// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef IF_OPTIONS_RZ
#define IP_OPTIONS_RZ
#include "interface_options.h"
// ***************************************************************************
class COptionsLayer : public CInterfaceOptions
{
public:
COptionsLayer();
~COptionsLayer();
virtual bool parse (xmlNodePtr cur);
// Container optimizer
sint32 Tile_Blank;
sint32 Tile_M_Header, Tile_M_Scrollbar;
sint32 Tile_T, Tile_B, Tile_L, Tile_R;
sint32 Tile_B_Open, Tile_EM_Open, Tile_M_Open;
sint32 Scrollbar_Offset_X;
sint32 Scrollbar_W;
sint32 TxId_B_Scrollbar, W_B_Scrollbar, H_B_Scrollbar;
sint32 TxId_M_Scrollbar, W_M_Scrollbar, H_M_Scrollbar;
sint32 TxId_T_Scrollbar, W_T_Scrollbar, H_T_Scrollbar;
sint32 TxId_L_Header, W_L_Header, H_L_Header;
sint32 TxId_M_Header, W_M_Header, H_M_Header;
sint32 TxId_R_Header, W_R_Header, H_R_Header;
sint32 TxId_TL, W_TL, H_TL;
sint32 TxId_T, W_T, H_T;
sint32 TxId_TR, W_TR, H_TR;
sint32 TxId_L, W_L, H_L;
sint32 TxId_R, W_R, H_R;
sint32 TxId_Blank, W_Blank, H_Blank;
sint32 TxId_BL, W_BL, H_BL;
sint32 TxId_B, W_B, H_B;
sint32 TxId_BR, W_BR, H_BR;
sint32 TxId_BL_Open, W_BL_Open, H_BL_Open;
sint32 TxId_B_Open, W_B_Open, H_B_Open;
sint32 TxId_BR_Open, W_BR_Open, H_BR_Open;
sint32 TxId_EL_Open, W_EL_Open, H_EL_Open;
sint32 TxId_EM_Open, W_EM_Open, H_EM_Open;
sint32 TxId_ER_Open, W_ER_Open, H_ER_Open;
sint32 TxId_E_Open, W_E_Open, H_E_Open;
sint32 TxId_M_Open, W_M_Open, H_M_Open;
sint32 TxId_TL_HighLight;
sint32 TxId_T_HighLight;
sint32 TxId_TR_HighLight;
sint32 TxId_L_HighLight;
sint32 TxId_R_HighLight;
sint32 TxId_BL_HighLight;
sint32 TxId_B_HighLight;
sint32 TxId_BR_HighLight;
sint32 HeaderH;
};
// ***************************************************************************
class COptionsContainerInsertion : public CInterfaceOptions
{
public:
COptionsContainerInsertion();
virtual bool parse (xmlNodePtr cur);
sint32 TxId_R_Arrow;
sint32 TxId_L_Arrow;
sint32 TxId_T_Arrow;
sint32 TxId_B_Arrow;
sint32 TxId_InsertionBar;
};
// ***************************************************************************
class COptionsContainerMove : public CInterfaceOptions
{
public:
COptionsContainerMove();
virtual bool parse (xmlNodePtr cur);
sint32 TrackW;
sint32 TrackH;
sint32 TrackY;
sint32 TrackYWithTopResizer;
sint32 TrackHWithTopResizer;
sint32 ResizerSize;
};
// ***************************************************************************
/**
* read a list of with no name. id auto incremented
*/
class COptionsList : public CInterfaceOptions
{
public:
COptionsList();
virtual bool parse (xmlNodePtr cur);
uint getNumParams() const {return _NumParams;}
// get a value by its index (from 0 to numParams)
const CInterfaceOptionValue &getValue(uint paramId) const;
private:
uint _NumParams;
};
// ***************************************************************************
class CMissionIconList : public CInterfaceOptions
{
public:
virtual bool parse (xmlNodePtr cur);
sint32 getBackTexID(uint index) const { return index >= IconBackTexID.size() ? -1 : IconBackTexID[index]; }
sint32 getTexID(uint index) const { return index >= IconTexID.size() ? -1 : IconTexID[index]; }
private:
std::vector IconBackTexID;
std::vector IconTexID;
};
// ***************************************************************************
/** Describe an animation Set container, used for multiple CCharacter3d for instance
*/
class COptionsAnimationSet : public CInterfaceOptions
{
public:
COptionsAnimationSet();
// see code for important release note
virtual ~COptionsAnimationSet();
virtual bool parse (xmlNodePtr cur);
// tool fct to get the face anim name from a name (append "_face" before .anim)
static std::string getFaceAnimName(const std::string &animName);
public:
NL3D::UAnimationSet *AnimationSet;
struct CAnim
{
// Indexes in this animation set
uint AnimId;
// true if must apply the race/gender scale to the position (not in rare case)
bool ApplyRaceScalePos;
CAnim()
{
AnimId= -1;
ApplyRaceScalePos= true;
}
};
// Male and female Animation
std::vector AnimMale;
std::vector AnimFemale;
};
#endif