// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef IF_OPTIONS_RZ #define IP_OPTIONS_RZ #include "interface_options.h" // *************************************************************************** class COptionsLayer : public CInterfaceOptions { public: COptionsLayer(); ~COptionsLayer(); virtual bool parse (xmlNodePtr cur); // Container optimizer sint32 Tile_Blank; sint32 Tile_M_Header, Tile_M_Scrollbar; sint32 Tile_T, Tile_B, Tile_L, Tile_R; sint32 Tile_B_Open, Tile_EM_Open, Tile_M_Open; sint32 Scrollbar_Offset_X; sint32 Scrollbar_W; sint32 TxId_B_Scrollbar, W_B_Scrollbar, H_B_Scrollbar; sint32 TxId_M_Scrollbar, W_M_Scrollbar, H_M_Scrollbar; sint32 TxId_T_Scrollbar, W_T_Scrollbar, H_T_Scrollbar; sint32 TxId_L_Header, W_L_Header, H_L_Header; sint32 TxId_M_Header, W_M_Header, H_M_Header; sint32 TxId_R_Header, W_R_Header, H_R_Header; sint32 TxId_TL, W_TL, H_TL; sint32 TxId_T, W_T, H_T; sint32 TxId_TR, W_TR, H_TR; sint32 TxId_L, W_L, H_L; sint32 TxId_R, W_R, H_R; sint32 TxId_Blank, W_Blank, H_Blank; sint32 TxId_BL, W_BL, H_BL; sint32 TxId_B, W_B, H_B; sint32 TxId_BR, W_BR, H_BR; sint32 TxId_BL_Open, W_BL_Open, H_BL_Open; sint32 TxId_B_Open, W_B_Open, H_B_Open; sint32 TxId_BR_Open, W_BR_Open, H_BR_Open; sint32 TxId_EL_Open, W_EL_Open, H_EL_Open; sint32 TxId_EM_Open, W_EM_Open, H_EM_Open; sint32 TxId_ER_Open, W_ER_Open, H_ER_Open; sint32 TxId_E_Open, W_E_Open, H_E_Open; sint32 TxId_M_Open, W_M_Open, H_M_Open; sint32 TxId_TL_HighLight; sint32 TxId_T_HighLight; sint32 TxId_TR_HighLight; sint32 TxId_L_HighLight; sint32 TxId_R_HighLight; sint32 TxId_BL_HighLight; sint32 TxId_B_HighLight; sint32 TxId_BR_HighLight; sint32 HeaderH; }; // *************************************************************************** class COptionsContainerInsertion : public CInterfaceOptions { public: COptionsContainerInsertion(); virtual bool parse (xmlNodePtr cur); sint32 TxId_R_Arrow; sint32 TxId_L_Arrow; sint32 TxId_T_Arrow; sint32 TxId_B_Arrow; sint32 TxId_InsertionBar; }; // *************************************************************************** class COptionsContainerMove : public CInterfaceOptions { public: COptionsContainerMove(); virtual bool parse (xmlNodePtr cur); sint32 TrackW; sint32 TrackH; sint32 TrackY; sint32 TrackYWithTopResizer; sint32 TrackHWithTopResizer; sint32 ResizerSize; }; // *************************************************************************** /** * read a list of with no name. id auto incremented */ class COptionsList : public CInterfaceOptions { public: COptionsList(); virtual bool parse (xmlNodePtr cur); uint getNumParams() const {return _NumParams;} // get a value by its index (from 0 to numParams) const CInterfaceOptionValue &getValue(uint paramId) const; private: uint _NumParams; }; // *************************************************************************** class CMissionIconList : public CInterfaceOptions { public: virtual bool parse (xmlNodePtr cur); sint32 getBackTexID(uint index) const { return index >= IconBackTexID.size() ? -1 : IconBackTexID[index]; } sint32 getTexID(uint index) const { return index >= IconTexID.size() ? -1 : IconTexID[index]; } private: std::vector IconBackTexID; std::vector IconTexID; }; // *************************************************************************** /** Describe an animation Set container, used for multiple CCharacter3d for instance */ class COptionsAnimationSet : public CInterfaceOptions { public: COptionsAnimationSet(); // see code for important release note virtual ~COptionsAnimationSet(); virtual bool parse (xmlNodePtr cur); // tool fct to get the face anim name from a name (append "_face" before .anim) static std::string getFaceAnimName(const std::string &animName); public: NL3D::UAnimationSet *AnimationSet; struct CAnim { // Indexes in this animation set uint AnimId; // true if must apply the race/gender scale to the position (not in rare case) bool ApplyRaceScalePos; CAnim() { AnimId= -1; ApplyRaceScalePos= true; } }; // Male and female Animation std::vector AnimMale; std::vector AnimFemale; }; #endif