// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef RY_SLOT_EQUIPMENT_H #define RY_SLOT_EQUIPMENT_H #include "nel/misc/types_nl.h" namespace SLOT_EQUIPMENT { // Mode enum TSlotEquipment { HEADDRESS, HEAD, FACE, EARL, EARR, NECKLACE, CHEST, ARMS, WRISTL, WRISTR, HANDS, HANDL, HANDR, FINGERL, FINGERR, LEGS, ANKLEL, ANKLER, FEET, NB_SLOT_EQUIPMENT, UNDEFINED = NB_SLOT_EQUIPMENT }; /** * Convert a slot name to slot equipment enum * \param str the input string * \return the TSlotEquipment associated to this string (UNDEFINED if the string cannot be interpreted) */ TSlotEquipment stringToSlotEquipment(const std::string &str); /** * Convert a slot enum to george string (only for george read, do not use this for game) */ const std::string& toString( TSlotEquipment ); }; // SLOTTYPE #endif // RY_SLOT_EQUIPMENT_H /* End of slot_equipment.h */