// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef UID_IMPULSIONS_H #define UID_IMPULSIONS_H // misc #include "nel/misc/types_nl.h" /* * Message received from not yet identified clients (uid, for User Id) */ typedef void (*TImpulsionUidCb)(uint32 uid, NLMISC::CBitMemStream &bms, NLMISC::TGameCycle gameCycle); void initImpulsionUid(); void routeImpulsionUidFromClient( NLMISC::CBitMemStream& bms, const uint32& userId, const NLMISC::TGameCycle& gamecycle ); #endif // UID_IMPULSIONS_H /* End of uid_impulsions.h */