-- ################################################################# -- ## WARNING : this is a generated file, don't change it ! -- ################################################################# -- Allocate 20 Me for the script heapSize += 15000000 nlErrorFilename = "%OutputLogfile%" nlErrorStream = openFile nlErrorFilename mode:"a" if nlErrorStream == undefined then nlErrorStream = createFile nlErrorFilename -- Unhide category fn unhidecategory = ( if (geometry.count > 0) then ( unhide geometry[1] if (geometry[1].ishidden == true) then max hide object toggle ) if (shapes.count > 0) then ( unhide shapes[1] if (shapes[1].ishidden == true) then max hide shape toggle ) if (lights.count > 0) then ( unhide lights[1] if (lights[1].ishidden == true) then max hide light toggle ) if (cameras.count > 0) then ( unhide cameras[1] if (cameras[1].ishidden == true) then max hide camera toggle ) if (helpers.count > 0) then ( unhide helpers[1] if (helpers[1].ishidden == true) then max hide helper toggle ) ) -- Log a message fn nlerror message = ( if nlErrorStream != undefined then ( format "%\n" message to:nlErrorStream flush nlErrorStream ) -- To the console print message ) NEL3D_APPDATA_EXPORT_NODE_ANIMATION = 1423062800 fn runNelMaxExport inputMaxFile = ( outputNelFile = ("%OutputDirectory%/" + (getFilenameFile inputMaxFile) + ".anim") tagThisFile = false -- Unhide category unhidecategory() -- Select Bip01, not very smart if $Bip01 != undefined then ( select $Bip01 -- Always uncheck triangle pelvis if (classof $Bip01) == Biped_Object then ( $Bip01.controller.figureMode = true $Bip01.controller.trianglepelvis = false $Bip01.controller.figureMode = false ) ) -- For each node for node in objects do ( exportNodeAnmation = getappdata node NEL3D_APPDATA_EXPORT_NODE_ANIMATION if (exportNodeAnmation != undefined) then ( if (exportNodeAnmation == "1") then ( selectmore node -- Is it a biped ? if (classof node.controller) == Vertical_Horizontal_Turn then ( -- Always uncheck triangle pelvis node.controller.trianglepelvis = false ) ) ) ) if ((selection as array).count != 0) then ( -- Export the animation if (NelExportAnimation (selection as array) outputNelFile false) == false then ( nlerror("ERROR exporting animation " + inputMaxFile) tagThisFile = false ) else ( nlerror("OK " + outputNelFile) tagThisFile = true ) ) else ( -- Error nlerror("ERROR exporting animation: no node animated to export in file " + inputMaxFile) ) return tagThisFile ) try ( -- Get files in the %MaxSourceDirectory% directory files = getFiles "%MaxSourceDirectory%/*.max" gc() -- Sort files sort files gc() -- No file ? if files.count != 0 then ( -- For each files for i = 1 to files.count do ( inputMaxFile = files[i] outputNelFile = ("%OutputDirectory%/" + (getFilenameFile inputMaxFile) + ".anim") try ( -- Compare file date if (NeLTestFileDate outputNelFile inputMaxFile) == true then ( -- Free memory and file handles gc() heapfree -- Reset 3dsmax resetMAXFile #noprompt -- Open the max project nlerror("Scanning file " + inputMaxFile + " ...") if (loadMaxFile inputMaxFile quiet:true) == true then ( runNelMaxExport(inputMaxFile) ) else ( -- Error nlerror("ERROR exporting 'anim': can't open the file " + inputMaxFile) ) ) else ( nlerror("SKIPPED " + inputMaxFile) ) ) catch ( -- Error nlerror("ERROR error exporting 'anim' in files " + inputMaxFile) ) ) ) else ( nlerror("WARNING no *.max file in folder %MaxSourceDirectory%") ) ) catch ( -- Error nlerror("ERROR fatal error exporting 'anim' in folder %MaxSourceDirectory%") ) -- Bye resetMAXFile #noprompt quitMAX #noPrompt quitMAX() #noPrompt