// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef RYAI_MESSAGES_H #define RYAI_MESSAGES_H #include "ai_share/aids_messages.h" #include "ai_share/ais_messages.h" #include "server_share/pet_interface_msg.h" class CMessages { public: // singleton initialisation and release static void init(); static void release(); /// notify a bot despawn to a service (if requested before) static void notifyBotDespawn(NLNET::TServiceId serviceId, uint32 botAlias, const NLMISC::CEntityId& botId); static void notifyBotDeath(NLNET::TServiceId serviceId, uint32 botAlias, const NLMISC::CEntityId& botId); static void notifyBotStopNpcControl(NLNET::TServiceId serviceId, uint32 botAlias, const NLMISC::CEntityId& botId); }; #endif