#!/usr/bin/python # # \file directories.py # \brief Directories configuration # \date 2010-08-27 17:13GMT # \author Jan Boon (Kaetemi) # \date 2001-2005 # \author Nevrax # Python port of game data build pipeline. # Directories configuration. # # NeL - MMORPG Framework # Copyright (C) 2010 Winch Gate Property Limited # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as # published by the Free Software Foundation, either version 3 of the # License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # # *** COMMON PATH *** CommonPath = "common/objects" # *** SOURCE DIRECTORIES IN THE DATABASE *** # Shape directories ShapeSourceDirectories = [ ] ShapeSourceDirectories += [ "stuff/fyros/agents/accessories" ] ShapeSourceDirectories += [ "stuff/tryker/agents/accessories" ] ShapeSourceDirectories += [ "stuff/matis/agents/accessories" ] ShapeSourceDirectories += [ "stuff/zorai/agents/accessories" ] ShapeSourceDirectories += [ "stuff/generique/agents/accessories" ] ShapeSourceDirectories += [ "stuff/caravan/agents/accessories" ] ShapeSourceDirectories += [ "stuff/animated_light" ] # Maps directories MapSourceDirectories = [ ] MapSourceDirectories += [ "stuff/fyros/agents/_textures/accessories" ] MapSourceDirectories += [ "stuff/tryker/agents/_textures/accessories" ] MapSourceDirectories += [ "stuff/matis/agents/_textures/accessories" ] MapSourceDirectories += [ "stuff/zorai/agents/_textures/accessories" ] MapSourceDirectories += [ "stuff/generique/agents/_textures/accessories" ] MapSourceDirectories += [ "stuff/caravan/agents/_textures/accessories" ] MapUncompressedSourceDirectories = [ ] # *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE *** # Shape directories ShapeTagExportDirectory = CommonPath + "/shape_tag" ShapeNotOptimizedExportDirectory = CommonPath + "/shape_not_optimized" ShapeWithCoarseMeshExportDirectory = CommonPath + "/shape_with_coarse_mesh" ShapeLightmapNotOptimizedExportDirectory = CommonPath + "/shape_lightmap_not_optimized" ShapeAnimExportDirectory = CommonPath + "/shape_anim" # *** BUILD DIRECTORIES FOR THE BUILD PIPELINE *** # Map directories MapBuildDirectory = CommonPath + "/map" MapPanoplyBuildDirectory = CommonPath + "/map_panoply" # Shape directories ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build" ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded" ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap" ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits" # *** INSTALL DIRECTORIES IN THE CLIENT DATA *** # Map directory MapClientDirectory = "objects" # Map directory BitmapClientDirectory = MapClientDirectory # Shape directory ShapeClientDirectory = "objects" # Lightmap directory LightmapClientDirectory = "objects"