// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef __NEL_EXPORT_SCENE__H #define __NEL_EXPORT_SCENE__H /* #include "nel/misc/file.h" #include "nel/misc/types_nl.h" struct CNelExportSceneStruct { bool bShadow; bool bExportLighting; std::string sExportLighting; sint32 nExportLighting; float rLumelSize; sint32 nOverSampling; void serial(NLMISC::IStream& stream) { stream.serial( bShadow ); stream.serial( bExportLighting ); stream.serial( sExportLighting ); stream.serial( nExportLighting ); stream.serial( rLumelSize ); stream.serial( nOverSampling ); } }; extern CNelExportSceneStruct theExportSceneStruct; */ #endif // __NEL_EXPORT_SCENE__H