// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef RYAI_VISUAL_PROPERTIES_INTERFACE_H #define RYAI_VISUAL_PROPERTIES_INTERFACE_H // Includes /*#include "nel/misc/types_nl.h" #include "nel/misc/entity_id.h" #include "ai.h" */ //#include "ai_entity_id.h" #include // the class class CVisualPropertiesInterface { public: // classic init(), update() and release() static void init(); static void update(); static void release(); // set different visual properties for an entity static void setName(const TDataSetRow& dataSetRow, ucstring name); // static void setMode(CAIEntityId id,MBEHAV::EMode mode); // static void setBehaviour(CAIEntityId id,MBEHAV::EBehaviour behaviour); // clear all visual property info for an entity when it despawns /*static void removeEntity(CAIEntityId id);*/ static bool UseIdForName; static bool ForceNames; }; #endif