// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" #include "sentence_appraisal.h" // nel #include "nel/misc/string_conversion.h" using namespace std; using namespace NLMISC; namespace SENTENCE_APPRAISAL { // The conversion table const CStringConversion::CPair stringTable [] = { { "ChildPlay", ChildPlay }, { "RealEasy", RealEasy }, { "Easy", Easy }, { "FairlyEasy", FairlyEasy }, { "Average", Average }, { "QuiteDifficult", QuiteDifficult }, { "Difficult", Difficult }, { "ReallyDifficult", ReallyDifficult }, { "Harsh", Harsh }, { "ExtremelyDifficult", ExtremelyDifficult }, { "FeatureUnderConstruction", FeatureUnderConstruction }, { "InvalidSentence", InvalidSentence }, { "ErrorCreating", ErrorCreating }, { "Uncomplete", Uncomplete }, { "Cheater", Cheater }, { "Undefined", Undefined }, }; CStringConversion conversion(stringTable, sizeof(stringTable) / sizeof(stringTable[0]), Undefined); // convert type id to type name string const std::string& toString( ESentenceAppraisal type ) { return conversion.toString(type); } // convert type name to type enum value ESentenceAppraisal toAppraisal( const std::string& str ) { return conversion.fromString(str); } } // SENTENCE_APPRAISAL