// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef RYAI_VISUAL_PROPERTIES_INTERFACE_H
#define RYAI_VISUAL_PROPERTIES_INTERFACE_H
// Includes
/*#include "nel/misc/types_nl.h"
#include "nel/misc/entity_id.h"
#include "ai.h"
*/
//#include "ai_entity_id.h"
#include
// the class
class CVisualPropertiesInterface
{
public:
// classic init(), update() and release()
static void init();
static void update();
static void release();
// set different visual properties for an entity
static void setName(const TDataSetRow& dataSetRow, ucstring name);
// static void setMode(CAIEntityId id,MBEHAV::EMode mode);
// static void setBehaviour(CAIEntityId id,MBEHAV::EBehaviour behaviour);
// clear all visual property info for an entity when it despawns
/*static void removeEntity(CAIEntityId id);*/
static bool UseIdForName;
static bool ForceNames;
};
#endif