// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "std_afx.h" #include // #include "particle_workspace.h" #include "object_viewer.h" // #include "nel/3d/shape_bank.h" #include "nel/3d/particle_system_model.h" #include "nel/3d/particle_system_shape.h" #include "nel/3d/skeleton_model.h" // #include "nel/misc/o_xml.h" #include "nel/misc/i_xml.h" #include "nel/misc/file.h" // //*********************************************************************************************** CParticleWorkspace::CNode::CNode() { _PS = NULL; _PSM = NULL; _ShapeBank = NULL; _Modified = false; _ParentSkel = NULL; _ResetAutoCount = false; _WS = NULL; } //*********************************************************************************************** CParticleWorkspace::CNode::~CNode() { unload(); } //*********************************************************************************************** void CParticleWorkspace::CNode::memorizeState() { nlassert(_WS); if (!_PS) return; _InitialPos.copySystemInitialPos(_PS); } //*********************************************************************************************** void CParticleWorkspace::CNode::restoreState() { nlassert(_WS); if (!_PS) return; _InitialPos.restoreSystem(); } //************************************************************************************************************************** bool CParticleWorkspace::CNode::isStateMemorized() const { return _InitialPos.isStateMemorized(); } //************************************************************************************************************************** void CParticleWorkspace::CNode::stickPSToSkeleton(NL3D::CSkeletonModel *skel, uint bone, const std::string &parentSkelName, const std::string &parentBoneName) { nlassert(_WS); if (!_PSM) return; unstickPSFromSkeleton(); _ParentSkelName = parentSkelName; _ParentBoneName = parentBoneName; if (skel) { skel->stickObject(_PSM, bone); _PSM->setMatrix(NLMISC::CMatrix::Identity); _ParentSkel = skel; } if (_WS->getModificationCallback()) { _WS->getModificationCallback()->nodeSkelParentChanged(*this); } } //************************************************************************************************************************** void CParticleWorkspace::CNode::unstickPSFromSkeleton() { nlassert(_WS); _ParentSkelName.clear(); _ParentBoneName.clear(); if (!_PSM) return; if (_ParentSkel) { _ParentSkel->detachSkeletonSon(_PSM); _ParentSkel = NULL; } } //*********************************************************************************************** void CParticleWorkspace::CNode::removeLocated(NL3D::CPSLocated *loc) { nlassert(_WS); if (_InitialPos.isStateMemorized()) { _InitialPos.removeLocated(loc); } } //*********************************************************************************************** void CParticleWorkspace::CNode::removeLocatedBindable(NL3D::CPSLocatedBindable *lb) { nlassert(_WS); if (_InitialPos.isStateMemorized()) { _InitialPos.removeLocatedBindable(lb); } } //*********************************************************************************************** void CParticleWorkspace::CNode::setModified(bool modified) { nlassert(_WS); if (_Modified == modified) return; _Modified = modified; _WS->nodeModified(*this); } //*********************************************************************************************** void CParticleWorkspace::CNode::unload() { nlassert(_WS); if (_PSM) { NL3D::CShapeBank *oldSB = NL3D::CNELU::Scene->getShapeBank(); NL3D::CNELU::Scene->setShapeBank(_ShapeBank); NL3D::CNELU::Scene->deleteInstance(_PSM); NL3D::CNELU::Scene->setShapeBank(oldSB); _PSM = NULL; } delete _ShapeBank; _ShapeBank = NULL; _PS = NULL; _ParentSkel = NULL; } //*********************************************************************************************** void CParticleWorkspace::CNode::setup(NL3D::CParticleSystemModel &psm) { nlassert(_WS); psm.setTransformMode(NL3D::CTransform::DirectMatrix); psm.setMatrix(NLMISC::CMatrix::Identity); nlassert(_WS->getObjectViewer()); psm.setEditionMode(true); // this also force the system instanciation for(uint k = 0; k < NL3D::MaxPSUserParam; ++k) { psm.bypassGlobalUserParamValue(k); } psm.enableAutoGetEllapsedTime(false); psm.setEllapsedTime(0.f); // system is paused // initialy, the ps is hidden psm.hide(); // link to the root for manipulation _WS->getObjectViewer()->getSceneRoot()->hrcLinkSon(&psm); NL3D::CParticleSystem *ps = psm.getPS(); nlassert(ps); ps->setFontManager(_WS->getFontManager()); ps->setFontGenerator(_WS->getFontGenerator()); ps->stopSound(); // flush textures psm.Shape->flushTextures(*NL3D::CNELU::Driver, 0); } //*********************************************************************************************** void CParticleWorkspace::CNode::setTriggerAnim(const std::string &anim) { nlassert(_WS); if (anim == _TriggerAnim) return; _WS->touch(); _TriggerAnim = anim; } //*********************************************************************************************** void CParticleWorkspace::CNode::createEmptyPS() { nlassert(_WS); NL3D::CParticleSystem emptyPS; NL3D::CParticleSystemShape *pss = new NL3D::CParticleSystemShape; pss->buildFromPS(emptyPS); CUniquePtr sb(new NL3D::CShapeBank); std::string shapeName = NLMISC::CFile::getFilename(_RelativePath); sb->add(shapeName, pss); NL3D::CShapeBank *oldSB = NL3D::CNELU::Scene->getShapeBank(); NL3D::CNELU::Scene->setShapeBank(sb.get()); NL3D::CParticleSystemModel *psm = NLMISC::safe_cast(NL3D::CNELU::Scene->createInstance(shapeName)); nlassert(psm); NL3D::CNELU::Scene->setShapeBank(oldSB); setup(*psm); unload(); // commit new values _PS = psm->getPS(); _PSM = psm; _ShapeBank = sb.release(); _Modified = false; } //*********************************************************************************************** void CParticleWorkspace::CNode::init(CParticleWorkspace *ws) { nlassert(ws); _WS = ws; } //*********************************************************************************************** void CParticleWorkspace::CNode::setRelativePath(const std::string &relativePath) { nlassert(_WS); _RelativePath = relativePath; } //*********************************************************************************************** void CParticleWorkspace::CNode::serial(NLMISC::IStream &f) { nlassert(_WS); f.xmlPush("PROJECT_FILE"); sint version = f.serialVersion(2); f.xmlSerial(_RelativePath, "RELATIVE_PATH"); if (version >= 1) { f.xmlSerial(_TriggerAnim, "TRIGGER_ANIMATION"); } if (version >= 2) { f.xmlSerial(_ParentSkelName, "PARENT_SKEL_NAME"); f.xmlSerial(_ParentBoneName, "PARENT_BONE_NAME"); } f.xmlPop(); } //*********************************************************************************************** void CParticleWorkspace::CNode::savePS() { savePSAs(getFullPath()); } //*********************************************************************************************** void CParticleWorkspace::CNode::savePSAs(const std::string &fullPath) { nlassert(_WS); if (!_PS) return; // build a shape from our system, and save it NL3D::CParticleSystemShape psc; psc.buildFromPS(*_PS); NL3D::CShapeStream st(&psc); NLMISC::COFile oFile(fullPath); oFile.serial(st); } //*********************************************************************************************** std::string CParticleWorkspace::CNode::getFullPath() const { nlassert(_WS); return NLMISC::CPath::makePathAbsolute(_RelativePath, _WS->getPath(), true); } //*********************************************************************************************** bool CParticleWorkspace::CNode::loadPS() { nlassert(_WS); // manually load the PS shape (so that we can deal with exceptions) NL3D::CShapeStream ss; NLMISC::CIFile inputFile; // collapse name inputFile.open(getFullPath()); ss.serial(inputFile); CUniquePtr sb(new NL3D::CShapeBank); std::string shapeName = NLMISC::CFile::getFilename(_RelativePath); sb->add(shapeName, ss.getShapePointer()); NL3D::CShapeBank *oldSB = NL3D::CNELU::Scene->getShapeBank(); NL3D::CNELU::Scene->setShapeBank(sb.get()); NL3D::CTransformShape *trs = NL3D::CNELU::Scene->createInstance(shapeName); if (!trs) { NL3D::CNELU::Scene->setShapeBank(oldSB); return false; } NL3D::CParticleSystemModel *psm = dynamic_cast(trs); if (!psm) { // Not a particle system NL3D::CNELU::Scene->deleteInstance(trs); return false; } NL3D::CNELU::Scene->setShapeBank(oldSB); setup(*psm); unload(); // commit new values _PS = psm->getPS(); _PSM = psm; _ShapeBank = sb.release(); _Modified = false; return true; } //*********************************************************************************************** CParticleWorkspace::CParticleWorkspace() { _OV = NULL; _Modified = false; _FontManager = NULL; _FontGenerator = NULL; _ModificationCallback = NULL; } //*********************************************************************************************** CParticleWorkspace::~CParticleWorkspace() { } //*********************************************************************************************** void CParticleWorkspace::init(CObjectViewer *ov, const std::string &filename, NL3D::CFontManager *fontManager, NL3D::CFontGenerator *fontGenerator ) { nlassert(!_OV); nlassert(ov); _OV = ov; _Filename = filename; _FontManager = fontManager; _FontGenerator = fontGenerator; } //*********************************************************************************************** void CParticleWorkspace::setName(const std::string &name) { _Name = name; touch(); } //*********************************************************************************************** CParticleWorkspace::CNode *CParticleWorkspace::addNode(const std::string &filenameWithFullPath) throw( NLMISC::EStream) { nlassert(_OV); // Check that file is not already inserted std::string fileName = NLMISC::CFile::getFilename(filenameWithFullPath); for(uint k = 0; k < _Nodes.size(); ++k) { if (NLMISC::nlstricmp(_Nodes[k]->getFilename(), fileName) == 0) return NULL; } // TODO: replace with NeL methods TCHAR resultPath[MAX_PATH]; std::string dosPath = NLMISC::CPath::standardizeDosPath(getPath()); std::string relativePath; if (!PathRelativePathTo(resultPath, utf8ToTStr(dosPath), FILE_ATTRIBUTE_DIRECTORY, utf8ToTStr(filenameWithFullPath), 0)) { relativePath = filenameWithFullPath; } else { relativePath = tStrToUtf8(resultPath); } if (relativePath.size() >= 2) { if (relativePath[0] == '\\' && relativePath[1] != '\\') { relativePath = relativePath.substr(1); } } CNode *newNode = new CNode; newNode->init(this); newNode->setRelativePath(relativePath); _Nodes.push_back(newNode); setModifiedFlag(true); return newNode; } //*********************************************************************************************** void CParticleWorkspace::removeNode(uint index) { nlassert(_OV); nlassert(index < _Nodes.size()); _Nodes[index] = NULL; // delete the smart-ptr target _Nodes.erase(_Nodes.begin() + index); touch(); } //*********************************************************************************************** void CParticleWorkspace::removeNode(CNode *ptr) { sint index = getIndexFromNode(ptr); nlassert(index != -1); removeNode((uint) index); } //*********************************************************************************************** void CParticleWorkspace::save() { NLMISC::COFile stream; stream.open(_Filename); NLMISC::COXml xmlStream; xmlStream.init(&stream); this->serial(xmlStream); clearModifiedFlag(); } //*********************************************************************************************** void CParticleWorkspace::load() { NLMISC::CIFile stream; stream.open(_Filename); NLMISC::CIXml xmlStream; xmlStream.init(stream); this->serial(xmlStream); clearModifiedFlag(); } //*********************************************************************************************** void CParticleWorkspace::serial(NLMISC::IStream &f) { f.xmlPush("PARTICLE_WORKSPACE"); f.serialVersion(0); f.xmlSerial(_Name, "NAME"); f.xmlPush("PS_LIST"); uint32 numNodes = (uint32)_Nodes.size(); // TODO : avoid to store the number of nodes f.xmlSerial(numNodes, "NUM_NODES"); if (f.isReading()) { for(uint k = 0; k < numNodes; ++k) { _Nodes.push_back(new CNode()); _Nodes.back()->init(this); f.serial(*_Nodes.back()); } } else { for(uint k = 0; k < numNodes; ++k) { f.serial(*_Nodes[k]); } } f.xmlPop(); f.xmlPop(); } //*********************************************************************************************** std::string CParticleWorkspace::getPath() const { return NLMISC::CPath::standardizePath(NLMISC::CFile::getPath(_Filename)); } //*********************************************************************************************** sint CParticleWorkspace::getIndexFromNode(CNode *node) const { nlassert(node); nlassert(node->getWorkspace() == this); for(uint k = 0; k < _Nodes.size(); ++k) { if (node == _Nodes[k]) return (sint) k; } return -1; } //*********************************************************************************************** bool CParticleWorkspace::containsFile(std::string filename) const { for(uint k = 0; k < _Nodes.size(); ++k) { if (NLMISC::nlstricmp(filename, _Nodes[k]->getFilename()) == 0) return true; } return false; } //*********************************************************************************************** void CParticleWorkspace::nodeModified(CNode &node) { nlassert(node.getWorkspace() == this); if (_ModificationCallback) { _ModificationCallback->nodeModifiedFlagChanged(node); } } //*********************************************************************************************** CParticleWorkspace::CNode *CParticleWorkspace::getNodeFromPS(NL3D::CParticleSystem *ps) const { for(uint k = 0; k < _Nodes.size(); ++k) { if (_Nodes[k]->getPSPointer() == ps) return _Nodes[k]; } return NULL; } //*********************************************************************************************** void CParticleWorkspace::setModifiedFlag(bool modified) { if (_Modified == modified) return; _Modified = modified; if (_ModificationCallback) _ModificationCallback->workspaceModifiedFlagChanged(*this); } //*********************************************************************************************** // predicate for workspace sorting class CParticleWorkspaceSorter { public: CParticleWorkspace::ISort *Sorter; bool operator()(const NLMISC::CSmartPtr &lhs, const NLMISC::CSmartPtr &rhs) { return Sorter->less(*lhs, *rhs); } }; //*********************************************************************************************** void CParticleWorkspace::sort(ISort &predicate) { CParticleWorkspaceSorter ws; ws.Sorter = &predicate; std::sort(_Nodes.begin(), _Nodes.end(), ws); setModifiedFlag(true); } //*********************************************************************************************** bool CParticleWorkspace::isContentModified() const { for(uint k = 0; k < _Nodes.size(); ++k) { if (_Nodes[k]->isModified()) return true; } return false; } //*********************************************************************************************** void CParticleWorkspace::restickAllObjects(CObjectViewer *ov) { for(uint k = 0; k < _Nodes.size(); ++k) { std::string parentSkelName = _Nodes[k]->getParentSkelName(); std::string parentBoneName = _Nodes[k]->getParentBoneName(); // _Nodes[k]->unstickPSFromSkeleton(); if (!parentSkelName.empty()) // find instance to stick to in the scene for(uint l = 0; l < ov->getNumInstance(); ++l) { CInstanceInfo *ii = ov->getInstance(l); if (ii->TransformShape && ii->Saved.ShapeFilename == parentSkelName) { NL3D::CSkeletonModel *skel = dynamic_cast(ii->TransformShape); if (skel) { sint boneID = skel->getBoneIdByName(parentBoneName); if (boneID != -1) { _Nodes[k]->stickPSToSkeleton(skel, (uint) boneID, parentSkelName, parentBoneName); break; } } } } } }