// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef RY_VILLAGE_SHEET_H #define RY_VILLAGE_SHEET_H // ig in a village struct CVillageIG { std::string IgName; std::string ParentName; void serial(class NLMISC::IStream &f) throw(NLMISC::EStream) { f.serial(IgName, ParentName); } /// Build the sheet from an external script. void build(const NLGEORGES::UFormElm &item); }; /** Sheet of a village * NB : it doesn't derives from CEntitySheet, because its instances are aggragated in a CContinentSheet * * \author Nicolas Vizerie * \author Nevrax France * \date 2003 */ struct CVillageSheet { std::string Zone; float Altitude; float ForceLoadDist; float LoadDist; float UnloadDist; float CenterX; float CenterY; uint32 Width; uint32 Height; float Rotation; std::string Name; std::vector IGs; // ctor CVillageSheet(); /// Build the sheet from an external script. void build(const NLGEORGES::UFormElm &item); /// Serialize character sheet into binary data file. void serial(class NLMISC::IStream &f) throw(NLMISC::EStream); }; #endif