// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" #include "chat_group.h" #include "nel/misc/string_conversion.h" static const NLMISC::CStringConversion::CPair CChatGroupStringTable [] = { { "say", CChatGroup::say }, { "shout", CChatGroup::shout }, { "team", CChatGroup::team }, { "guild", CChatGroup::guild }, { "civilization", CChatGroup::civilization }, { "territory", CChatGroup::territory }, { "universe", CChatGroup::universe }, { "tell", CChatGroup::tell }, { "player", CChatGroup::player }, { "arround", CChatGroup::arround }, { "system", CChatGroup::system }, { "region", CChatGroup::region }, }; static const NLMISC::CStringConversion CChatGroupConversion(CChatGroupStringTable, sizeof(CChatGroupStringTable) / sizeof(CChatGroupStringTable[0]), CChatGroup::nbChatMode); CChatGroup::TGroupType CChatGroup::stringToGroupType( const std::string & str ) { return CChatGroupConversion.fromString( str ); } const std::string &CChatGroup::groupTypeToString(CChatGroup::TGroupType type) { return CChatGroupConversion.toString(type); }