#!/usr/bin/python # # \file directories.py # \brief Directories configuration # \date 2010-08-27 17:13GMT # \author Jan Boon (Kaetemi) # \date 2001-2005 # \author Nevrax # Python port of game data build pipeline. # Directories configuration. # # NeL - MMORPG Framework # Copyright (C) 2010 Winch Gate Property Limited # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as # published by the Free Software Foundation, either version 3 of the # License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # # *** COMMON NAMES AND PATHS *** EcosystemName = "sfx" EcosystemPath = "common/" + EcosystemName ContinentName = EcosystemName ContinentPath = EcosystemPath CommonName = ContinentName CommonPath = ContinentPath # *** SOURCE DIRECTORIES IN THE DATABASE *** # PS directories PsSourceDirectories = [ ] PsSourceDirectories += [ "sfx/buildings" ] PsSourceDirectories += [ "sfx/environment" ] PsSourceDirectories += [ "sfx/fighting" ] PsSourceDirectories += [ "sfx/magic" ] PsSourceDirectories += [ "sfx/moving" ] PsSourceDirectories += [ "sfx/teaser" ] PsSourceDirectories += [ "sfx/forage" ] PsSourceDirectories += [ "sfx/monsters" ] # Maps directories MapSourceDirectories = [ ] MapSourceDirectories += [ "sfx/maps" ] # Shape directories ShapeSourceDirectories = [ ] ShapeSourceDirectories += [ "sfx/meshtoparticle" ] MapUncompressedSourceDirectories = [ ] # *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE *** # Shape directories ShapeTagExportDirectory = CommonPath + "/shape_tag" ShapeNotOptimizedExportDirectory = CommonPath + "/shape_not_optimized" ShapeWithCoarseMeshExportDirectory = CommonPath + "/shape_with_coarse_mesh" ShapeLightmapNotOptimizedExportDirectory = CommonPath + "/shape_lightmap_not_optimized" ShapeAnimExportDirectory = CommonPath + "/shape_anim" # PS directories PsExportDirectory = CommonPath + "/ps" # *** BUILD DIRECTORIES FOR THE BUILD PIPELINE *** # Map directories MapBuildDirectory = CommonPath + "/map" MapPanoplyBuildDirectory = CommonPath + "/map_panoply" # Shape directories ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build" ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded" ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap" ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits" # *** INSTALL DIRECTORIES IN THE CLIENT DATA *** # Particule system directory PsClientDirectory = "sfx" # Map directory MapClientDirectory = "sfx" BitmapClientDirectory = MapClientDirectory # Shape directory ShapeClientDirectory = "sfx" # Lightmap directory LightmapClientDirectory = "sfx"