<interface_config> <root id="interface" x="0" y="0" w="800" h="600" active="true" /> <!-- Duplication of TOutpostState --> <define id="outpost_status_UnknownOutpostState" value_from_code="getOutpostEnumUnknownOutpostState()" /> <define id="outpost_status_Peace" value_from_code="getOutpostEnumPeace()" /> <define id="outpost_status_WarDeclaration" value_from_code="getOutpostEnumWarDeclaration()" /> <define id="outpost_status_AttackBefore" value_from_code="getOutpostEnumAttackBefore()" /> <define id="outpost_status_AttackRound" value_from_code="getOutpostEnumAttackRound()" /> <define id="outpost_status_AttackAfter" value_from_code="getOutpostEnumAttackAfter()" /> <define id="outpost_status_DefenseBefore" value_from_code="getOutpostEnumDefenseBefore()" /> <define id="outpost_status_DefenseRound" value_from_code="getOutpostEnumDefenseRound()" /> <define id="outpost_status_DefenseAfter" value_from_code="getOutpostEnumDefenseAfter()" /> <!-- Load Lua (after constants decl) --> <lua file="outpost.lua" /> <!-- Save the Time Zone config --> <variable entry="UI:SAVE:OUTPOST:TIME_ZONE" type="sint32" value="0" /> <variable entry="UI:SAVE:OUTPOST:TIME_ZONE_AUTO" type="sint32" value="1" /> <variable entry="UI:TEMP:OUTPOST:TIME_ZONE_NEXT_UPDATE" type="sint32" value="0" /> <!-- just a script called at init and every 5 seconds, to setup TIME_ZONE, if time_zone is auto--> <link expr="depends(@UI:SAVE:OUTPOST:TIME_ZONE_AUTO, @UI:VARIABLES:CURRENT_SERVER_TICK)" cond="and(eq(@UI:SAVE:OUTPOST:TIME_ZONE_AUTO, 1), ge(@UI:VARIABLES:CURRENT_SERVER_TICK, @UI:TEMP:OUTPOST:TIME_ZONE_NEXT_UPDATE))" action="lua:game:outpostUpdateTimeZone()" /> <!-- Temp Variables --> <variable entry="UI:TEMP:OUTPOST:SELECTION" type="sint64" value="-1" /> <!-- INDEX Selection From Outposts Window --> <variable entry="UI:TEMP:OUTPOST:BOT_SELECTION" type="sint32" value="0" /> <!-- SHEETID Selection From BotChat --> <variable entry="UI:TEMP:OUTPOST:SQUAD_TO_BUY" type="sint64" value="-1" /> <variable entry="UI:TEMP:OUTPOST:SQUAD_SLOT_SELECTED" type="sint64" value="-1" /> <!-- for the map of spawn pos --> <variable entry="UI:TEMP:OUTPOST:SQUAD_RESPAWN_PT" type="sint64" value="-1" /> <!-- for the map of spawn pos --> <!-- Declare War Temp Variables --> <variable entry="UI:TEMP:OUTPOST:DECLARE_WAR_ATTACK_PERIOD" type="sint32" value="0" /> <!-- Wanted Attack Period (0-23 Time) --> <variable entry="UI:TEMP:OUTPOST:DECLARE_WAR_ACK_RECEIVED" type="sint32" value="0" /> <!-- If Ack received from Server since last send message --> <variable entry="UI:TEMP:OUTPOST:DECLARE_WAR_ACK_OK" type="sint32" value="0" /> <!-- If OK to validate --> <variable entry="UI:TEMP:OUTPOST:DECLARE_WAR_ACK_TEXTID" type="sint32" value="0" /> <!-- Text Info --> <variable entry="UI:TEMP:OUTPOST:DECLARE_WAR_ACK_TIME_RANGE_ATT" type="sint32" value="0" /> <!-- Result Attack Period received from msg --> <!-- needed to close the confirm box (not others) if database is changed while it is opened (invalidate user action) --> <variable entry="UI:TEMP:OUTPOST:CONFIRM_DEL_OUTPOST" type="bool" value="false" /> <!-- true if "del outpost" confirm dialog is opened --> <!-- common for all outposts windows --> <style style="o_del_button" type="text_button" id="del" posref="MR MR" x="-4" button_type="push_button" tx_normal="w_text_button_normal" tx_pushed="w_text_button_pushed" tx_over="w_text_button_over" global_color_normal="true" global_color_over="true" global_color_pushed="true" text_y="-2" fontsize="10" shadow="true" case_mode="%case_upper" wmargin="8" hardtext="uiOutpostDel" /> <style style="o_spawn_button" type="text_button" id="spawn" posref="MR MR" x="-2" posparent="parent" button_type="push_button" tx_normal="w_text_button_normal" tx_pushed="w_text_button_pushed" tx_over="w_text_button_over" global_color_normal="false" global_color_over="true" global_color_pushed="true" text_y="-2" fontsize="10" shadow="true" case_mode="%case_upper" wmargin="8" wmin="16" tooltip="uittOutpostSpawn" hardtext="1" /> <!-- Define just id, posparent and hardtext if you want--> <define id="outpost_title_maxw" value="210" /> <define id="outpost_title2_maxw" value="160" /> <style style="outpost_title" type="text" posref="BL TL" x="0" y="-4" global_color="false" case_mode="%case_upper" shadow="true" line_maxw="%outpost_title_maxw" over_extend_view_text="true" /> <style style="outpost_value_R" type="text" posref="MR ML" x="4" y="0" shadow="true" over_extend_view_text="true" /> <style style="outpost_value_RC" type="text" posref="ML ML" x="%outpost_title_maxw" y="0" shadow="true" over_extend_view_text="true" over_extend_parent_rect="true" /> <style style="outpost_value_RC2" type="text" posref="ML ML" x="%outpost_title2_maxw" y="0" shadow="true" over_extend_view_text="true" over_extend_parent_rect="true" /> <style style="outpost_value_B" type="text" posref="BL TL" x="8" y="-4" multi_line="true" multi_line_space="0" shadow="true" /> <!-- common Status Text --> <template name="t_outpost_stat_link" id="" db="" > <!-- status for each outpost (see game_share/outpost.h: TOutpostState) --> <link expr="switch(@#db, 'uiOutpostPeace', 'uiOutpostPeace', 'uiOutpostWarDeclaration', 'uiOutpostAttackBefore', 'uiOutpostAttackRound', 'uiOutpostAttackAfter', 'uiOutpostDefenseBefore', 'uiOutpostDefenseRound', 'uiOutpostDefenseAfter')" target="#id:hardtext" /> </template> <template name="t_outpost_stat_link_desc" id="" db="" > <!-- status for each outpost (see game_share/outpost.h: TOutpostState) --> <link expr="depends(@#db, @SERVER:OUTPOST_SELECTED:SHEET, @UI:TEMP:OUTPOST:SELECTION)" action="lua:game:outpostDisplayStatusInfo('@#db', '#id')" /> </template> <template name="t_outpost_stat" id="" posref="TL TL" posparent="parent" x="0" y="0" db="" index="" > <view type="text" id="#id" posref="#posref" posparent="#posparent" x="#x" y="#y" fontsize="10" /> <instance template="text_tt" posparent="#id" on_tooltip="lua:game:outpostDisplayStatusInfoTooltip('@#db', '#index')" /> <!-- status for each outpost (see game_share/outpost.h: TOutpostState) --> <instance template="t_outpost_stat_link" id="#id" db="#db" /> </template> <!-- Common Template to select TimeZone --> <template name="t_outpost_time_zone_selector" id="" posparent="" x="0" x_check_box="%outpost_title2_maxw"> <group id="#id" posparent="#posparent" posref="BL TL" x="#x" y="-4" sizeref="w" sizeparent="parent" child_resize_h="true" w="0" h="0" child_resize_hmargin="2" > <view style="outpost_title" id="title_time_zone" posparent="parent" posref="TL TL" x="0" y="-2" hardtext="uiOutpostTimeZone" case_mode="%case_normal" line_maxw="#x_check_box" /> <instance template="text_tt" posparent="title_time_zone" tooltip="uittOutpostTimeZone" /> <instance template="check_box" id="auto" posparent="title_time_zone" posref="ML ML" x="#x_check_box" y="1" w="0" h="16" fontsize="10" hardtext="uiOutpostAutoTimeZone" dblink="UI:SAVE:OUTPOST:TIME_ZONE_AUTO" /> <ctrl style="text_button_16" id="outpost_time_zone" posparent="auto" posref="MR ML" x="8" y="0" hardtext="GMT" onclick_l="active_menu:menu=ui:interface:outpost_time_zone_menu" text_color_normal="255 255 255 255" text_color_over="255 255 255 255" text_color_pushed="255 255 255 255" tooltip="uittOutpostTimeZone" /> <link expr="@UI:SAVE:OUTPOST:TIME_ZONE" action="lua:game:outpostDisplayTimeZone('outpost_time_zone')" /> <link expr="@UI:SAVE:OUTPOST:TIME_ZONE_AUTO" target="outpost_time_zone:frozen" /> </group> </template> <!--**********************--> <!--* outpost_manager *--> <!--**********************--> <!-- in relation with database.xml --> <define id="om_nb_max_outpost" value="16" /> <define id="outpost_name_w" value="240" /> <proc id="om_proc_outpost"> <action handler="set" params="dblink=UI:TEMP:OUTPOST:SELECTION|value=@0"/> <action handler="show" params="outpost" /> </proc> <!-- a line of the om (index is the line index) --> <template name="t_om_line" id="" index="" x="0" posref="BL TL" posparent="parent" owned="" > <group id="#id" posref="#posref" posparent="#posparent" x="#x" y="0" sizeparent="parent" sizeref="w" w="0" h="20" > <!-- name and status of the outpost --> <view type="text" id="name" posref="ML ML" x="2" hardtext="testTestTest#index" fontsize="10" line_maxw="%outpost_name_w" over_extend_view_text="true" /> <instance template="t_outpost_stat" id="status" posref="ML ML" x="%outpost_name_w" y="0" db="SERVER:GUILD:OUTPOST:O#index:STATUS" index="#index" /> <!-- Selection button --> <ctrl type="button" id="select" posref="ML ML" x="0" h="22" w="420" button_type="push_button" tx_normal="blank.tga" tx_pushed="blank.tga" tx_over="blank.tga" scale="true" color="0 0 0 0" col_over="255 255 255 128" col_pushed="0 0 0 192" global_color_normal="true" global_color_over="true" global_color_pushed="true" onclick_l="proc" params_l="om_proc_outpost|#index" /> <!-- Delete ownage of an outpost --> <ctrl style="o_del_button" posref="ML ML" x="380" onclick_l="outpost_giveup" params_l="#index" tooltip="uittOutpostDel#owned" /> </group> <!-- active the line if the outpost slot is here, and if for the correct list --> <link expr="and(ne(@SERVER:GUILD:OUTPOST:O#index:SHEET,0), eq(@SERVER:GUILD:OUTPOST:O#index:OWNED,#owned))" target="#id:active" /> <!-- name of the outpost --> <link expr="getOutpostName(@SERVER:GUILD:OUTPOST:O#index:SHEET)" target="#id:name:uc_hardtext" /> <!-- if the player has the rights to modify outposts let him destroy an outpost --> <!-- the outpost must also be owned by the guild, and the guild must be able to delete the oupost --> <link expr="and( ne(@SERVER:USER:OUTPOST_ADMIN,0), ne(@SERVER:GUILD:OUTPOST:CANDEL,0), ne(#owned,0) )" target="#id:del:active" /> <!-- if the selected outpost is lost close the outpost window --> <link expr="depends(@SERVER:GUILD:OUTPOST:O#index:SHEET, @SERVER:GUILD:OUTPOST:O#index:OWNED)" cond="eq(#index,@UI:TEMP:OUTPOST:SELECTION)" action="hide" params="outpost" /> <!-- if the outpost list is modified close the "del outpost" confirm dialog --> <link expr="depends(@SERVER:GUILD:OUTPOST:O#index:SHEET, @SERVER:GUILD:OUTPOST:O#index:OWNED)" cond="ne(@UI:TEMP:OUTPOST:CONFIRM_DEL_OUTPOST,0)" action="proc" params="proc_valid_message_box_cancel" /> </template> <!-- usefull procs --> <variable entry="UI:VARIABLES:ISACTIVE:OUTPOST_MANAGER" type="sint32" value="0" /> <proc id="om_proc_active"> <action handler="set" params="dblink=UI:VARIABLES:ISACTIVE:OUTPOST_MANAGER|value=1" /> </proc> <proc id="om_proc_deactive"> <action handler="set" params="dblink=UI:VARIABLES:ISACTIVE:OUTPOST_MANAGER|value=0" /> </proc> <!-- outpost_manager template --> <template name="t_outpost_manager" id="" posref="TL TL" x="0" y="0" w="450" h="320" > <!-- outpost owned --> <group id="outpost_owned" posref="TL TL" x="0" y="0" w="432" sizeparent="parent" h="154" > <view type="text" id="title_name" posref="TL TL" x="12" y="-8" hardtext="uiOutpostTitleNameOwned" global_color="false" /> <view type="text" id="title_stat" posref="TL TL" x="260" y="-8" hardtext="uiOutpostTitleStatus" global_color="false" /> <instance template="text_tt" posparent="title_stat" tooltip="uittOutpostStatus" /> <group id="outpost_list" posref="TL TL" x="12" y="-24" w="420" child_resize_h="true" child_resize_hmargin="2" max_h="128" > <vector template="t_om_line" _size="%om_nb_max_outpost" _firstpos="TL TL" _nextpos="BL TL" _xfirst="0" id="o$i" index="$i" owned="1" /> </group> <ctrl style="skin_scroll" id="sv" posref="TL TL" x="0" y="-24" target="outpost_list" target_stepy="20" /> <group id="black" posref="TL TL" w="420" h="130" posparent="outpost_list" inherit_gc_alpha="true" /> <instance template="inner_thin_border" posparent="black" inherit_gc_alpha="true"/> </group> <!-- outpost challenged --> <group id="outpost_challenged" posref="BL TL" posparent="outpost_owned" x="0" y="-4" w="432" h="154" > <view type="text" id="title_name" posref="TL TL" x="12" y="-8" hardtext="uiOutpostTitleNameChallenged" global_color="false" /> <view type="text" id="title_stat" posref="TL TL" x="260" y="-8" hardtext="uiOutpostTitleStatus" global_color="false" /> <instance template="text_tt" posparent="title_stat" tooltip="uittOutpostStatus" /> <group id="outpost_list" posref="TL TL" x="12" y="-24" w="420" child_resize_h="true" child_resize_hmargin="2" max_h="128" > <vector template="t_om_line" _size="%om_nb_max_outpost" _firstpos="TL TL" _nextpos="BL TL" _xfirst="0" id="o$i" index="$i" owned="0" /> </group> <ctrl style="skin_scroll" id="svc" posref="TL TL" x="0" y="-24" target="outpost_list" target_stepy="20" /> <group id="blackc" posref="TL TL" w="420" h="130" posparent="outpost_list" inherit_gc_alpha="true" /> <instance template="inner_thin_border" posparent="blackc" inherit_gc_alpha="true"/> </group> </template> <!--************************--> <!--* Time Setup Controls *--> <!--************************--> <!-- Menu To select Attacker or Defender Period --> <!-- Yoyo: sry this is ugly, but tempalte seems don't work here --> <group type="menu" id="outpost_def_period_menu" extends="base_menu"> <action id="hour_0" name="00:00" handler="outpost_select_def_period" params="0"/> <action id="hour_1" name="01:00" handler="outpost_select_def_period" params="1"/> <action id="hour_2" name="02:00" handler="outpost_select_def_period" params="2"/> <action id="hour_3" name="03:00" handler="outpost_select_def_period" params="3"/> <action id="hour_4" name="04:00" handler="outpost_select_def_period" params="4"/> <action id="hour_5" name="05:00" handler="outpost_select_def_period" params="5"/> <action id="hour_6" name="06:00" handler="outpost_select_def_period" params="6"/> <action id="hour_7" name="07:00" handler="outpost_select_def_period" params="7"/> <action id="hour_8" name="08:00" handler="outpost_select_def_period" params="8"/> <action id="hour_9" name="09:00" handler="outpost_select_def_period" params="9"/> <action id="hour_10" name="10:00" handler="outpost_select_def_period" params="10"/> <action id="hour_11" name="11:00" handler="outpost_select_def_period" params="11"/> <action id="hour_12" name="12:00" handler="outpost_select_def_period" params="12"/> <action id="hour_13" name="13:00" handler="outpost_select_def_period" params="13"/> <action id="hour_14" name="14:00" handler="outpost_select_def_period" params="14"/> <action id="hour_15" name="15:00" handler="outpost_select_def_period" params="15"/> <action id="hour_16" name="16:00" handler="outpost_select_def_period" params="16"/> <action id="hour_17" name="17:00" handler="outpost_select_def_period" params="17"/> <action id="hour_18" name="18:00" handler="outpost_select_def_period" params="18"/> <action id="hour_19" name="19:00" handler="outpost_select_def_period" params="19"/> <action id="hour_20" name="20:00" handler="outpost_select_def_period" params="20"/> <action id="hour_21" name="21:00" handler="outpost_select_def_period" params="21"/> <action id="hour_22" name="22:00" handler="outpost_select_def_period" params="22"/> <action id="hour_23" name="23:00" handler="outpost_select_def_period" params="23"/> </group> <group type="menu" id="outpost_att_period_menu" extends="base_menu"> <action id="hour_0" name="00:00" handler="outpost_select_att_period" params="0"/> <action id="hour_1" name="01:00" handler="outpost_select_att_period" params="1"/> <action id="hour_2" name="02:00" handler="outpost_select_att_period" params="2"/> <action id="hour_3" name="03:00" handler="outpost_select_att_period" params="3"/> <action id="hour_4" name="04:00" handler="outpost_select_att_period" params="4"/> <action id="hour_5" name="05:00" handler="outpost_select_att_period" params="5"/> <action id="hour_6" name="06:00" handler="outpost_select_att_period" params="6"/> <action id="hour_7" name="07:00" handler="outpost_select_att_period" params="7"/> <action id="hour_8" name="08:00" handler="outpost_select_att_period" params="8"/> <action id="hour_9" name="09:00" handler="outpost_select_att_period" params="9"/> <action id="hour_10" name="10:00" handler="outpost_select_att_period" params="10"/> <action id="hour_11" name="11:00" handler="outpost_select_att_period" params="11"/> <action id="hour_12" name="12:00" handler="outpost_select_att_period" params="12"/> <action id="hour_13" name="13:00" handler="outpost_select_att_period" params="13"/> <action id="hour_14" name="14:00" handler="outpost_select_att_period" params="14"/> <action id="hour_15" name="15:00" handler="outpost_select_att_period" params="15"/> <action id="hour_16" name="16:00" handler="outpost_select_att_period" params="16"/> <action id="hour_17" name="17:00" handler="outpost_select_att_period" params="17"/> <action id="hour_18" name="18:00" handler="outpost_select_att_period" params="18"/> <action id="hour_19" name="19:00" handler="outpost_select_att_period" params="19"/> <action id="hour_20" name="20:00" handler="outpost_select_att_period" params="20"/> <action id="hour_21" name="21:00" handler="outpost_select_att_period" params="21"/> <action id="hour_22" name="22:00" handler="outpost_select_att_period" params="22"/> <action id="hour_23" name="23:00" handler="outpost_select_att_period" params="23"/> </group> <!-- Menu To select time zone --> <group type="menu" id="outpost_time_zone_menu" extends="base_menu"> <action id="hour_m12" name="GMT -12" handler="lua:game:outpostSetTimeZone(-12)" /> <action id="hour_m11" name="GMT -11" handler="lua:game:outpostSetTimeZone(-11)" /> <action id="hour_m10" name="GMT -10" handler="lua:game:outpostSetTimeZone(-10)" /> <action id="hour_m9" name="GMT -9" handler="lua:game:outpostSetTimeZone(-9)" /> <action id="hour_m8" name="GMT -8" handler="lua:game:outpostSetTimeZone(-8)" /> <action id="hour_m7" name="GMT -7" handler="lua:game:outpostSetTimeZone(-7)" /> <action id="hour_m6" name="GMT -6" handler="lua:game:outpostSetTimeZone(-6)" /> <action id="hour_m5" name="GMT -5" handler="lua:game:outpostSetTimeZone(-5)" /> <action id="hour_m4" name="GMT -4" handler="lua:game:outpostSetTimeZone(-4)" /> <action id="hour_m3" name="GMT -3" handler="lua:game:outpostSetTimeZone(-3)" /> <action id="hour_m2" name="GMT -2" handler="lua:game:outpostSetTimeZone(-2)" /> <action id="hour_m1" name="GMT -1" handler="lua:game:outpostSetTimeZone(-1)" /> <action id="hour_0" name="GMT +0" handler="lua:game:outpostSetTimeZone(0)" /> <action id="hour_1" name="GMT +1" handler="lua:game:outpostSetTimeZone(1)" /> <action id="hour_2" name="GMT +2" handler="lua:game:outpostSetTimeZone(2)" /> <action id="hour_3" name="GMT +3" handler="lua:game:outpostSetTimeZone(3)" /> <action id="hour_4" name="GMT +4" handler="lua:game:outpostSetTimeZone(4)" /> <action id="hour_5" name="GMT +5" handler="lua:game:outpostSetTimeZone(5)" /> <action id="hour_6" name="GMT +6" handler="lua:game:outpostSetTimeZone(6)" /> <action id="hour_7" name="GMT +7" handler="lua:game:outpostSetTimeZone(7)" /> <action id="hour_8" name="GMT +8" handler="lua:game:outpostSetTimeZone(8)" /> <action id="hour_9" name="GMT +9" handler="lua:game:outpostSetTimeZone(9)" /> <action id="hour_10" name="GMT +10" handler="lua:game:outpostSetTimeZone(10)" /> <action id="hour_11" name="GMT +11" handler="lua:game:outpostSetTimeZone(11)" /> <action id="hour_12" name="GMT +12" handler="lua:game:outpostSetTimeZone(12)" /> </group> <!--**********************--> <!--* Common Outpost *--> <!--* Info *--> <!--**********************--> <!-- According to the kind of window we display, we display the "Outpost wanted period" or not Because these control need the OWNED database, which exist only in the GUILD:OUTPOST branch --> <template name="t_outpost_wanted_def_period_0" id="" outpost_db="" > <view style="outpost_title" id="#id" posparent="parent" posref="TL TL" x="0" y="-20" hardtext="uiOutpostDefHour" case_mode="%case_normal" active="false" /> </template> <template name="t_outpost_wanted_def_period_1" id="" outpost_db="" > <view style="outpost_title" id="#id" posparent="parent" posref="TL TL" x="0" y="-20" hardtext="uiOutpostDefHour" case_mode="%case_normal" /> <instance template="text_tt" posparent="#id" tooltip="uittOutpostDefHour" /> <ctrl style="text_button_16" id="outpost_def_hour" posparent="#id" posref="ML ML" x="%outpost_title_maxw" y="1" hardtext="test11h" onclick_l="active_menu:menu=ui:interface:outpost_def_period_menu" text_color_normal="255 255 255 255" text_color_over="255 255 255 255" text_color_pushed="255 255 255 255" tooltip="uittOutpostDefHour" /> <link expr="depends(@#outpost_db:TIME_RANGE_DEF_WANTED, @UI:SAVE:OUTPOST:TIME_ZONE)" action="lua:game:outpostAdjustHour('outpost_def_hour', '@#outpost_db:TIME_RANGE_DEF_WANTED')" /> <!-- disable feature if : !Owned || !outpost_admin || !(peace or decl war) --> <link expr="depends(@#outpost_db:OWNED, @SERVER:USER:OUTPOST_ADMIN, @#outpost_db:STATUS, @#outpost_db:TIME_RANGE_DEF, @#outpost_db:TIME_RANGE_DEF_WANTED)" action="lua:game:outpostActiveDefenderHourButton()" /> </template> <!-- Common Outpost Info For Both SelectedOutpost (type=0), and GuildOutpost (type=1) --> <template name="t_outpost_info" id="" outpost_db="" type="" x="0" y="0" > <group id="#id" x="#x" y="#y" h="0" sizeref="w" w="0" child_resize_h="true" child_resize_hmargin="0" posref="TL TL" lua_class="game:outpostInitInfo(#type)" > <!-- *** GLOBAL STATE *** --> <view type="bitmap" id="sep_gs" posref="TL TL" scale="true" sizeref="w" w="0" h="2" x="0" y="0" texture="W_line_hor.tga" /> <group id="global_state" sizeref="w" w="0" child_resize_h="true" posparent="sep_gs" posref="BL TL" x="0" y="-10" > <!-- NAME --> <view type="text" id="outpost_name" posref="TM TM" x="0" y="0" global_color="false" fontsize="12" shadow="true" /> <link expr="getOutpostName(@#outpost_db:SHEET)" target="outpost_name:uc_hardtext" /> <!-- LEVEL --> <view style="outpost_title" id="title_level" posparent="parent" posref="TL TL" x="0" y="-20" hardtext="uiOutpostLevel" /> <instance template="text_tt" posparent="title_level" tooltip="uittOutpostLevel" /> <view style="outpost_value_R" id="outpost_level" posparent="title_level" /> <link expr="@#outpost_db:LEVEL" target="outpost_level:uc_hardtext" /> <!-- OWNER: GUILD/TRIBE --> <view style="outpost_title" id="title_owner" posparent="title_level" hardtext="uiOutpostOwner" /> <instance template="text_tt" posparent="title_owner" tooltip="uittOutpostOwner" /> <group id="outpost_owner" child_resize_w="true" child_resize_h="true" posparent="title_owner" posref="BL TL" x="0" y="-4" > <group id="guild" child_resize_w="true" child_resize_h="true" child_resize_wmargin="20" > <!-- For GuildOutpost type (type==1), The Sheet / TextId change in LUA when the outpost selected change --> <ctrl type="sheet" id="blason" posref="TL TL" x="20" y="0" nature="guild_flag" slot="false" value="SERVER:OUTPOST_SELECTED:GUILD" dragable="false" color="255 255 255 255" /> <view type="text_id" id="name" posparent="blason" posref="MR ML" x="8" y="0" shadow="true" textid="SERVER:OUTPOST_SELECTED:GUILD:NAME" dynamic_string="false" /> </group> <group id="tribe" child_resize_w="true" child_resize_h="true" child_resize_wmargin="8" > <view type="text" id="name" posref="TL TL" x="8" y="0" shadow="true" hardtext="uiOutpostTribe" /> </group> <link expr="eq(@#outpost_db:GUILD:TRIBE,1)" target="tribe:active" /> <link expr="eq(@#outpost_db:GUILD:TRIBE,0)" target="guild:active" /> </group> <!-- STATUS + TIME before next status --> <view style="outpost_title" id="title_status" posparent="outpost_owner" x="0" y="-4" hardtext="uiOutpostStatus" /> <instance template="text_tt" posparent="title_status" tooltip="uittOutpostStatus" /> <view style="outpost_value_R" id="outpost_status" posparent="title_status" /> <instance template="t_outpost_stat_link" id="outpost_status" db="#outpost_db:STATUS" /> <!-- Filled with LUA --> <view style="outpost_value_R" id="outpost_status_time" posparent="outpost_status" /> <!-- STATUS DOC + Special Crash Case --> <view style="outpost_value_B" id="outpost_status_desc" posparent="title_status" fontsize="10" /> <instance template="t_outpost_stat_link_desc" id="outpost_status_desc" db="#outpost_db:STATUS" /> <view style="outpost_value_B" id="outpost_status_crash" posparent="outpost_status_desc" x="0" hardtext="uiOutpostCrash" global_color="false" fontsize="10" color="255 128 128 255" /> <link expr="@#outpost_db:DISPLAY_CRASH" target="outpost_status_crash:active" /> <!-- ATTACKER: GUILD --> <group id="outpost_attacker" child_resize_w="true" child_resize_h="true" posparent="outpost_status_crash" posref="BL TL" x="-8" y="-4" > <view style="outpost_title" id="header" posref="TL TL" x="0" y="0" hardtext="uiOutpostAttacker" /> <instance template="text_tt" posparent="header" tooltip="uittOutpostAttacker" /> <!-- For GuildOutpost type (type==1), The TextId change in LUA when the outpost selected change --> <view style="outpost_value_R" type="text_id" id="name" posparent="header" textid="SERVER:OUTPOST_SELECTED:GUILD:NAME_ATT" dynamic_string="false" /> <link expr="@#outpost_db:GUILD:NAME_ATT" target="active" /> </group> </group> <!-- *** ROUND STATE *** --> <view type="bitmap" id="sep_rs" posparent="global_state" posref="BL TL" scale="true" sizeref="w" w="0" h="2" x="0" y="-8" texture="W_line_hor.tga" /> <group id="round_state" sizeref="w" w="0" child_resize_h="true" posparent="sep_rs" posref="BL TL" x="0" y="-10" > <view style="outpost_title" id="title_round_state" posparent="parent" posref="TM TM" x="0" y="0" hardtext="uiOutpostWarStatus" /> <!-- LVL Threshold --> <view style="outpost_title" id="title_lvl_thre" posparent="parent" posref="TL TL" x="0" y="-20" hardtext="uiOutpostLvlThreshold" case_mode="%case_normal" /> <instance template="text_tt" posparent="title_lvl_thre" tooltip="uittOutpostLvlThreshold" /> <view style="outpost_value_RC" id="outpost_lvl_thre" posparent="title_lvl_thre" /> <link expr="depends(@#outpost_db:ROUND_LVL_THRESHOLD)" action="lua:game:outpostChangeRoundLvlThreshold()" /> <!-- LVL MAX ATTACKER --> <view style="outpost_title" id="title_lvl_max_att" posparent="title_lvl_thre" hardtext="uiOutpostLvlMaxAttacker" case_mode="%case_normal" /> <instance template="text_tt" posparent="title_lvl_max_att" tooltip="uittOutpostLvlMaxAttacker" /> <view style="outpost_value_RC" id="outpost_lvl_max_att" posparent="title_lvl_max_att" /> <link expr="depends(@#outpost_db:ROUND_LVL_MAX_ATT, @#outpost_db:STATUS)" action="lua:game:outpostChangeRoundLvlMaxAtt()" /> <!-- LVL MAX DEFENDER --> <view style="outpost_title" id="title_lvl_max_def" posparent="title_lvl_max_att" hardtext="uiOutpostLvlMaxDefender" case_mode="%case_normal" /> <instance template="text_tt" posparent="title_lvl_max_def" tooltip="uittOutpostLvlMaxDefender" /> <view style="outpost_value_RC" id="outpost_lvl_max_def" posparent="title_lvl_max_def" /> <link expr="depends(@#outpost_db:ROUND_LVL_MAX_DEF, @#outpost_db:STATUS)" action="lua:game:outpostChangeRoundLvlMaxDef()" /> <!-- CURRENT LVL --> <view style="outpost_title" id="title_lvl_cur" posparent="title_lvl_max_def" hardtext="uiOutpostLvlCurrent" case_mode="%case_normal" /> <instance template="text_tt" posparent="title_lvl_cur" tooltip="uittOutpostLvlCurrent" /> <view style="outpost_value_RC" id="outpost_lvl_cur" posparent="title_lvl_cur" /> <link expr="depends(@#outpost_db:ROUND_LVL_CUR, @#outpost_db:STATUS)" action="lua:game:outpostChangeRoundLvlCur()" /> <!-- ROUND/ROUND TOTAL (add space for better understanding) --> <view style="outpost_title" id="title_round_cur" posparent="title_lvl_cur" hardtext="uiOutpostRoundCur" case_mode="%case_normal" y="-18" /> <instance template="text_tt" posparent="title_round_cur" tooltip="uittOutpostRoundCur" /> <view style="outpost_value_RC" id="outpost_round_cur" posparent="title_round_cur" /> <link expr="depends(@#outpost_db:ROUND_ID_CUR, @#outpost_db:ROUND_ID_MAX, @#outpost_db:STATUS)" action="lua:game:outpostChangeRoundId()" /> </group> <!-- *** TIME SETUP *** --> <view type="bitmap" id="sep_ws" posparent="round_state" posref="BL TL" scale="true" sizeref="w" w="0" h="2" x="0" y="-8" texture="W_line_hor.tga" /> <group id="war_schedule" sizeref="w" w="0" child_resize_h="true" posparent="sep_ws" posref="BL TL" x="0" y="-10" > <view style="outpost_title" id="title_time_setup" posparent="parent" posref="TM TM" x="0" y="0" hardtext="uiOutpostWarSchedule" /> <!-- WANTED DEFENDER PERIOD --> <instance template="t_outpost_wanted_def_period_#type" id="title_def_hour" outpost_db="#outpost_db" /> <!-- ACTUAL ATTACKER PERIOD --> <view style="outpost_title" id="title_att_period" posparent="title_def_hour" hardtext="uiOutpostAttPeriod" case_mode="%case_normal" /> <instance template="text_tt" posparent="title_att_period" tooltip="uittOutpostAttPeriod" /> <view style="outpost_value_RC2" id="outpost_att_period" posparent="title_att_period" /> <link expr="getOutpostPeriod(@#outpost_db:TIME_RANGE_ATT, @#outpost_db:TIME_RANGE_LENGTH, @UI:SAVE:OUTPOST:TIME_ZONE, @#outpost_db:STATUS, 1)" target="outpost_att_period:uc_hardtext" /> <!-- ACTUAL DEFENDER PERIOD --> <view style="outpost_title" id="title_def_period" posparent="title_att_period" hardtext="uiOutpostDefPeriod" case_mode="%case_normal" /> <instance template="text_tt" posparent="title_def_period" tooltip="uittOutpostDefPeriod" /> <view style="outpost_value_RC2" id="outpost_def_period" posparent="title_def_period" /> <link expr="getOutpostPeriod(@#outpost_db:TIME_RANGE_DEF, @#outpost_db:TIME_RANGE_LENGTH, @UI:SAVE:OUTPOST:TIME_ZONE, @#outpost_db:STATUS, 0)" target="outpost_def_period:uc_hardtext" /> <!-- TIME ZONE SELECTION --> <instance template="t_outpost_time_zone_selector" id="time_zone_selector" posparent="title_def_period" /> </group> </group> </template> <!--***************--> <!--* SQUADS *--> <!--***************--> <!-- Should be HALF the value in Database --> <define id="outpost_nb_max_squad_in_list" value="12" /> <define id="outpost_selected" value="SERVER:GUILD:OUTPOST:O[UI:TEMP:OUTPOST:SELECTION]" /> <define id="outpost_squad_line_h" value="15" /> <define id="outpost_squad_name_w" value="210" /> <define id="outpost_squad_cost_x" value="222" /> <!-- outpost_squad_name_w + 12 --> <proc id="open_spawn_map"> <action handler="set" params="dblink=UI:TEMP:OUTPOST:SQUAD_SLOT_SELECTED|value=@0" /> <action handler="show" params="squad_spawn_map" /> <action handler="outpost_init_squad_map" params="ui:interface:squad_spawn_map:content:map_content:actual_map" /> </proc> <proc id="om_proc_set_squad"> <action handler="set" params="dblink=UI:TEMP:OUTPOST:SQUAD_SLOT_SELECTED|value=@0" /> <action handler="set" params="dblink=UI:TEMP:OUTPOST:SQUAD_TO_BUY|value=-1" /> <action handler="reset_pushed" params="dblink=ui:interface:squad_shop:content:squads:squad_list" /> <action handler="show" params="squad_shop" /> </proc> <!-- a spawned squad of the outpost --> <template name="t_spawned_squad_line" id="" index="" posref="BL TL" posparent="parent" x="0" > <group id="#id" posref="#posref" posparent="#posparent" x="0" y="0" sizeparent="parent" sizeref="w" w="-#x" h="%outpost_squad_line_h" > <instance template="inner_thin_border" inherit_gc_alpha="true"/> <view type="text" id="name" posref="ML ML" x="0" fontsize="10" line_maxw="%outpost_squad_name_w" over_extend_view_text="true" /> <view type="text" id="cost" posref="ML ML" x="%outpost_squad_name_w" fontsize="10" /> </group> <!-- active the line if the squad slot is here --> <link expr="ne(@%outpost_selected:SQUADS:SP#index:SHEET, 0)" target="#id:active" /> <!-- name of the squad --> <link expr="getSquadName(@%outpost_selected:SQUADS:SP#index:SHEET)" target="#id:name:uc_hardtext" /> <!-- squad cost --> <link expr="getSquadCost(@%outpost_selected:SQUADS:SP#index:SHEET)" target="#id:cost:uc_hardtext" /> </template> <!-- a training squad of the outpost --> <template name="t_training_squad_line" id="" index="" posref="BL TL" posparent="parent" x="0" > <group id="#id" posref="#posref" posparent="#posparent" x="0" y="0" sizeparent="parent" sizeref="w" w="-#x" h="%outpost_squad_line_h" > <instance template="inner_thin_border" inherit_gc_alpha="true"/> <view type="text" id="name" posref="ML ML" x="0" fontsize="10" line_maxw="%outpost_squad_name_w" over_extend_view_text="true" /> <view type="text" id="cost" posref="ML ML" x="%outpost_squad_name_w" fontsize="10" /> <!-- Selection button --> <ctrl type="button" id="select" posparent="parent" posref="TL TL" x="0" y="0" w="0" h="0" sizeref="wh" button_type="push_button" tx_normal="blank.tga" tx_pushed="blank.tga" tx_over="blank.tga" scale="true" color="0 0 0 0" col_over="255 255 255 128" col_pushed="0 0 0 192" global_color_normal="true" global_color_over="true" global_color_pushed="true" onclick_l="proc" params_l="om_proc_set_squad|#index" on_tooltip="lua:game:outpostToolTipTrainSquad(#index)" /> <!-- Spawn button --> <ctrl style="o_spawn_button" onclick_l="proc" params_l="open_spawn_map|#index" /> </group> <!-- active the line if the squad slot is here --> <link expr="ne(@%outpost_selected:SQUADS:T#index:SHEET, 0)" target="#id:active" /> <!-- name of the squad --> <link expr="getSquadName(@%outpost_selected:SQUADS:T#index:SHEET)" target="#id:name:uc_hardtext" /> <!-- squad cost --> <link expr="getSquadCost(@%outpost_selected:SQUADS:T#index:SHEET)" target="#id:cost:uc_hardtext" /> <!-- clickable only if allowed rights --> <link expr="ne(@SERVER:USER:OUTPOST_ADMIN,0)" target="#id:select:active" /> <link expr="eq(@SERVER:USER:OUTPOST_ADMIN,0)" target="#id:spawn:frozen" /> <!-- spawn pos button --> <link expr="add(@%outpost_selected:SQUADS:T#index:SPAWN,1)" target="#id:spawn:uc_hardtext" /> </template> <!-- A list of Spawned Squads --> <template name="t_squad_list" id="" x="0" y="0" posparent="parent" posref="TL TL" squad_template="" firstindex="0" header="" tooltip="" > <!-- Height should be %outpost_squad_line_h*MaxSquad + 20. --> <group id="#id" w="295" h="200" x="#x" y="#y" posparent="#posparent" posref="#posref" > <!-- Title --> <view type="text" id="header" posref="TL TL" x="0" y="-2" global_color="false" shadow="true" hardtext="#header" fontsize="10" /> <instance template="text_tt" posparent="header" tooltip="#tooltip" /> <view type="text" id="header_price" posref="TL TL" x="%outpost_squad_cost_x" y="-2" global_color="false" shadow="true" hardtext="uiOutpostTitleCost" fontsize="10" /> <instance template="text_tt" posparent="header_price" tooltip="uittOutpostSquadCost" /> <view type="text" id="header_zone" posref="TR TR" x="0" y="-2" global_color="false" shadow="true" hardtext="uiOutpostSpawnZone" fontsize="10" /> <instance template="text_tt" posparent="header_zone" tooltip="uittOutpostSpawn" /> <!-- List of Squads --> <group id="list" posref="TL TL" sizeref="w" w="-12" child_resize_h="true" max_h="180" x="12" y="-20" > <vector template="#squad_template" _size="%outpost_nb_max_squad_in_list" _firstpos="TL TL" _nextpos="BL TL" _xfirst="0" id="o$i" index="$i" _firstindex="#firstindex" /> </group> <ctrl style="skin_scroll" id="scroll" posref="TL TL" x="0" y="-20" target="list" target_stepy="%outpost_squad_line_h" /> <!-- background --> <group id="black" posparent="list" posref="TL TL" sizeref="w" w="0" h="180" /> <instance template="inner_thin_border" posparent="black" inherit_gc_alpha="true"/> </group> </template> <!-- a building on the outpost --> <template name="t_outpost_building" id="" posref="" posparent="" sizeparent="parent" x="0" y="0" index="" > <group id="#id" sizeparent="#sizeparent" sizeref="w" w="0" h="50" x="#x" y="#y" posparent="#posparent" posref="#posref" > <ctrl type="sheet" id="building_sheet" nature="outpost_building" posref="TL TL" x="18" y="-5" value="UI:DUMMY" onclick_r="open_help_auto" /> <view type="text" id="building_name" posparent="building_sheet" posref="TR TL" x="5" y="-4" color="255 255 255 255" fontsize="10" shadow="true" hardtext="" multi_line="true" multi_line_space="0" /> <view type="text" id="building_desc" posparent="building_name" posref="BL TL" x="0" y="-4" color="255 255 255 255" fontsize="10" shadow="true" hardtext="" multi_line="true" multi_line_space="0" /> <link expr="getOutpostBuildingName(@%outpost_selected:BUILDINGS:#index:SHEET)" target="building_name:uc_hardtext" /> <link expr="getOutpostBuildingDesc(@%outpost_selected:BUILDINGS:#index:SHEET)" target="building_desc:uc_hardtext" /> <link expr="@UI:TEMP:OUTPOST:SELECTION" action="lua:game:outpostUpdateBuildingSheet(#index)" /> </group> </template> <!--*********************************************--> <!--* Outpost Selected From GUILD *--> <!--*********************************************--> <!-- Outpost Window Opened From Guild --> <proc id="om_proc_on_deactivate_outpost"> <action handler="hide" params="squad_shop" /> <action handler="hide" params="squad_spawn_map" /> </proc> <!-- When the user select an other outpost to edit, or when the Sheet change, must close any spawn/shop --> <link expr="@%outpost_selected:SHEET" action="proc" params="om_proc_on_deactivate_outpost" /> <!-- container --> <group type="container" id="outpost" w="620" h="420" pop_max_h="16384" resizer="false" openable="true" title="uiOutpostTitle" savable="false" global_color="false" opened="true" movable="true" active="false" header_color="UI:SAVE:WIN:COLORS:MEM" on_deactive="proc" on_deactive_params="om_proc_on_deactivate_outpost" escapable = "true" > <group id="header_opened" x="0" y="0" w="0" h="16" posref="TL TL" group_onclick_r="active_menu" group_params_r="menu=ui:interface:base_menu_with_color" on_active="set" on_active_params="target='ui:interface:outpost:w'|value=620" > </group> <group id="header_closed" x="0" y="0" w="0" h="16" posref="TL TL" on_active="set" on_active_params="target='ui:interface:outpost:w'|value=250" > </group> <group id="content" x="0" y="0" w="0" h="0" child_resize_h="true" child_resize_hmargin="24" posref="TL TL" > <!-- Tab Selection --> <group id="tab_group" posref="TL TL" x="0" y="-8" sizeref="w" w="0" h="24" > <group type="tab" id="type_select" posref="TL TL" x="0" y="0" child_resize_w="true" h="24" > <ctrl style="tab_button_new" id="tab0" x="0" posref="TL TL" group="content:info" hardtext="uitabOutpostStatus" /> <ctrl style="tab_button_new" id="tab1" posparent="tab0" group="content:squad_setup" hardtext="uitabOutpostSquads" /> <ctrl style="tab_button_new" id="tab2" posparent="tab1" group="content:buildings" hardtext="uitabOutpostBuildings"/> </group> <view type="bitmap" id="septab" posparent="type_select" posref="BR BL" sizeparent="parent" sizeref="w" w="0" h="1" scale="true" texture="blank.tga" color="166 166 166 255" /> </group> <!-- Outpost State --> <instance template="t_outpost_info" id="info" outpost_db="%outpost_selected" type="1" y="-36" /> <!-- Outpost Squads --> <group id="squad_setup" x="0" y="-36" h="0" sizeref="w" w="0" child_resize_h="true" child_resize_hmargin="0" posref="TL TL" > <!-- Doc --> <view type="bitmap" id="sep_doc" posref="TL TL" scale="true" sizeref="w" w="0" h="2" x="0" y="0" texture="W_line_hor.tga" /> <view type="text" id="explain_edit" posparent="sep_doc" posref="BL TL" x="0" y="-10" global_color="true" shadow="true" hardtext="" fontsize="10" multi_line="true" multi_line_space="0" /> <!-- Different Doc wether attacking or defending --> <link expr="localize(ifthenelse(@%outpost_selected:OWNED, 'uiOutpostSquadEditDef', 'uiOutpostSquadEditAtt'))" target="explain_edit:uc_hardtext_format" /> <!-- Current Round --> <view type="bitmap" id="sep_cur" posparent="explain_edit" posref="BL TL" scale="true" sizeref="w" w="0" h="2" x="0" y="-8" texture="W_line_hor.tga" sizeparent="parent" /> <view type="text" id="cur_round" posparent="sep_cur" posref="BL TL" x="0" y="-10" global_color="false" shadow="true" hardtext="uiOutpostSSquad" case_mode="%case_upper" /> <instance template="text_tt" posparent="cur_round" tooltip="uittOutpostSSquad" /> <instance template="t_squad_list" id="list_cur_start" x="0" y="0" posparent="cur_round" posref="BL TL" squad_template="t_spawned_squad_line" firstindex="0" header="uiOutpostSSquadStart" tooltip="uittOutpostSSquadStart" /> <instance template="t_squad_list" id="list_cur_during" x="10" y="0" posparent="list_cur_start" posref="TR TL" squad_template="t_spawned_squad_line" firstindex="%outpost_nb_max_squad_in_list" header="uiOutpostSSquadDuring" tooltip="uittOutpostSSquadDuring" /> <!-- Next Round --> <view type="bitmap" id="sep_next" posparent="list_cur_start" posref="BL TL" scale="true" sizeref="w" w="0" h="2" x="0" y="-8" texture="W_line_hor.tga" sizeparent="parent" /> <view type="text" id="next_round" posparent="sep_next" posref="BL TL" x="0" y="-10" global_color="false" shadow="true" hardtext="uiOutpostTSquad" case_mode="%case_upper" /> <instance template="text_tt" posparent="next_round" tooltip="uittOutpostTSquad" /> <instance template="t_squad_list" id="list_next_start" x="0" y="0" posparent="next_round" posref="BL TL" squad_template="t_training_squad_line" firstindex="0" header="uiOutpostTSquadStart" tooltip="uittOutpostTSquadStart" /> <instance template="t_squad_list" id="list_next_during" x="10" y="0" posparent="list_next_start" posref="TR TL" squad_template="t_training_squad_line" firstindex="%outpost_nb_max_squad_in_list" header="uiOutpostTSquadDuring" tooltip="uittOutpostTSquadDuring" /> <!-- Capital --> <view type="bitmap" id="sep_capital" posparent="list_next_start" posref="BL TL" scale="true" sizeref="w" w="0" h="2" x="0" y="-8" texture="W_line_hor.tga" sizeparent="parent" /> <view type="text" id="capital" posparent="sep_capital" posref="BL TL" x="0" y="-10" global_color="false" shadow="true" hardtext="uiOutpostCapital" case_mode="%case_upper" /> <instance template="text_tt" posparent="capital" tooltip="uiOutpostCapitalDoc" /> <group id="capital_selector" posparent="capital" posref="BL TL" x="0" y="-4" sizeref="w" sizeparent="parent" child_resize_h="true" w="0" h="0" child_resize_hmargin="2" > <view style="outpost_title" id="cap_text" posparent="parent" posref="TL TL" x="0" y="-2" hardtext="uiOutpostCapitalHeader" case_mode="%case_normal" /> <ctrl style="text_button_16" id="cap_but" posparent="cap_text" posref="MR ML" x="8" y="1" hardtext="0" onclick_l="lua:game:outpostSelectSquadCapitalOpen()" text_color_normal="255 255 255 255" text_color_over="255 255 255 255" text_color_pushed="255 255 255 255" /> <link expr="@%outpost_selected:SQUAD_CAPITAL" target="cap_but:uc_hardtext" /> <link expr="eq(@SERVER:USER:OUTPOST_ADMIN,0)" target="cap_but:frozen" /> <link expr="ifthenelse(eq(@SERVER:USER:OUTPOST_ADMIN,0), localize('uiOutpostCapitalEditKO'), localize('uiOutpostCapitalEditOK'))" target="cap_but:tooltip" /> </group> </group> <!-- Outpost Buildings --> <group id="buildings" x="0" y="-36" h="0" sizeref="w" w="0" child_resize_h="true" child_resize_hmargin="0" posref="TL TL" > <view type="bitmap" id="sep_building" posref="TL TL" scale="true" sizeref="w" w="0" h="2" x="0" y="0" texture="W_line_hor.tga" /> <view type="text" id="outpost_name" posref="TM TM" x="0" y="-12" global_color="false" fontsize="12" shadow="true" /> <link expr="getOutpostName(@%outpost_selected:SHEET)" target="outpost_name:uc_hardtext" /> <view type="text" id="building_info" posparent="parent" posref="TL TL" x="0" y="-50" global_color="false" fontsize="12" shadow="true" hardtext="uiOutpostBuildingInfoNotOwned" /> <instance template="t_outpost_building" id="building1" index="0" posparent="parent" posref="TL TL" y="-64" /> <instance template="t_outpost_building" id="building2" index="1" posparent="building1" posref="BL TL"/> <instance template="t_outpost_building" id="building3" index="2" posparent="building2" posref="BL TL"/> <instance template="t_outpost_building" id="building4" index="3" posparent="building3" posref="BL TL"/> <link expr="ifthenelse(eq(@%outpost_selected:OWNED,0), localize('uiOutpostBuildingInfoNotOwned'), localize('uiOutpostBuildingInfoOwned'))" target="building_info:uc_hardtext" /> <link expr="ifthenelse(eq(@%outpost_selected:OWNED,0), 0, 1)" target="building1:active" /> <link expr="ifthenelse(eq(@%outpost_selected:OWNED,0), 0, 1)" target="building2:active" /> <link expr="ifthenelse(eq(@%outpost_selected:OWNED,0), 0, 1)" target="building3:active" /> <link expr="ifthenelse(eq(@%outpost_selected:OWNED,0), 0, 1)" target="building4:active" /> </group> </group> </group> <tree node="outpost"/> <!--*********************************************--> <!--* Outpost Selected From BOTCHAT *--> <!--*********************************************--> <!-- Outpost Window Opened From Bot Chat Programm --> <proc id="om_proc_on_deactivate_outpost_selected"> <action handler="hide" params="outpost_declare_war" /> <!-- Inform the server the player needs no more the outpost information --> <action handler="outpost_unselect" params="" /> </proc> <group type="container" id="outpost_selected" w="510" h="420" pop_max_h="16384" resizer="false" openable="true" title="uiOutpostTitle" savable="false" global_color="false" opened="true" movable="true" active="false" header_color="UI:SAVE:WIN:COLORS:MEM" on_deactive="proc" on_deactive_params="om_proc_on_deactivate_outpost_selected" escapable = "true" > <group id="header_opened" x="0" y="0" w="0" h="16" posref="TL TL" group_onclick_r="active_menu" group_params_r="menu=ui:interface:base_menu_with_color" on_active="set" on_active_params="target='ui:interface:outpost_selected:w'|value=510" > > </group> <group id="header_closed" x="0" y="0" w="0" h="16" posref="TL TL" on_active="set" on_active_params="target='ui:interface:outpost_selected:w'|value=250" > </group> <group id="content" x="0" y="0" w="0" h="0" child_resize_h="true" child_resize_hmargin="24" posref="TL TL" > <!-- The info --> <instance template="t_outpost_info" id="info" outpost_db="SERVER:OUTPOST_SELECTED" type="0" y="-8" /> <!-- If BotChat Selection is not the DB wanted, hide --> <link expr="eq(@UI:TEMP:OUTPOST:BOT_SELECTION, @SERVER:OUTPOST_SELECTED:SHEET)" target="info:active" /> <!-- Declare War Button --> <view type="bitmap" id="sep_dw" posparent="info" posref="BL TL" scale="true" sizeref="w" w="0" h="2" x="0" y="-8" texture="W_line_hor.tga" /> <group id="declare_war" sizeref="w" w="0" child_resize_h="true" posparent="sep_dw" posref="BL TL" x="0" y="-10" > <ctrl style="text_button_16" id="outpost_decl_war" posref="TM TM" x="0" y="0" hardtext="uiOutpostDeclareWar" onclick_l="lua:game:outpostDeclareWar()" global_color_normal="false" global_color_over="false" global_color_pushed="false" text_color_normal="255 255 255 255" text_color_over="255 255 255 255" text_color_pushed="255 255 255 255" tooltip="uittOutpostDeclareWar" /> <!-- If BotChat Selection is not the DB wanted, freeze --> <link expr="ne(@UI:TEMP:OUTPOST:BOT_SELECTION, @SERVER:OUTPOST_SELECTED:SHEET)" target="outpost_decl_war:frozen" /> </group> </group> </group> <tree node="outpost_selected"/> <!--**************************--> <!--* Outpost Declare War *--> <!--**************************--> <!-- Outpost Declare War Window --> <group type="container" id="outpost_declare_war" w="300" h="250" pop_max_h="16384" resizer="false" openable="false" title="uiOutpostDeclareWar" savable="false" global_color="false" opened="true" movable="true" active="false" header_color="UI:SAVE:WIN:COLORS:MEM" escapable = "true" > <group id="header_opened" x="0" y="0" w="0" h="16" posref="TL TL" group_onclick_r="active_menu" group_params_r="menu=ui:interface:base_menu_with_color" > </group> <group id="content" x="0" y="0" w="0" h="0" child_resize_h="true" child_resize_hmargin="8" posref="TL TL" > <!-- NAME --> <view type="text" id="outpost_name" posref="TM TM" x="0" y="-8" global_color="false" fontsize="12" shadow="true" /> <link expr="getOutpostName(@SERVER:OUTPOST_SELECTED:SHEET)" target="outpost_name:uc_hardtext" /> <!-- WAR COST --> <view style="outpost_title" id="title_war_cost" posparent="parent" posref="TL TL" x="0" y="-30" hardtext="uiOutpostWarCost" /> <view style="outpost_value_R" id="outpost_war_cost" posparent="title_war_cost" /> <link expr="@SERVER:OUTPOST_SELECTED:WARCOST" target="outpost_war_cost:uc_hardtext" /> <view style="outpost_value_B" id="outpost_war_cost_desc" posparent="title_war_cost" hardtext="uiOutpostWarCostDesc" fontsize="10" /> <!-- TIME SETUP --> <group id="war_schedule" sizeparent="parent" sizeref="w" w="0" child_resize_h="true" child_resize_hmargin="2" posparent="outpost_war_cost_desc" posref="BL TL" x="-8" y="-10" > <!-- WANTED ATTACKER PERIOD --> <view style="outpost_title" id="title_att_hour" posparent="parent" posref="TL TL" x="0" y="-2" hardtext="uiOutpostAttHour" case_mode="%case_normal" /> <instance template="text_tt" posparent="title_att_hour" tooltip="uittOutpostAttHour" /> <ctrl style="text_button_16" id="outpost_att_hour" posparent="title_att_hour" posref="MR ML" x="8" y="1" hardtext="test11h" onclick_l="active_menu:menu=ui:interface:outpost_att_period_menu" text_color_normal="255 255 255 255" text_color_over="255 255 255 255" text_color_pushed="255 255 255 255" tooltip="uittOutpostAttHour" /> <link expr="depends(@UI:TEMP:OUTPOST:DECLARE_WAR_ATTACK_PERIOD,@UI:SAVE:OUTPOST:TIME_ZONE)" action="lua:game:outpostAdjustHour('outpost_att_hour', '@UI:TEMP:OUTPOST:DECLARE_WAR_ATTACK_PERIOD')" /> <!-- disable feature if : !Owned || !outpost_admin || !(peace or decl war) --> <link expr="depends(@UI:TEMP:OUTPOST:DECLARE_WAR_ACK_OK, @UI:TEMP:OUTPOST:DECLARE_WAR_ACK_TIME_RANGE_ATT, @UI:TEMP:OUTPOST:DECLARE_WAR_ATTACK_PERIOD)" action="lua:game:outpostActiveAttackerHourButton()" /> <!-- ACTUAL ATTACKER PERIOD --> <view style="outpost_title" id="title_att_period" posparent="title_att_hour" hardtext="uiOutpostAttPeriod" case_mode="%case_normal" /> <instance template="text_tt" posparent="title_att_period" tooltip="uittOutpostAttPeriod" /> <view style="outpost_value_B" id="outpost_att_period" posparent="title_att_period" /> <!-- NB: emulate war for this text (don't want to display N/A) --> <link expr="getOutpostPeriod(@UI:TEMP:OUTPOST:DECLARE_WAR_ACK_TIME_RANGE_ATT, @SERVER:OUTPOST_SELECTED:TIME_RANGE_LENGTH, @UI:SAVE:OUTPOST:TIME_ZONE, %outpost_status_WarDeclaration, 1)" target="outpost_att_period:uc_hardtext" /> <!-- Relevant only if ACK received --> <link expr="@UI:TEMP:OUTPOST:DECLARE_WAR_ACK_RECEIVED" target="outpost_att_period:active" /> <!-- TIME ZONE SELECTION --> <instance template="t_outpost_time_zone_selector" id="time_zone_selector" posparent="outpost_att_period" x="-8" x_check_box="150" /> </group> <!-- DOC (relevant only if ACK received) --> <view style="outpost_value_B" type="text_id" id="outpost_doc" posparent="war_schedule" textid="UI:TEMP:OUTPOST:DECLARE_WAR_ACK_TEXTID" dynamic_string="true" fontsize="10" /> <link expr="@UI:TEMP:OUTPOST:DECLARE_WAR_ACK_RECEIVED" target="outpost_doc:active" /> <!-- OK/CANCEL --> <group id="ok_cancel_group" w="0" h="0" sizeparent="parent" sizeref="w" child_resize_h="true" posparent="outpost_doc" posref="BL TL" x="-8" y="-4" > <instance template="button_ok_cancel" posref="TR TR" x="0" y="0" onclick_ok="lua:game:outpostDeclareWarValidate()" ok_text="uiOutpostDeclareWar" onclick_cancel="hide" onclick_cancel_param="ui:interface:outpost_declare_war" cancel_text="uittCancel" /> <link expr="not(@UI:TEMP:OUTPOST:DECLARE_WAR_ACK_OK)" target="ok_cancel:ok:frozen" /> </group> </group> </group> <!-- Each time Outpost Sheet or local Selection change, hide window --> <link expr="depends(@UI:TEMP:OUTPOST:BOT_SELECTION, @SERVER:OUTPOST_SELECTED:SHEET)" action="hide" params="outpost_declare_war" /> <tree node="outpost_declare_war"/> <!--***********************--> <!--* SQUAD_CAPITAL *--> <!--***********************--> <!-- Dialog to select the Capital for the outpost --> <group type="modal" id="squad_change_capital" w="200" h="70" x="0" y="0" active="false" options="skin_modal" escapable="true" global_color="true" on_enter="lua:game:outpostSelectSquadCapitalConfirm()" > <!-- Title --> <view type="text" id="title" posref="TL TL" x="6" y="-4" color="255 255 255 255" global_color="false" fontsize="14" shadow="true" hardtext="uiOutpostChangeCapital" /> <!-- Capital selection (1Gig max) --> <view type="text" id="text" posparent="title" posref="BL TL" x="0" y="-8" global_color="false" fontsize="10" shadow="true" hardtext="uiOutpostCapitalHeader" /> <instance template="edit_box_widget" id="edit" posparent="text" posref="ML ML" x="50" text_x="-4" text_ref="BR BR" w="120" prompt="" enter_loose_focus="true" multi_line="false" onenter="lua:game:outpostSelectSquadCapitalConfirm()" enter_recover_focus="false" reset_focus_on_hide="true" max_historic="0" entry_type="positive_integer" max_num_chars="9" /> <!-- OK/Cancel --> <instance template="button_ok_cancel" posref="BR BR" x="-6" y="6" onclick_ok="lua:game:outpostSelectSquadCapitalConfirm()" onclick_cancel="set" onclick_cancel_param="target_property=ui:interface:squad_change_capital:active|value=0" /> </group> <!--***********************--> <!--* squad_spawn_map *--> <!--***********************--> <!-- The spawn map for the squad --> <group style="container_modal" id="squad_spawn_map" posref="BL TL" min_w="256" max_w="16384" w="256" h="256" x="352" y="200" min_h="256" max_h="16384" resizer="true" pop_max_h="16384" pop_min_h="512" pop_max_w="16384" pop_min_w="512" openable="false" opened="true" right_button="true" movable="true" open_button="false" savable="true" active_savable="false" title="uiSquadSpawnTitle" header_color="UI:SAVE:WIN:COLORS:MEM" global_color="false" on_deactive="outpost_squad_map_send" on_deactive_params="ui:interface:squad_spawn_map:content:map_content:actual_map" modal_parent="outpost" > <group id="header_closed" x="0" y="0" h="16" posref="TL TL" > </group> <group id="header_opened" x="0" y="0" h="16" w="256" posref="TL TL" group_onclick_r="active_menu" group_params_r="menu=ui:interface:base_menu_with_color" > </group> <group id="content" x="0" y="0" w="0" h="0" posref="TL TL" > <group id="map_content" posref="TL TL" sizeref="wh" w="0" h="-12" y="-12" > <!-- zoom in --> <ctrl type="button" id="zoom_in" button_type="push_button" posref="TL TL" y="0" x="4" tx_normal="w_zoom_in.tga" tx_pushed="W_button_16_over.tga" tx_over="W_button_16_over.tga" onclick_l="map_zoom_in" params_l="map=ui:interface:squad_spawn_map:content:map_content:actual_map" tooltip="uittZoomIn" /> <!-- zoom out --> <ctrl type="button" id="zoom_out" button_type="push_button" posparent="zoom_in" posref="TR TL" y="0" x="4" tx_normal="w_zoom_out.tga" tx_pushed="W_button_16_over.tga" tx_over="W_button_16_over.tga" onclick_l="map_zoom_out" params_l="map=ui:interface:squad_spawn_map:content:map_content:actual_map" tooltip="uittZoomOut" /> <instance template="box_widget" id="back" posref="TL TL" sizeref="wh" w="-2" h="-22" x="1" y="-22" render_layer="0" /> <group type="map" id="actual_map" sizeref="wh" w="-4" h="-4" posparent="back" posref="TL TL" x="2" y="-2" render_layer="1" map_mode="spawn_squad" respawn_selected="LM_respawn_over.tga" respawn_landmark_tex_normal="LM_respawn.tga" respawn_landmark_tex_over="LM_respawn_over.tga" respawn_landmark_tex_pushed="LM_respawn_pushed.tga" respawn_landmark_color_normal="255 255 255 255" respawn_landmark_color_over="255 255 255 255" respawn_landmark_color_pushed="255 255 255 255" respawn_landmark_menu="ui:interface:land_mark_menu" scale_max="2" /> </group> </group> </group> <tree node="squad_spawn_map" /> <!--******************--> <!--* squad_shop *--> <!--******************--> <define id="ss_nb_max_squad" value="16" /> <proc id="ss_proc_squad"> <action handler="set" params="dblink=UI:TEMP:OUTPOST:SQUAD_TO_BUY|value=@0" /> </proc> <proc id="ss_proc_set_squad"> <action handler="outpost_set_squad" params="line=@UI:TEMP:OUTPOST:SQUAD_TO_BUY" /> <action handler="set" params="target_property=ui:interface:squad_shop:active|value=0" /> </proc> <proc id="ss_proc_remove_squad"> <action handler="outpost_remove_squad" params="line=@UI:TEMP:OUTPOST:SQUAD_TO_BUY" /> <action handler="set" params="target_property=ui:interface:squad_shop:active|value=0" /> </proc> <proc id="ss_proc_insert_squad"> <action handler="outpost_insert_squad" params="line=@UI:TEMP:OUTPOST:SQUAD_TO_BUY" /> <action handler="set" params="target_property=ui:interface:squad_shop:active|value=0" /> </proc> <template name="t_ss_line" id="" index="" x="0" posref="BL TL" posparent="parent" > <group id="#id" posref="#posref" posparent="#posparent" x="#x" y="0" sizeparent="parent" sizeref="w" w="0" h="%outpost_squad_line_h" > <view type="text" id="name" posref="ML ML" x="0" hardtext="tests" fontsize="10" line_maxw="%outpost_squad_name_w" over_extend_view_text="true" /> <view type="text" id="cost" posref="MR MR" x="-2" hardtext="tests" fontsize="10" /> </group> <ctrl type="button" id="#id_select" posref="TL TL" posparent="#id" x="0" h="%outpost_squad_line_h" w="460" button_type="radio_button" tx_normal="blank.tga" tx_pushed="blank.tga" tx_over="blank.tga" scale="true" color="0 0 0 0" col_over="255 255 255 128" col_pushed="255 255 255 255" global_color_normal="true" global_color_over="true" global_color_pushed="true" onclick_l="proc" params_l="ss_proc_squad|#index" /> <!-- active the line if the squad slot is here --> <link expr="ne(@%outpost_selected:SQUAD_SHOP:#index:SHEET, 0)" target="#id:active,#id_select:active" /> <!-- squad name --> <link expr="getSquadName(@%outpost_selected:SQUAD_SHOP:#index:SHEET)" target="#id:name:uc_hardtext" /> <!-- squad cost --> <link expr="getSquadCost(@%outpost_selected:SQUAD_SHOP:#index:SHEET)" target="#id:cost:uc_hardtext" /> </template> <group style="container_modal" id="squad_shop" w="520" h="270" resizer="false" openable="false" title="uiOutpostSquadShopTitle" savable="false" global_color="false" opened="true" movable="true" active="false" header_color="UI:SAVE:WIN:COLORS:MEM" modal_parent="outpost" > <group id="header_opened" x="0" y="0" w="0" h="16" posref="TL TL" group_onclick_r="active_menu" group_params_r="menu=ui:interface:base_menu_with_color" > </group> <group id="content" x="0" y="0" w="0" h="300" posref="TL TL" > <!-- squad to buy --> <group id="squads" posref="TL TL" x="0" y="0" w="510" sizeparent="parent" sizeref="h" h="0" > <view type="text" id="title_name" posref="TL TL" x="12" y="-8" hardtext="uiOutpostSS" global_color="false" /> <instance template="text_tt" posparent="title_name" tooltip="uittOutpostSS" /> <view type="text" id="title_cost" posref="TL TR" x="292" y="-8" hardtext="uiOutpostTitleCost" global_color="false" /> <instance template="text_tt" posparent="title_cost" tooltip="uittOutpostSquadCost" /> <group id="squad_list" posref="TL TL" x="12" y="-24" w="280" child_resize_h="true" child_resize_hmargin="2" max_h="240" > <vector template="t_ss_line" _size="%ss_nb_max_squad" _firstpos="TL TL" _nextpos="BL TL" _xfirst="0" id="o$i" index="$i" /> </group> <ctrl style="skin_scroll" id="sv" posref="TL TL" x="0" y="-24" target="squad_list" target_stepy="20" /> <group id="black" posref="TL TL" w="280" h="240" posparent="squad_list" inherit_gc_alpha="true" /> <instance template="inner_thin_border" posparent="black" inherit_gc_alpha="true"/> <view type="text" id="title_desc" posref="TL TL" x="300" y="-8" hardtext="uiOutpostDescription" global_color="false" /> <instance template="text_tt" posparent="title_desc" tooltip="uittOutpostSquadDesc" /> <view type="text" id="squad_desc" posref="TL TL" x="300" y="-26" multi_line="true" multi_line_space="0" line_maxw="200" fontsize="10" /> <link expr="ifthenelse(eq(@UI:TEMP:OUTPOST:SQUAD_TO_BUY,-1), '', getSquadDesc(@%outpost_selected:SQUAD_SHOP:[UI:TEMP:OUTPOST:SQUAD_TO_BUY]:SHEET))" target="squad_desc:uc_hardtext" /> <!-- SET / CANCEL --> <instance template="button_ok_cancel" posref="BR BR" x="-8" y="4" onclick_ok="proc" onclick_ok_param="ss_proc_set_squad" ok_text="uiOutpostSetSquad" tooltip_ok="uittOutpostSetSquad" onclick_cancel="hide" onclick_cancel_param="ui:interface:squad_shop" cancel_text="uittCancel" /> <link expr="eq(@UI:TEMP:OUTPOST:SQUAD_TO_BUY,-1)" target="ok_cancel:ok:frozen" /> <!-- INSERT / REMOVE --> <ctrl style="button_ok" id="remove" posref="BL BL" x="4" y="4" hardtext="uiOutpostRemoveSquad" onclick_l="proc" params_l="ss_proc_remove_squad" tooltip="uittOutpostRemoveSquad" /> <ctrl style="button_ok" id="insert" posparent="remove" posref="TR TL" x="0" y="0" hardtext="uiOutpostInsertSquad" onclick_l="proc" params_l="ss_proc_insert_squad" tooltip="uittOutpostInsertSquad" /> <link expr="eq(@UI:TEMP:OUTPOST:SQUAD_TO_BUY,-1)" target="insert:frozen" /> </group> </group> </group> <tree node="squad_shop"/> <!-- ************************************************* --> <!-- * WINDOW TO ASK PLAYER WANT JOIN FOR PVP OUTPOST* --> <!-- ************************************************* --> <!-- Vars describing the PVP proposal --> <variable entry="UI:TEMP:OUTPOST:PVP_PROPOSAL_PLAYER_GUILD_IN_CONFLICT" type="sint32" value="0" /> <variable entry="UI:TEMP:OUTPOST:PVP_PROPOSAL_PLAYER_GUILD_IS_ATTACKER" type="sint32" value="0" /> <variable entry="UI:TEMP:OUTPOST:PVP_PROPOSAL_ATTACKER" type="sint32" value="0" /> <variable entry="UI:TEMP:OUTPOST:PVP_PROPOSAL_DEFENDER" type="sint32" value="0" /> <variable entry="UI:TEMP:OUTPOST:PVP_PROPOSAL_TICK_END" type="sint32" value="0" /> <style style="text_button_pvp_outpost" type="text_button" button_type="push_button" y="-8" tx_normal="w_text_button_normal" tx_pushed="w_text_button_pushed" tx_over="w_text_button_over" global_color_normal="false" global_color_over="false" global_color_pushed="false" text_y="-2" fontsize="10" shadow="true" case_mode="%case_upper" wmargin="8" text_color_normal="255 255 255 255" text_color_pushed="255 255 255 255" text_color_over="255 255 255 255" /> <!-- the modal. WARNING: change the "line_maxw" below if change the container w --> <group style="container_proposal" id="join_pvp_outpost_proposal" right_button="false" title_opened="uiOutpostJoinPVPProposalTitle" > <group id="header_opened" h="16" posref="TL TL" /> <group id="content" child_resize_h="true" child_resize_hmargin="10" > <!-- Description --> <group id="inside" sizeref="w" posref="TL TL" y="-8" child_resize_h="true" child_resize_hmargin="6"> <view type="text" id="pvp_outpost_desc" posref="MM MM" x="0" y="0" color="255 255 255 255" fontsize="10" shadow="true" multi_line="true" multi_line_space="0" line_maxw="250" hardtext="uiOutpostJoinPVPProposalDesc" /> </group> <!-- Guilds att/def the outpost --> <group id="guilds" sizeref="w" posparent="inside" posref="BL TL" y="-4" child_resize_h="true" child_resize_hmargin="6"> <!-- Attackers --> <view type="text" id="att_hd" posref="TL TL" x="0" y="0" global_color="false" fontsize="10" shadow="true" hardtext="uiOutpostJoinPVPAttHeader" /> <view type="text_id" id="att" posparent="att_hd" posref="TR TL" x="4" y="0" fontsize="10" shadow="true" line_maxw="200" textid="UI:TEMP:OUTPOST:PVP_PROPOSAL_ATTACKER" dynamic_string="false" over_extend_view_text="true" over_extend_parent_rect="true" /> <!-- Defenders --> <view type="text" id="def_hd" posparent="att_hd" posref="BL TL" x="0" y="-2" global_color="false" fontsize="10" shadow="true" hardtext="uiOutpostJoinPVPDefHeader" /> <view type="text_id" id="def" posparent="def_hd" posref="TR TL" x="4" y="0" fontsize="10" shadow="true" line_maxw="200" textid="UI:TEMP:OUTPOST:PVP_PROPOSAL_DEFENDER" dynamic_string="false" over_extend_view_text="true" over_extend_parent_rect="true" /> <view type="text" id="def_marau" posparent="def_hd" posref="TR TL" x="2" y="0" fontsize="10" shadow="true" line_maxw="200" over_extend_view_text="true" over_extend_parent_rect="true" hardtext="uiOutpostJoinPVPDefMarauder" /> <link expr="ne(@UI:TEMP:OUTPOST:PVP_PROPOSAL_DEFENDER, 0)" target="def:active" /> <link expr="eq(@UI:TEMP:OUTPOST:PVP_PROPOSAL_DEFENDER, 0)" target="def_marau:active" /> </group> <!-- Timer --> <group id="timer_decl" sizeref="w" posparent="guilds" posref="BL TL" y="-4" child_resize_h="true" child_resize_hmargin="6" lua_class="game:outpostInitPvpJoinTimer()" > <view type="text" id="text" posref="TL TL" x="0" y="0" global_color="false" fontsize="10" shadow="true" hardtext="uiOutpostJoinPVPTimer" multi_line="true" multi_line_space="0" /> </group> <!-- Choice --> <ctrl style="text_button_pvp_outpost" id="neutral" posref="BL TL" posparent="timer_decl" onclick_l="lua:game:outpostPvpJoin('neutral')" hardtext="uiOutpostJoinPVPNeutral" color="128 128 255 255" /> <ctrl style="text_button_pvp_outpost" id="attack" posref="BM TM" posparent="timer_decl" onclick_l="lua:game:outpostPvpJoin('attack')" hardtext="uiOutpostJoinPVPAttack" color="255 128 128 255" /> <ctrl style="text_button_pvp_outpost" id="defend" posref="BR TR" posparent="timer_decl" onclick_l="lua:game:outpostPvpJoin('defend')" hardtext="uiOutpostJoinPVPDefend" color="128 255 128 255" /> <!-- Hide according to possibilities --> <link expr="or(eq(@UI:TEMP:OUTPOST:PVP_PROPOSAL_PLAYER_GUILD_IN_CONFLICT,0), eq(@UI:TEMP:OUTPOST:PVP_PROPOSAL_PLAYER_GUILD_IS_ATTACKER,1))" target="attack:active" /> <link expr="and(or( eq(@UI:TEMP:OUTPOST:PVP_PROPOSAL_PLAYER_GUILD_IN_CONFLICT,0), eq(@UI:TEMP:OUTPOST:PVP_PROPOSAL_PLAYER_GUILD_IS_ATTACKER,0)), ne(@UI:TEMP:OUTPOST:PVP_PROPOSAL_DEFENDER,0))" target="defend:active" /> </group> </group> <tree node="join_pvp_outpost_proposal"/> </interface_config>