// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #ifndef NL_SIMLAG_H #define NL_SIMLAG_H // // Includes // #include <nel/misc/types_nl.h> #include <nel/net/inet_address.h> #include <nel/net/udp_sock.h> // // Variables // // // Functions // // Call this function evenly to flush messages that are laged void updateBufferizedPackets (); // Set the packet lost and lag values for the simluation void setSimlagValues (sint32 lag, sint8 packetLoss, sint8 packetDuplication, sint8 packetDisordering); // Send a message using UDP connection with sim lag void sendUDP (NLNET::CUdpSock *client, const uint8 *packet, uint32 packetSize, const NLNET::CInetAddress *addr = NULL); #endif // NL_SIMLAG_H /* End of simlag.h */