// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdafx.h" #include "georges_edit.h" #include "child_frm.h" #include "main_frm.h" #include "left_view.h" #include "georges_edit_view.h" #include "georges_edit_doc.h" ///////////////////////////////////////////////////////////////////////////// // CChildFrame IMPLEMENT_DYNCREATE(CChildFrame, CMDIChildWnd) BEGIN_MESSAGE_MAP(CChildFrame, CMDIChildWnd) //{{AFX_MSG_MAP(CChildFrame) ON_WM_MDIACTIVATE() //}}AFX_MSG_MAP ON_UPDATE_COMMAND_UI_RANGE(AFX_ID_VIEW_MINIMUM, AFX_ID_VIEW_MAXIMUM, OnUpdateViewStyles) ON_COMMAND_RANGE(AFX_ID_VIEW_MINIMUM, AFX_ID_VIEW_MAXIMUM, OnViewStyle) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CChildFrame construction/destruction CChildFrame::CChildFrame() { // TODO: add member initialization code here } CChildFrame::~CChildFrame() { } BOOL CChildFrame::OnCreateClient( LPCREATESTRUCT /*lpcs*/, CCreateContext* pContext) { // create splitter window if (!m_wndSplitter.CreateStatic(this, 1, 2)) return FALSE; if (!m_wndSplitter.CreateView(0, 0, RUNTIME_CLASS(CLeftView), CSize(300, 100), pContext) || !m_wndSplitter.CreateView(0, 1, RUNTIME_CLASS(CGeorgesEditView), CSize(100, 100), pContext)) { m_wndSplitter.DestroyWindow(); return FALSE; } // Load state theApp.loadWindowState (this, _T("child"), true, false); return TRUE; } BOOL CChildFrame::PreCreateWindow(CREATESTRUCT& cs) { // TODO: Modify the Window class or styles here by modifying // the CREATESTRUCT cs if( !CMDIChildWnd::PreCreateWindow(cs) ) return FALSE; return TRUE; } ///////////////////////////////////////////////////////////////////////////// // CChildFrame diagnostics #ifdef _DEBUG void CChildFrame::AssertValid() const { CMDIChildWnd::AssertValid(); } void CChildFrame::Dump(CDumpContext& dc) const { CMDIChildWnd::Dump(dc); } #endif //_DEBUG ///////////////////////////////////////////////////////////////////////////// // CChildFrame message handlers CGeorgesEditView* CChildFrame::GetRightPane() { CWnd* pWnd = m_wndSplitter.GetPane(0, 1); CGeorgesEditView* pView = DYNAMIC_DOWNCAST(CGeorgesEditView, pWnd); return pView; } void CChildFrame::OnUpdateViewStyles(CCmdUI* pCmdUI) { // TODO: customize or extend this code to handle choices on the // View menu. CGeorgesEditView* pView = GetRightPane(); // if the right-hand pane hasn't been created or isn't a view, // disable commands in our range if (pView == NULL) pCmdUI->Enable(FALSE); else { DWORD dwStyle = pView->GetStyle() & LVS_TYPEMASK; // if the command is ID_VIEW_LINEUP, only enable command // when we're in LVS_ICON or LVS_SMALLICON mode if (pCmdUI->m_nID == ID_VIEW_LINEUP) { if (dwStyle == LVS_ICON || dwStyle == LVS_SMALLICON) pCmdUI->Enable(); else pCmdUI->Enable(FALSE); } else { // otherwise, use dots to reflect the style of the view pCmdUI->Enable(); BOOL bChecked = FALSE; switch (pCmdUI->m_nID) { case ID_VIEW_DETAILS: bChecked = (dwStyle == LVS_REPORT); break; case ID_VIEW_SMALLICON: bChecked = (dwStyle == LVS_SMALLICON); break; case ID_VIEW_LARGEICON: bChecked = (dwStyle == LVS_ICON); break; case ID_VIEW_LIST: bChecked = (dwStyle == LVS_LIST); break; default: bChecked = FALSE; break; } pCmdUI->SetRadio(bChecked ? 1 : 0); } } } void CChildFrame::OnViewStyle(UINT nCommandID) { // TODO: customize or extend this code to handle choices on the // View menu. CGeorgesEditView* pView = GetRightPane(); // if the right-hand pane has been created and is a CGeorgesEditView, // process the menu commands... if (pView != NULL) { DWORD dwStyle = -1; switch (nCommandID) { case ID_VIEW_LINEUP: { // ask the list control to snap to grid /*CListCtrl& refListCtrl = pView->GetListCtrl(); refListCtrl.Arrange(LVA_SNAPTOGRID);*/ } break; // other commands change the style on the list control case ID_VIEW_DETAILS: dwStyle = LVS_REPORT; break; case ID_VIEW_SMALLICON: dwStyle = LVS_SMALLICON; break; case ID_VIEW_LARGEICON: dwStyle = LVS_ICON; break; case ID_VIEW_LIST: dwStyle = LVS_LIST; break; } // change the style; window will repaint automatically if (dwStyle != -1) pView->ModifyStyle(LVS_TYPEMASK, dwStyle); } } void CChildFrame::OnMDIActivate(BOOL bActivate, CWnd* pActivateWnd, CWnd* pDeactivateWnd) { CMDIChildWnd::OnMDIActivate(bActivate, pActivateWnd, pDeactivateWnd); // Get the doc CGeorgesEditDoc* pDoc = GetRightPane()->GetDocument(); if (pDoc) { pDoc->onActivateView ((bActivate==TRUE)); } } BOOL CChildFrame::PreTranslateMessage(MSG* pMsg) { CGeorgesEditDoc *doc = (CGeorgesEditDoc*)(GetRightPane()->GetDocument( )); if (doc) { uint i; for (i=0; iPluginArray.size (); i++) { if (doc->PluginArray[i].PluginInterface->pretranslateMessage (pMsg)) return TRUE; } } return CMDIChildWnd::PreTranslateMessage(pMsg); }