#!/usr/bin/python # # \file directories.py # \brief Directories configuration # \date 2010-08-27 17:13GMT # \author Jan Boon (Kaetemi) # \date 2001-2005 # \author Nevrax # Python port of game data build pipeline. # Directories configuration. # # NeL - MMORPG Framework # Copyright (C) 2010 Winch Gate Property Limited # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as # published by the Free Software Foundation, either version 3 of the # License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # # *** COMMON NAMES AND PATHS *** EcosystemName = "sky" EcosystemPath = "common/" + EcosystemName ContinentName = EcosystemName ContinentPath = EcosystemPath CommonName = ContinentName CommonPath = ContinentPath # *** SOURCE DIRECTORIES LEVELDESIGN/WORLD *** ContinentLeveldesignWorldDirectory = "" # DISABLED # *** SOURCE DIRECTORIES IN THE DATABASE *** # Shape directories ShapeSourceDirectories = [ ] ShapeSourceDirectories += [ "sky_v2/max" ] # Maps directories MapSourceDirectories = [ ] MapSourceDirectories += [ "sky_v2/textures/textures" ] MapUncompressedSourceDirectories = [ ] MapUncompressedSourceDirectories += [ "sky_v2/textures/textures/desert" ] MapUncompressedSourceDirectories += [ "sky_v2/textures/textures/forest" ] MapUncompressedSourceDirectories += [ "sky_v2/textures/textures/jungle" ] MapUncompressedSourceDirectories += [ "sky_v2/textures/textures/lacustre" ] MapUncompressedSourceDirectories += [ "sky_v2/textures/setup/desert" ] MapUncompressedSourceDirectories += [ "sky_v2/textures/setup/forest" ] MapUncompressedSourceDirectories += [ "sky_v2/textures/setup/jungle" ] MapUncompressedSourceDirectories += [ "sky_v2/textures/setup/lacustre" ] MapUncompressedSourceDirectories += [ "sky_v2/textures/textures/nodds" ] # Ligo directories LigoBaseSourceDirectory = "landscape/ligo" # Ig directories IgLandSourceDirectories = [ ] IgOtherSourceDirectories = [ ] IgOtherSourceDirectories += [ "sky_v2/max" ] IgPrimitiveSourceDirectories = [ ] # Tiles root directory TileRootSourceDirectory = "landscape/_texture_tiles" # Displace directory DisplaceSourceDirectory = "landscape/_texture_tiles/displace" # Animation directories AnimSourceDirectories = [ ] AnimSourceDirectories += [ "sky_v2/max" ] # *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE *** # Shape directories ShapeTagExportDirectory = CommonPath + "/shape_tag" ShapeNotOptimizedExportDirectory = CommonPath + "/shape_not_optimized" ShapeWithCoarseMeshExportDirectory = CommonPath + "/shape_with_coarse_mesh" ShapeLightmapNotOptimizedExportDirectory = CommonPath + "/shape_lightmap_not_optimized" ShapeAnimExportDirectory = CommonPath + "/shape_anim" # Ig directories IgStaticLandExportDirectory = CommonPath + "/ig_static_land" # Landscape IG eported from 3dsmax not elevated by the heightmap IgStaticOtherExportDirectory = CommonPath + "/ig_static_other" # Village or construction IGs exported from 3dsmax IgStaticTagExportDirectory = CommonPath + "/ig_static_tag" # Tag for exported 3dsmax files # Zone directories ZoneWeldBuildDirectory = CommonPath + "/zone_weld" ZoneDependBuildDirectory = CommonPath + "/zone_depend" ZoneLightWaterShapesLightedExportDirectory = CommonPath + "/zone_lwsl_temp" #fixme ZoneLightBuildDirectory = CommonPath + "/zone_lighted" #fixme ZoneLightDependBuildDirectory = CommonPath + "/zone_lighted_depend" #fixme ZoneLightIgLandBuildDirectory = CommonPath + "/zone_lighted_ig_land" #fixme # Animation directories AnimExportDirectory = CommonPath + "/anim_export" # *** BUILD DIRECTORIES FOR THE BUILD PIPELINE *** # Map directories MapBuildDirectory = CommonPath + "/map" MapPanoplyBuildDirectory = CommonPath + "/map_panoply" # Shape directories ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build" ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded" ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap" ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits" # Ig directories IgElevLandPrimBuildDirectory = CommonPath + "/ig_elev_land_prim" # landscape IG generated by the prim exporter (already elevated by the land exporter) IgElevLandLigoBuildDirectory = CommonPath + "/ig_elev_land_ligo" # Landscape IG found in ligo bricks from 3dsmax elevated by the heightmap IgElevLandStaticBuildDirectory = CommonPath + "/ig_elev_land_static" # Landscape IG eported from 3dsmax elevated by the heightmap IgTempLandMergeBuildDirectory = CommonPath + "/ig_temp_land_merge" IgTempLandCompareBuildDirectory = CommonPath + "/ig_temp_land_compare" # Tmp final IG directory for landscape IGs before comparison IgLandBuildDirectory = CommonPath + "/ig_land" # Final IG directory for landscape IGs IgOtherBuildDirectory = CommonPath + "/ig_other" # Final IG directory for village or construction IGs IgOtherLightedBuildDirectory = CommonPath + "/ig_other_lighted" # Farbank directories FarbankBuildDirectory = CommonPath + "/farbank" # Ligo directories LigoZoneBuildDirectory = CommonPath + "/ligo_zones" LigoIgLandBuildDirectory = CommonPath + "/ligo_ig_land" # Landscape IG found in ligo bricks not elevated by the heightmap LigoIgOtherBuildDirectory = CommonPath + "/ligo_ig_other" # Village or construction IGs exported from ligo landscape # Animation directories AnimBuildDirectory = CommonPath + "/anim" # *** INSTALL DIRECTORIES IN THE CLIENT DATA *** # Map directory MapClientDirectory = CommonName BitmapClientDirectory = MapClientDirectory # Shape directory ShapeClientDirectory = CommonName # Lightmap directory LightmapClientDirectory = CommonName # Animation directory AnimClientDirectory = CommonName # Ig directory IgClientDirectory = CommonName