// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010  Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.

#ifndef BOUND_CHECKER_H
#define BOUND_CHECKER_H

#include <nel/misc/types_nl.h>


/// This class implement bound checking for values. Can be used in an edition dialog
template <class T>
class CBoundChecker
{
public:
	/** ctor
	  * the default doesn't enable bound checking
	  */
	CBoundChecker() : _UpperBoundEnabled(false), _LowerBoundEnabled(false) {}

	/** enable upper bound use (e.g. value must be < or <= upper bound )
	 *  \param upperBoundExcluded if true then the test is <, otherwise its <=
	 */
	void enableUpperBound(T upperBound, bool upperBoundExcluded) 
	{ 
		_UpperBoundEnabled = true;
		_UpperBoundExcluded = upperBoundExcluded;
		_UpperBound = upperBound; 
	}

	// disable upper bound usage
	void disableUpperBound(void) { _UpperBoundEnabled = false; }

	// get the upper bound
	T getUpperBound(void) const { return _UpperBound; }

	// test wether the upper bound is excluded of the test
	bool isUpperBoundExcluded(void) const
	{
		return _UpperBoundExcluded;
	}

	/** enable lower bound use (e.g. value must be < or <= lower bound )
	 *  \param lowerBoundExcluded if true then the test is <, otherwise its <=
	 */
	void enableLowerBound(T lowerBound, bool lowerBoundExcluded) 
	{ 
		_LowerBoundEnabled = true;
		_LowerBoundExcluded = lowerBoundExcluded;
		_LowerBound = lowerBound; 
	}
	
	// disable lower bound
	void disableLowerBound(void) { _LowerBoundEnabled = false; }
	
	// get the lower bound
	T getLowerBound(void) const { return _LowerBound; }

	// test wether the lower bound is excluded of the test
	bool isLowerBoundExcluded(void) const
	{
		return _LowerBoundExcluded;
	}

	/** validate a value against upper bound. (if an upper bound was set
	 *  \return NULL if ok or an error message
	 */
	const char *validateUpperBound(T v)
	{
		if (!_UpperBoundEnabled) return NULL;
		if (_UpperBoundExcluded && v < _UpperBound) return NULL;
		if (!_UpperBoundExcluded && v <= _UpperBound) return NULL;
		return "value too high";
	}

	
	/** validate a value against lower bound. (if an lower bound was set
	 *  \return NULL if ok or an error message
	 */
	const char *validateLowerBound(T v)
	{
		if (!_LowerBoundEnabled) return NULL;
		if (_LowerBoundExcluded && v > _LowerBound) return NULL;
		if (!_LowerBoundExcluded && v >= _LowerBound) return NULL;
		return "value too low";
	}

	/// copy this bound checker object to another one
	void duplicateBoundChecker(CBoundChecker<T> &dup)
	{
		dup._LowerBound				= _LowerBound;
		dup._LowerBoundEnabled		= _LowerBoundEnabled;
		dup._LowerBoundExcluded     = _LowerBoundExcluded;
		dup._UpperBound				= _UpperBound;
		dup._UpperBoundEnabled		= _UpperBoundEnabled;
		dup._UpperBoundExcluded     = _UpperBoundExcluded;
	}	
protected:

	bool _UpperBoundEnabled;
	bool _UpperBoundExcluded;
	T _UpperBound;

	bool _LowerBoundEnabled;
	bool _LowerBoundExcluded;
	T _LowerBound;
};


/// some typedefs
typedef CBoundChecker<float> CBoundCheckerFloat;
typedef CBoundChecker<uint32> CBoundCheckerUInt;
typedef CBoundChecker<sint32> CBoundCheckerInt;




#endif