// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "std_afx.h" #include "nel_export.h" #include "nel/3d/register_3d.h" #include "nel/misc/app_context.h" #include "../nel_3dsmax_shared/nel_3dsmax_shared.h" extern ClassDesc2* GetCNelExportDesc(); HINSTANCE hInstance; int controlsInit = FALSE; BOOL WINAPI DllMain(HINSTANCE hinstDLL,ULONG fdwReason,LPVOID lpvReserved) { // initialize nel context if (!NLMISC::INelContext::isContextInitialised()) { new NLMISC::CLibraryContext(GetSharedNelContext()); nldebug("NeL Export: DllMain"); } hInstance = hinstDLL; // Hang on to this DLL's instance handle. NL3D::registerSerial3d(); if (!controlsInit) { controlsInit = TRUE; InitCustomControls(hInstance); // Initialize MAX's custom controls InitCommonControls(); // Initialize Win95 controls } return (TRUE); } __declspec( dllexport ) const TCHAR* LibDescription() { return GetString(IDS_LIBDESCRIPTION); } //TODO: Must change this number when adding a new class __declspec( dllexport ) int LibNumberClasses() { return 1; } __declspec( dllexport ) ClassDesc* LibClassDesc(int i) { switch(i) { case 0: return GetCNelExportDesc(); default: return 0; } } __declspec( dllexport ) ULONG LibVersion() { return VERSION_3DSMAX; } TCHAR *GetString(int id) { static TCHAR buf[256]; if (hInstance) return LoadString(hInstance, id, buf, sizeof(buf)) ? buf : NULL; return NULL; }