// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef RY_ECOSYSTEM_H #define RY_ECOSYSTEM_H #include "nel/misc/types_nl.h" namespace ECOSYSTEM { // Please do not change the ordering of these (otherwise change arrays [ECOSYSTEM::NUM_ECOSYSTEM]) enum EECosystem { common_ecosystem = 0, desert, forest, lacustre, jungle, goo, primary_root, unknown, NUM_ECOSYSTEM = unknown }; /** * get the right ecosystem enum from the input string (case-unsensitive comparison) * \param str the input string * \return the EECosystem associated to this string (UNDEFINED if the string cannot be interpreted) */ EECosystem stringToEcosystem(const std::string &str); /** * get the ecosystem type as a string * \param cat the EECosystem cat * \return the string associated to this EECosystem */ const std::string & toString (EECosystem e); }; // namespace ECOSYSTEM // Currently, ecotypes are mapped to ecosystems typedef ECOSYSTEM::EECosystem TEcotype; #endif // RY_ECOSYSTEM_H /* End of ecosystem.h */