert_Medium_Armorer) NL_STRING_CONVERSION_TABLE_ENTRY(Expert_Shield_Smith) NL_STRING_CONVERSION_TABLE_ENTRY(Expert_Jeweler) NL_STRING_CONVERSION_TABLE_ENTRY(Expert_Melee_Weapon_Smith) NL_STRING_CONVERSION_TABLE_ENTRY(Expert_Melee_Heavy_Weapon_Smith) NL_STRING_CONVERSION_TABLE_ENTRY(Expert_Melee_Light_Weapon_Smith) NL_STRING_CONVERSION_TABLE_ENTRY(Expert_Range_Weapon_Smith) NL_STRING_CONVERSION_TABLE_ENTRY(Expert_Range_Heavy_Weapon_Smith) NL_STRING_CONVERSION_TABLE_ENTRY(Heavy_Armorer_Master) NL_STRING_CONVERSION_TABLE_ENTRY(Light_Armorer_Master) NL_STRING_CONVERSION_TABLE_ENTRY(Medium_Armorer_Master) NL_STRING_CONVERSION_TABLE_ENTRY(Shield_Smith_Master) NL_STRING_CONVERSION_TABLE_ENTRY(Jeweler_Master) NL_STRING_CONVERSION_TABLE_ENTRY(Melee_Weapon_Smith_Master) NL_STRING_CONVERSION_TABLE_ENTRY(Melee_Heavy_Weapon_Smith_Master) NL_STRING_CONVERSION_TABLE_ENTRY(Melee_Light_Weapon_Smith_Master) NL_STRING_CONVERSION_TABLE_ENTRY(Range_Weapon_Smith_Master) NL_STRING_CONVERSION_TABLE_ENTRY(Range_Heavy_Weapon_Smith_Master) NL_STRING_CONVERSION_TABLE_ENTRY(Forager_Apprentice) NL_STRING_CONVERSION_TABLE_ENTRY(Forager) NL_STRING_CONVERSION_TABLE_ENTRY(Desert_Forager) NL_STRING_CONVERSION_TABLE_ENTRY(Forest_Forager) NL_STRING_CONVERSION_TABLE_ENTRY(Jungle_Forager) NL_STRING_CONVERSION_TABLE_ENTRY(Lacustre_Forager) NL_STRING_CONVERSION_TABLE_ENTRY(Prime_Roots_Forager) NL_STRING_CONVERSION_TABLE_ENTRY(Advanced_Desert_Forager) NL_STRING_CONVERSION_TABLE_ENTRY(Advanced_Forest_Forager) NL_STRING_CONVERSION_TABLE_ENTRY(Advanced_Jungle_Forager) NL_STRING_CONVERSION_TABLE_ENTRY(Advanced_Lacustre_Forager) NL_STRING_CONVERSION_TABLE_ENTRY(Advanced_Prime_Roots_Forager) NL_STRING_CONVERSION_TABLE_ENTRY(Expert_Desert_Forager) NL_STRING_CONVERSION_TABLE_ENTRY(Expert_Forest_Forager) NL_STRING_CONVERSION_TABLE_ENTRY(Expert_Jungle_Forager) NL_STRING_CONVERSION_TABLE_ENTRY(Expert_Lacustre_Forager) NL_STRING_CONVERSION_TABLE_ENTRY(Expert_Prime_Roots_Forager) NL_STRING_CONVERSION_TABLE_ENTRY(Master_Desert_Forager) NL_STRING_CONVERSION_TABLE_ENTRY(Master_Forest_Forager) NL_STRING_CONVERSION_TABLE_ENTRY(Master_Jungle_Forager) NL_STRING_CONVERSION_TABLE_ENTRY(Master_Lacustre_Forager) NL_STRING_CONVERSION_TABLE_ENTRY(Master_Prime_Roots_Forager) NL_STRING_CONVERSION_TABLE_ENTRY(Kami_Ally) NL_STRING_CONVERSION_TABLE_ENTRY(Karavan_Ally) NL_STRING_CONVERSION_TABLE_ENTRY(Title00000) NL_STRING_CONVERSION_TABLE_ENTRY(Title00001) NL_STRING_CONVERSION_TABLE_ENTRY(Title00002) NL_STRING_CONVERSION_TABLE_ENTRY(Title00003) NL_STRING_CONVERSION_TABLE_ENTRY(Title00004) NL_STRING_CONVERSION_TABLE_ENTRY(Title00005) NL_STRING_CONVERSION_TABLE_ENTRY(Title00006) NL_STRING_CONVERSION_TABLE_ENTRY(Title00007) NL_STRING_CONVERSION_TABLE_ENTRY(Title00008) NL_STRING_CONVERSION_TABLE_ENTRY(Title00009) NL_STRING_CONVERSION_TABLE_ENTRY(Title00010) NL_STRING_CONVERSION_TABLE_ENTRY(Title00011) NL_STRING_CONVERSION_TABLE_ENTRY(Title00012) NL_STRING_CONVERSION_TABLE_ENTRY(Title00013) NL_STRING_CONVERSION_TABLE_ENTRY(Title00014) NL_STRING_CONVERSION_TABLE_ENTRY(Title00015) NL_STRING_CONVERSION_TABLE_ENTRY(Title00016) NL_STRING_CONVERSION_TABLE_ENTRY(Title00017) NL_STRING_CONVERSION_TABLE_ENTRY(Title00018) NL_STRING_CONVERSION_TABLE_ENTRY(Title00019) NL_STRING_CONVERSION_TABLE_ENTRY(Title00020) NL_STRING_CONVERSION_TABLE_ENTRY(Title00021) NL_STRING_CONVERSION_TABLE_ENTRY(Title00022) NL_STRING_CONVERSION_TABLE_ENTRY(Title00023) NL_STRING_CONVERSION_TABLE_ENTRY(Title00024) NL_STRING_CONVERSION_TABLE_ENTRY(Title00025) NL_STRING_CONVERSION_TABLE_ENTRY(Title00026) NL_STRING_CONVERSION_TABLE_ENTRY(Title00027) NL_STRING_CONVERSION_TABLE_ENTRY(Title00028) NL_STRING_CONVERSION_TABLE_ENTRY(Title00029) NL_STRING_CONVERSION_TABLE_ENTRY(Title00030) NL_STRING_CONVERSION_TABLE_ENTRY(Title00031) NL_STRING_CONVERSION_TABLE_ENTRY(Title00032) NL_STRING_CONVERSION_TABLE_ENTRY(Title00033) NL_STRING_CONVERSION_TABLE_ENTRY(Title00034) NL_STRING_CONVERSION_TABLE_ENTRY(Title00035) NL_STRING_CONVERSION_TABLE_ENTRY(Title00036) NL_STRING_CONVERSION_TABLE_ENTRY(Title00037) NL_STRING_CONVERSION_TABLE_ENTRY(Title00038) NL_STRING_CONVERSION_TABLE_ENTRY(Title00039) NL_STRING_CONVERSION_TABLE_ENTRY(Title00040) NL_STRING_CONVERSION_TABLE_ENTRY(Title00041) NL_STRING_CONVERSION_TABLE_ENTRY(Title00042) NL_STRING_CONVERSION_TABLE_ENTRY(Title00043) NL_STRING_CONVERSION_TABLE_ENTRY(Title00044) NL_STRING_CONVERSION_TABLE_ENTRY(Title00045) NL_STRING_CONVERSION_TABLE_ENTRY(Title00046) NL_STRING_CONVERSION_TABLE_ENTRY(Title00047) NL_STRING_CONVERSION_TABLE_ENTRY(Title00048) NL_STRING_CONVERSION_TABLE_ENTRY(Title00049) NL_STRING_CONVERSION_TABLE_ENTRY(Title00050) NL_STRING_CONVERSION_TABLE_ENTRY(Title00051) NL_STRING_CONVERSION_TABLE_ENTRY(Title00052) NL_STRING_CONVERSION_TABLE_ENTRY(Title00053) NL_STRING_CONVERSION_TABLE_ENTRY(Title00054) NL_STRING_CONVERSION_TABLE_ENTRY(Title00055) NL_STRING_CONVERSION_TABLE_ENTRY(Title00056) NL_STRING_CONVERSION_TABLE_ENTRY(Title00057) NL_STRING_CONVERSION_TABLE_ENTRY(Title00058) NL_STRING_CONVERSION_TABLE_ENTRY(Title00059) NL_STRING_CONVERSION_TABLE_ENTRY(Title00060) NL_STRING_CONVERSION_TABLE_ENTRY(Title00061) NL_STRING_CONVERSION_TABLE_ENTRY(Title00062) NL_STRING_CONVERSION_TABLE_ENTRY(Title00063) NL_STRING_CONVERSION_TABLE_ENTRY(Title00064) NL_STRING_CONVERSION_TABLE_ENTRY(Title00065) NL_STRING_CONVERSION_TABLE_ENTRY(Title00066) NL_STRING_CONVERSION_TABLE_ENTRY(Title00067) NL_STRING_CONVERSION_TABLE_ENTRY(Title00068) NL_STRING_CONVERSION_TABLE_ENTRY(Title00069) NL_STRING_CONVERSION_TABLE_ENTRY(Title00070) NL_STRING_CONVERSION_TABLE_ENTRY(Title00071) NL_STRING_CONVERSION_TABLE_ENTRY(Title00072) NL_STRING_CONVERSION_TABLE_ENTRY(Title00073) NL_STRING_CONVERSION_TABLE_ENTRY(Title00074) NL_STRING_CONVERSION_TABLE_ENTRY(Title00075) NL_STRING_CONVERSION_TABLE_ENTRY(Title00076) NL_STRING_CONVERSION_TABLE_ENTRY(Title00077) NL_STRING_CONVERSION_TABLE_ENTRY(Title00078) NL_STRING_CONVERSION_TABLE_ENTRY(Title00079) NL_STRING_CONVERSION_TABLE_ENTRY(FBT) NL_STRING_CONVERSION_TABLE_ENTRY(SGM) NL_STRING_CONVERSION_TABLE_ENTRY(GM) NL_STRING_CONVERSION_TABLE_ENTRY(VG) NL_STRING_CONVERSION_TABLE_ENTRY(SG) NL_STRING_CONVERSION_TABLE_ENTRY(G) NL_STRING_CONVERSION_TABLE_ENTRY(CM) NL_STRING_CONVERSION_TABLE_ENTRY(EM) NL_STRING_CONVERSION_TABLE_ENTRY(EG) NL_STRING_CONVERSION_TABLE_ENTRY(OBSERVER) NL_END_STRING_CONVERSION_TABLE(ECharacterTitle, CharacterTitlesConversion, NB_CHARACTER_TITLE) std::string toString (const ECharacterTitle &r) { return CharacterTitlesConversion.toString(r); } ECharacterTitle toCharacterTitle (const std::string& ct) { return CharacterTitlesConversion.fromString(ct); } } // CHARACTER_TITLE