// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef R2_DISPLAYER_VISUAL_ENTITY_H #define R2_DISPLAYER_VISUAL_ENTITY_H #include "displayer_visual.h" #include "instance.h" #include "../decal.h" #include "../interface_v3/lua_object.h" #include "instance_map_deco.h" class CEntityCL; class CGroupMap; namespace R2 { class CObjectTable; class CMapDecoEntity; // display of entity on the map class CDisplayerVisualShape; /** Display of entities */ class CDisplayerVisualEntity : public CDisplayerVisual { public: typedef NLMISC::CRefPtr TRefPtr; enum TSelectionDisplayMode { AutoSelection = 0, BoxSelection = 1, CircleSelection = 2, SelectionDisplayModeCount }; NLMISC_DECLARE_CLASS(R2::CDisplayerVisualEntity); // ctor CDisplayerVisualEntity(); // dtor ~CDisplayerVisualEntity(); //////////// // EVENTS // //////////// virtual void onPreRender(); virtual void onPostRender(); virtual void onAttrModified(const std::string &name, sint32 index); virtual void onSelect(bool selected); virtual void onPostHrcMove(); virtual void onFocus(bool focused); virtual void onCreate(); virtual void onPostCreate(); // virtual void onParentDisplayModeChanged(); //////////////// // PROPERTIES // //////////////// std::string getSheet() const; float getAngle() const { return _Angle; } std::string getVisualProperties() const; void setVisualProperties(const std::string&) {} // from ISelectableObject const NLMISC::CMatrix &getInvertedMatrix() const; virtual bool getLastClip() const; virtual NLMISC::CAABBox getSelectBox() const; virtual float preciseIntersectionTest(const NLMISC::CVector &worldRayStart, const NLMISC::CVector &worldRayDir) const; ////////// // MISC // ////////// float getSelectionDecalRadius() const; //virtual NLMISC::CVector evalLinkPoint(bool leader) const; virtual void snapToGround(); // Get pointer to client entity that is used to display that object CEntityCL *getEntity() const { return _Entity; } // slot entity void setSlotEntity(sint32 /* val */){} sint32 getSlotEntity() const; // value of type TSelectDisplayMode (uint32 type for script export) void setSelectionDisplayMode(sint32 value) { _SelectionDisplayMode = (TSelectionDisplayMode) ((uint32) value % SelectionDisplayModeCount); } sint32 getSelectionDisplayMode() const { return (sint32) _SelectionDisplayMode; } /// Return the entity permanent content texture name. const std::string &getPermanentStatutIcon() const {return _PermanentStatutIcon;} /// Change the entity permanent content texture name. void setPermanentStatutIcon(const std::string &name) { _PermanentStatutIcon=name; } int luaUpdateName(CLuaState &ls); int luaUpdatePermanentStatutIcon(CLuaState &ls); REFLECT_EXPORT_START(R2::CDisplayerVisualEntity, R2::CDisplayerVisual) // lua REFLECT_SINT32("slotEntity", getSlotEntity, setSlotEntity); REFLECT_STRING("visualProperties", getVisualProperties, setVisualProperties); REFLECT_LUA_METHOD("updateName", luaUpdateName); REFLECT_LUA_METHOD("updatePermanentStatutIcon", luaUpdatePermanentStatutIcon); REFLECT_SINT32("SelectionDisplayMode", getSelectionDisplayMode, setSelectionDisplayMode); REFLECT_EXPORT_END // from ISelectableObject virtual bool isInProjection(const NLMISC::CVector2f &pos) const; // from ISelectableObject virtual TSelectionType getSelectionType() const; // return radius of the cylinder for the collision primitive, or -1 if a box is used float getCylinderRadius() const; // from CDisplayerVisual virtual void setDisplayMode(sint32 mode); // manage clipping of entity to display then earest entities (and thus bypass the 255 entities limit) void setClipBlend(float amount); // test if the entity was created by the user right now (not by another user or undo/reload/reload operation) bool isCreatedThisFrame() const; bool isUserCreated() const; // from CDisplayerBase virtual bool maxVisibleEntityExceeded() const; // from CDisplayerVisual virtual void setActive(bool active); virtual bool getActive() const; private: uint64 _CreationTimeSwpBufCount; TSelectionDisplayMode _SelectionDisplayMode; CEntityCL *_Entity; mutable NLMISC::CMatrix _InvertedMatrix; mutable bool _InvertedMatrixTouched; CInstanceMapDeco _MapDeco; float _Angle; bool _AddedToMap; bool _RegisteredInEditor; // entitiy displayer register themselves in editor (it sorts entities by distance // and display the nearest one by updating their clipping by calling 'setClipAmount') float _ClipBlend; // Current permanent content symbol for the entity std::string _PermanentStatutIcon; // CDisplayerVisualShape *_PlaceHolder; // place holder used when there are too many visible entities private: void deletePlaceHolder(); void eraseEntity(); void updateEntity(); void updateRaceAndSex(); void updateEntityWorldPos(); void updateEntityRot(); void updateName(); void updatePermanentStatutIcon(const std::string & textureName); void updateMapDeco(); void updateWorldMapPresence(); void retrieveAngle(); // draw the bbox void drawBBox(NLMISC::CRGBA colOverZ, NLMISC::CRGBA colUnderZ); void drawBBox(const NLMISC::CMatrix &modelMatrix, const NLMISC::CAABBox &bbox, NLMISC::CRGBA colOverZ, NLMISC::CRGBA colUnderZ); void showSelected(); void showHighlighted(); void setVisualSelectionBlink(bool on, NLMISC::CRGBA color); TSelectionDisplayMode getActualSelectionDisplayMode() const; protected: // update world position from position property virtual void updateWorldPos(); //void updateValidPosFlag(); void createEntity(); void updateVisibility(); }; } // R2 #endif